Files
test2/source/blender/gpu/tests/gpu_testing.hh

131 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BKE_global.hh"
#include "GHOST_C-api.h"
#include "GPU_platform.hh"
struct GPUContext;
namespace blender::gpu {
/**
* Test class that setups a GPUContext for test cases.
*/
class GPUTest : public ::testing::Test {
private:
GHOST_TDrawingContextType draw_context_type = GHOST_kDrawingContextTypeNone;
eGPUBackendType gpu_backend_type;
GHOST_SystemHandle ghost_system;
GHOST_ContextHandle ghost_context;
GPUContext *context;
int32_t g_debug_flags_;
int32_t prev_g_debug_;
protected:
GPUTest(GHOST_TDrawingContextType draw_context_type,
eGPUBackendType gpu_backend_type,
int32_t g_debug_flags)
: draw_context_type(draw_context_type),
gpu_backend_type(gpu_backend_type),
g_debug_flags_(g_debug_flags)
{
}
void SetUp() override;
void TearDown() override;
};
#ifdef WITH_OPENGL_BACKEND
class GPUOpenGLTest : public GPUTest {
public:
GPUOpenGLTest()
: GPUTest(GHOST_kDrawingContextTypeOpenGL,
GPU_BACKEND_OPENGL,
G_DEBUG_GPU | G_DEBUG_GPU_RENDERDOC)
{
}
};
# define GPU_OPENGL_TEST(test_name) \
TEST_F(GPUOpenGLTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define GPU_OPENGL_TEST(test_name)
#endif
#ifdef WITH_METAL_BACKEND
class GPUMetalTest : public GPUTest {
public:
GPUMetalTest() : GPUTest(GHOST_kDrawingContextTypeMetal, GPU_BACKEND_METAL, G_DEBUG_GPU) {}
};
class GPUMetalWorkaroundsTest : public GPUTest {
public:
GPUMetalWorkaroundsTest()
: GPUTest(GHOST_kDrawingContextTypeMetal,
GPU_BACKEND_METAL,
G_DEBUG_GPU | G_DEBUG_GPU_FORCE_WORKAROUNDS)
{
}
};
# define GPU_METAL_TEST(test_name) \
TEST_F(GPUMetalTest, test_name) \
{ \
test_##test_name(); \
} \
TEST_F(GPUMetalWorkaroundsTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define GPU_METAL_TEST(test_name)
#endif
#ifdef WITH_VULKAN_BACKEND
class GPUVulkanTest : public GPUTest {
public:
GPUVulkanTest()
: GPUTest(GHOST_kDrawingContextTypeVulkan,
GPU_BACKEND_VULKAN,
G_DEBUG_GPU | G_DEBUG_GPU_RENDERDOC)
{
}
};
class GPUVulkanWorkaroundsTest : public GPUTest {
public:
GPUVulkanWorkaroundsTest()
: GPUTest(GHOST_kDrawingContextTypeVulkan,
GPU_BACKEND_VULKAN,
G_DEBUG_GPU | G_DEBUG_GPU_RENDERDOC | G_DEBUG_GPU_FORCE_WORKAROUNDS)
{
}
};
# define GPU_VULKAN_TEST(test_name) \
TEST_F(GPUVulkanTest, test_name) \
{ \
test_##test_name(); \
} \
TEST_F(GPUVulkanWorkaroundsTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define GPU_VULKAN_TEST(test_name)
#endif
#define GPU_TEST(test_name) \
GPU_OPENGL_TEST(test_name) \
GPU_METAL_TEST(test_name) \
GPU_VULKAN_TEST(test_name)
} // namespace blender::gpu