Image's render result might get freed from another thread while the compositor is running. Add an utility function which invokes callback on the image's stamp data from a thread-guarded block. Ref #118337, #121761 Pull Request: https://projects.blender.org/blender/blender/pulls/121907
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Node.h"
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#include "COM_defines.h"
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#include "DNA_image_types.h"
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#include "DNA_node_types.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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namespace blender::compositor {
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/**
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* \brief ImageNode
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* \ingroup Node
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*/
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class ImageNode : public Node {
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private:
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NodeOperation *do_multilayer_check(NodeConverter &converter,
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const CompositorContext &context,
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const char *layer_name,
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const char *pass_name,
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Image *image,
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ImageUser *user,
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int framenumber,
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int outputsocket_index,
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DataType datatype) const;
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public:
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ImageNode(bNode *editor_node);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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};
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} // namespace blender::compositor
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