Files
test2/source/blender/compositor/operations/COM_NormalizeOperation.cc
Brecht Van Lommel 7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00

80 lines
2.4 KiB
C++

/* SPDX-FileCopyrightText: 2012 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_NormalizeOperation.h"
namespace blender::compositor {
NormalizeOperation::NormalizeOperation()
{
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Value);
cached_instance_ = nullptr;
flags_.can_be_constant = true;
}
void NormalizeOperation::deinit_execution()
{
delete cached_instance_;
cached_instance_ = nullptr;
}
/* The code below assumes all data is inside range +- this, and that input buffer is single channel
*/
#define BLENDER_ZMAX 10000.0f
void NormalizeOperation::get_area_of_interest(const int /*input_idx*/,
const rcti & /*output_area*/,
rcti &r_input_area)
{
r_input_area = get_input_operation(0)->get_canvas();
}
void NormalizeOperation::update_memory_buffer_started(MemoryBuffer * /*output*/,
const rcti & /*area*/,
Span<MemoryBuffer *> inputs)
{
if (cached_instance_ == nullptr) {
MemoryBuffer *input = inputs[0];
/* Using generic two floats struct to store `x: min`, `y: multiply`. */
NodeTwoFloats *minmult = new NodeTwoFloats();
float minv = 1.0f + BLENDER_ZMAX;
float maxv = -1.0f - BLENDER_ZMAX;
for (const float *elem : input->as_range()) {
const float value = *elem;
if ((value > maxv) && (value <= BLENDER_ZMAX)) {
maxv = value;
}
if ((value < minv) && (value >= -BLENDER_ZMAX)) {
minv = value;
}
}
minmult->x = minv;
/* The case of a flat buffer would cause a divide by 0. */
minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
cached_instance_ = minmult;
}
}
void NormalizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
NodeTwoFloats *minmult = cached_instance_;
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float input_value = *it.in(0);
*it.out = (input_value - minmult->x) * minmult->y;
/* Clamp infinities. */
CLAMP(*it.out, 0.0f, 1.0f);
}
}
} // namespace blender::compositor