Files
test2/source/blender/compositor/operations/COM_BoxMaskOperation.cc
Brecht Van Lommel 7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00

84 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_BoxMaskOperation.h"
namespace blender::compositor {
BoxMaskOperation::BoxMaskOperation()
{
this->add_input_socket(DataType::Value);
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Value);
cosine_ = 0.0f;
sine_ = 0.0f;
}
void BoxMaskOperation::init_execution()
{
const double rad = double(data_->rotation);
cosine_ = cos(rad);
sine_ = sin(rad);
aspect_ratio_ = float(this->get_width()) / this->get_height();
}
void BoxMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
MaskFunc mask_func;
switch (mask_type_) {
case CMP_NODE_MASKTYPE_ADD:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? std::max(mask[0], value[0]) : mask[0];
};
break;
case CMP_NODE_MASKTYPE_SUBTRACT:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? std::clamp(mask[0] - value[0], 0.0f, 1.0f) : mask[0];
};
break;
case CMP_NODE_MASKTYPE_MULTIPLY:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? mask[0] * value[0] : 0;
};
break;
case CMP_NODE_MASKTYPE_NOT:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
if (is_inside) {
return mask[0] > 0.0f ? 0.0f : value[0];
}
return mask[0];
};
break;
}
apply_mask(output, area, inputs, mask_func);
}
void BoxMaskOperation::apply_mask(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs,
MaskFunc mask_func)
{
const float op_last_x = std::max(this->get_width() - 1.0f, FLT_EPSILON);
const float op_last_y = std::max(this->get_height() - 1.0f, FLT_EPSILON);
const float half_w = data_->width / 2.0f + FLT_EPSILON;
const float half_h = data_->height / 2.0f + FLT_EPSILON;
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float op_ry = it.y / op_last_y;
const float dy = (op_ry - data_->y) / aspect_ratio_;
const float op_rx = it.x / op_last_x;
const float dx = op_rx - data_->x;
const float rx = data_->x + (cosine_ * dx + sine_ * dy);
const float ry = data_->y + (-sine_ * dx + cosine_ * dy);
const bool inside = (rx >= data_->x - half_w && rx <= data_->x + half_w &&
ry >= data_->y - half_h && ry <= data_->y + half_h);
const float *mask = it.in(0);
const float *value = it.in(1);
*it.out = mask_func(inside, mask, value);
}
}
} // namespace blender::compositor