Files
test2/source
Joseph Eagar f23b4bc2a1 Got the walker API to work, for safely recursing the mesh.
Used it to implement the dissolve faces operation (previous
incarnation was just a debugging hack).  The code works by
creating one giant new face per region of faces.

The dissolve verts (xkey->collapse, heh need to rename it)
operator now invokes dissolve faces on the faces around verts.
This is less error-prone then a pure topological/euler based
solution.
2009-03-08 15:02:49 +00:00
..
2009-03-01 06:47:11 +00:00
2008-12-23 16:07:24 +00:00
2.5
2009-02-19 16:22:07 +00:00
2009-01-04 18:16:34 +00:00
2008-10-22 11:28:10 +00:00