Files
test2/source/blender/include/BIF_resources.h
Ton Roosendaal 104ab9b103 Orange:
- New UI element: the "Curve Button".

For mapping ranges (like 0 - 1) to another range, the curve button can be
used for proportional falloff, bone influences, painting density, etc.
Most evident use is of course to map RGB color with curves.

To be able to use it, you have to allocate a CurveMapping struct and pass
this on to the button. The CurveMapping API is in the new C file
blenkernel/intern/colortools.c
It's as simple as calling:

   curvemap= curvemapping_add(3, 0, 0, 1, 1)

Which will create 3 curves, and sets a default 0-1 range. The current code
only supports up to 4 curves maximum per mapping struct.
The CurveMap button in Blender than handles allmost all  editing.
Evaluating a single channel:

   float newvalue= curvemapping_evaluateF(curvemap, 0, oldval);

Where the second argument is the channel index, here 0-1-2 are possible.
Or mapping a vector:

   curvemapping_evaluate3F(curvemap, newvec, oldvec);

Optimized versions for byte or short mapping is possible too, not done yet.

In butspace.c I've added a template wrapper for buttons around the curve, to
reveil settings or show tools; check this screenie:

http://www.blender.org/bf/curves.jpg

- Buttons R, G, B: select channel
- icons + and -: zoom in, out
- icon 'wrench': menu with tools, like clear curve, set handle type
- icon 'clipping': menu with clip values, and to dis/enable clipping
- icon 'x': delete selection

In the curve button itself, only LMB clicks are handled (like all UI elements
in Blender).

- click on point: select
- shift+click on point: swap select
- click on point + drag: select point (if not selected) and move it
- click outside point + drag: translate view
- CTRL+click: add new point
- hold SHIFT while dragging to snap to grid
  (Yes I know... either one of these can be Blender compliant, not both!)
- if you drag a point exactly on top of another, it merges them

Other fixes:

- Icons now draw using "Safe RasterPos", so they align with pixel boundary.
  the old code made ints from the raster pos coordinate, which doesn't work
  well for zoom in/out situations

- bug in Node editing: buttons could not get freed, causing in memory error
  prints at end of a Blender session. That one was a very simple, but nasty
  error causing me all evening last night to find!
  (Hint; check diff of editnode.c, where uiDoButtons is called)

Last note: this adds 3 new files in our tree, I did scons, but not MSVC!
2006-01-08 11:41:06 +00:00

527 lines
9.9 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_RESOURCES_H
#define BIF_RESOURCES_H
/* elubie: TODO: move the typedef for icons to BIF_interface_icons.h */
/* and add/replace include of BIF_resources.h by BIF_interface_icons.h */
typedef enum {
#define BIFICONID_FIRST (ICON_VIEW3D)
ICON_VIEW3D,
ICON_IPO,
ICON_OOPS,
ICON_BUTS,
ICON_FILESEL,
ICON_IMAGE_COL,
ICON_INFO,
ICON_SEQUENCE,
ICON_TEXT,
ICON_IMASEL,
ICON_SOUND,
ICON_ACTION,
ICON_NLA,
ICON_SCRIPTWIN,
ICON_TIME,
ICON_NODE,
ICON_SPACE2,
ICON_SPACE3,
ICON_SPACE4,
ICON_TRIA_LEFT,
ICON_TRIA_UP,
ICON_ORTHO,
ICON_PERSP,
ICON_CAMERA,
ICON_EFFECTS,
ICON_BBOX,
ICON_WIRE,
ICON_SOLID,
ICON_SMOOTH,
ICON_POTATO,
ICON_MARKER_HLT,
ICON_NORMALVIEW,
ICON_LOCALVIEW,
ICON_UNUSEDVIEW,
ICON_VIEWZOOM,
ICON_SORTALPHA,
ICON_SORTTIME,
ICON_SORTSIZE,
ICON_LONGDISPLAY,
ICON_SHORTDISPLAY,
ICON_TRIA_DOWN,
ICON_TRIA_RIGHT,
ICON_VIEW_AXIS_ALL,
ICON_VIEW_AXIS_NONE,
ICON_VIEW_AXIS_NONE2,
ICON_VIEW_AXIS_TOP,
ICON_VIEW_AXIS_FRONT,
ICON_VIEW_AXIS_SIDE,
ICON_POSE_DEHLT,
ICON_POSE_HLT,
ICON_BORDERMOVE,
ICON_MAYBE_ITS_A_LASSO,
ICON_BLANK1, /* ATTENTION, someone decided to use this throughout blender
and didn't care to neither rename it nor update the PNG */
ICON_VERSE,
ICON_MOD_BOOLEAN,
ICON_ARMATURE,
ICON_PAUSE,
ICON_ALIGN,
ICON_REC,
ICON_PLAY,
ICON_FF,
ICON_REW,
ICON_PYTHON,
ICON_DOTSUP,
ICON_DOTSDOWN,
ICON_MENU_PANEL,
ICON_AXIS_SIDE,
ICON_AXIS_FRONT,
ICON_AXIS_TOP,
ICON_DRAW_UVFACES,
ICON_STICKY_UVS,
ICON_STICKY2_UVS,
ICON_PREV_KEYFRAME,
ICON_NEXT_KEYFRAME,
ICON_ENVMAP,
ICON_TRANSP_HLT,
ICON_TRANSP_DEHLT,
ICON_CIRCLE_DEHLT,
ICON_CIRCLE_HLT,
ICON_TPAINT_DEHLT,
ICON_TPAINT_HLT,
ICON_WPAINT_DEHLT,
ICON_WPAINT_HLT,
ICON_MARKER,
ICON_X,
ICON_GO_LEFT,
ICON_NO_GO_LEFT,
ICON_UNLOCKED,
ICON_LOCKED,
ICON_PARLIB,
ICON_DATALIB,
ICON_AUTO,
ICON_MATERIAL_DEHLT2,
ICON_RING,
ICON_GRID,
ICON_PROPEDIT,
ICON_KEEPRECT,
ICON_DESEL_CUBE_VERTS,
ICON_EDITMODE_DEHLT,
ICON_EDITMODE_HLT,
ICON_VPAINT_DEHLT,
ICON_VPAINT_HLT,
ICON_FACESEL_DEHLT,
ICON_FACESEL_HLT,
ICON_EDIT_DEHLT,
ICON_HELP,
ICON_ERROR,
ICON_FOLDER_DEHLT,
ICON_FOLDER_HLT,
ICON_BLUEIMAGE_DEHLT,
ICON_BLUEIMAGE_HLT,
ICON_BPIBFOLDER_DEHLT,
ICON_BPIBFOLDER_HLT,
ICON_BPIBFOLDER_ERR,
ICON_UGLY_GREEN_RING,
ICON_GHOST,
ICON_SORTBYEXT,
ICON_BLANK33,
ICON_VERTEXSEL,
ICON_EDGESEL,
ICON_FACESEL,
ICON_BLANK26,
ICON_BPIBFOLDER_X,
ICON_BPIBFOLDERGREY,
ICON_MAGNIFY,
ICON_INFO2,
ICON_RIGHTARROW,
ICON_DOWNARROW_HLT,
ICON_ROUNDBEVELTHING,
ICON_FULLTEXTURE,
ICON_HOOK,
ICON_DOT,
ICON_WORLD_DEHLT,
ICON_CHECKBOX_DEHLT,
ICON_CHECKBOX_HLT,
ICON_LINK,
ICON_INLINK,
ICON_ZOOMIN,
ICON_ZOOMOUT,
ICON_PASTEDOWN,
ICON_COPYDOWN,
ICON_CONSTANT,
ICON_LINEAR,
ICON_CYCLIC,
ICON_KEY_DEHLT,
ICON_KEY_HLT,
ICON_GRID2,
ICON_EYE,
ICON_LAMP,
ICON_MATERIAL,
ICON_TEXTURE,
ICON_ANIM,
ICON_WORLD,
ICON_SCENE,
ICON_EDIT,
ICON_GAME,
ICON_PAINT,
ICON_RADIO,
ICON_SCRIPT,
ICON_SPEAKER,
ICON_PASTEUP,
ICON_COPYUP,
ICON_PASTEFLIPUP,
ICON_PASTEFLIPDOWN,
ICON_CYCLICLINEAR,
ICON_PIN_DEHLT,
ICON_PIN_HLT,
ICON_LITTLEGRID,
ICON_FULLSCREEN,
ICON_SPLITSCREEN,
ICON_RIGHTARROW_THIN,
ICON_DISCLOSURE_TRI_RIGHT,
ICON_DISCLOSURE_TRI_DOWN,
ICON_SCENE_SEPIA,
ICON_SCENE_DEHLT,
ICON_OBJECT,
ICON_MESH,
ICON_CURVE,
ICON_MBALL,
ICON_LATTICE,
ICON_LAMP_DEHLT,
ICON_MATERIAL_DEHLT,
ICON_TEXTURE_DEHLT,
ICON_IPO_DEHLT,
ICON_LIBRARY_DEHLT,
ICON_IMAGE_DEHLT,
ICON_WINDOW_FULLSCREEN,
ICON_WINDOW_WINDOW,
ICON_PANEL_CLOSE,
ICON_BLENDER,
ICON_PACKAGE,
ICON_UGLYPACKAGE,
ICON_MATPLANE,
ICON_MATSPHERE,
ICON_MATCUBE,
ICON_SCENE_HLT,
ICON_OBJECT_HLT,
ICON_MESH_HLT,
ICON_CURVE_HLT,
ICON_MBALL_HLT,
ICON_LATTICE_HLT,
ICON_LAMP_HLT,
ICON_MATERIAL_HLT,
ICON_TEXTURE_HLT,
ICON_IPO_HLT,
ICON_LIBRARY_HLT,
ICON_IMAGE_HLT,
ICON_CONSTRAINT,
ICON_CAMERA_DEHLT,
ICON_ARMATURE_DEHLT,
ICON_SMOOTHCURVE,
ICON_SPHERECURVE,
ICON_ROOTCURVE,
ICON_SHARPCURVE,
ICON_LINCURVE,
ICON_NOCURVE,
ICON_PROP_OFF,
ICON_PROP_ON,
ICON_PROP_CON,
ICON_SYNTAX,
ICON_SYNTAX_OFF,
ICON_BLANK52,
ICON_BLANK53,
ICON_PLUS,
ICON_VIEWMOVE,
ICON_HOME,
ICON_CLIPUV_DEHLT,
ICON_CLIPUV_HLT,
ICON_SOME_WACKY_VERTS_AND_LINES,
ICON_A_WACKY_VERT_AND_SOME_LINES,
ICON_VPAINT_COL,
ICON_MAN_TRANS,
ICON_MAN_ROT,
ICON_MAN_SCALE,
ICON_MANIPUL,
ICON_BLANK65,
ICON_MODIFIER,
ICON_MOD_WAVE,
ICON_MOD_BUILD,
ICON_MOD_DECIM,
ICON_MOD_MIRROR,
ICON_MOD_SOFT,
ICON_MOD_SUBSURF,
ICON_BLANK73,
ICON_BLANK74,
ICON_BLANK75,
ICON_BLANK76,
ICON_ROTATE,
ICON_CURSOR,
ICON_ROTATECOLLECTION,
ICON_ROTATECENTER,
ICON_ROTACTIVE,
VICON_VIEW3D,
VICON_EDIT,
VICON_EDITMODE_DEHLT,
VICON_EDITMODE_HLT,
VICON_DISCLOSURE_TRI_RIGHT,
VICON_DISCLOSURE_TRI_DOWN,
VICON_MOVE_UP,
VICON_MOVE_DOWN,
VICON_X
#define BIFICONID_LAST (VICON_X)
#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
} BIFIconID;
typedef enum {
#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
COLORSHADE_DARK,
COLORSHADE_GREY,
COLORSHADE_MEDIUM,
COLORSHADE_HILITE,
COLORSHADE_LIGHT,
COLORSHADE_WHITE
#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
} BIFColorShade;
typedef enum {
#define BIFCOLORID_FIRST (BUTGREY)
BUTGREY = 0,
BUTGREEN,
BUTBLUE,
BUTSALMON,
MIDGREY,
BUTPURPLE,
BUTYELLOW,
REDALERT,
BUTRUST,
BUTWHITE,
BUTDBLUE,
BUTPINK,
BUTDPINK,
BUTMACTIVE,
BUTIPO,
BUTAUDIO,
BUTCAMERA,
BUTRANDOM,
BUTEDITOBJECT,
BUTPROPERTY,
BUTSCENE,
BUTMOTION,
BUTMESSAGE,
BUTACTION,
BUTCD,
BUTGAME,
BUTVISIBILITY,
BUTYUCK,
BUTSEASICK,
BUTCHOKE,
BUTIMPERIAL,
BUTTEXTCOLOR,
BUTTEXTPRESSED,
BUTSBACKGROUND,
VIEWPORTBACKCOLOR,
VIEWPORTGRIDCOLOR,
VIEWPORTACTIVECOLOR,
VIEWPORTSELECTEDCOLOR,
VIEWPORTUNSELCOLOR,
EDITVERTSEL,
EDITVERTUNSEL,
EDITEDGESEL,
EDITEDGEUNSEL
#define BIFCOLORID_LAST (EDITEDGEUNSEL)
#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
} BIFColorID;
/* XXX WARNING: this is saved in file, so do not change order! */
enum {
TH_AUTO, /* for buttons, to signal automatic color assignment */
// uibutton colors
TH_BUT_OUTLINE,
TH_BUT_NEUTRAL,
TH_BUT_ACTION,
TH_BUT_SETTING,
TH_BUT_SETTING1,
TH_BUT_SETTING2,
TH_BUT_NUM,
TH_BUT_TEXTFIELD,
TH_BUT_POPUP,
TH_BUT_TEXT,
TH_BUT_TEXT_HI,
TH_MENU_BACK,
TH_MENU_ITEM,
TH_MENU_HILITE,
TH_MENU_TEXT,
TH_MENU_TEXT_HI,
TH_BUT_DRAWTYPE,
TH_REDALERT,
TH_CUSTOM,
TH_BUT_TEXTFIELD_HI,
TH_THEMEUI,
// common colors among spaces
TH_BACK,
TH_TEXT,
TH_TEXT_HI,
TH_HEADER,
TH_HEADERDESEL,
TH_PANEL,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_SELECT,
TH_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_SIZE,
TH_EDGE,
TH_EDGE_SELECT,
TH_EDGE_SEAM,
TH_EDGE_FACESEL,
TH_FACE,
TH_FACE_SELECT,
TH_NORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_N,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_STRIP,
TH_STRIP_SELECT,
TH_LAMP,
TH_NODE,
TH_NODE_IN_OUT,
TH_NODE_OPERATOR,
TH_NODE_GENERATOR,
TH_NODE_GROUP,
};
/* XXX WARNING: previous is saved in file, so do not change order! */
/* specific defines per space should have higher define values */
struct bTheme;
// THE CODERS API FOR THEMES:
// sets the color
void BIF_ThemeColor(int colorid);
// sets the color plus alpha
void BIF_ThemeColor4(int colorid);
// sets color plus offset for shade
void BIF_ThemeColorShade(int colorid, int offset);
// sets color plus offset for alpha
void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
// returns one value, not scaled
float BIF_GetThemeValuef(int colorid);
int BIF_GetThemeValue(int colorid);
// get three color values, scaled to 0.0-1.0 range
void BIF_GetThemeColor3fv(int colorid, float *col);
// get the 3 or 4 byte values
void BIF_GetThemeColor3ubv(int colorid, char *col);
void BIF_GetThemeColor4ubv(int colorid, char *col);
// get a theme color from specified space type
void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col);
struct ScrArea;
// internal (blender) usage only, for init and set active
void BIF_InitTheme(void);
void BIF_SetTheme(struct ScrArea *sa);
void BIF_resources_init (void);
void BIF_resources_free (void);
void BIF_colors_init (void);
void BIF_load_ui_colors (void);
/* only for buttons in theme editor! */
char *BIF_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
char *BIF_ThemeColorsPup(int spacetype);
void BIF_def_color (BIFColorID colorid, unsigned char r, unsigned char g, unsigned char b);
#endif /* BIF_ICONS_H */