Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
103 lines
3.7 KiB
C
103 lines
3.7 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2007 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct bNode;
|
|
struct bNodeTree;
|
|
|
|
/* data for initializing node execution */
|
|
typedef struct bNodeExecContext {
|
|
struct bNodeInstanceHash *previews;
|
|
} bNodeExecContext;
|
|
|
|
typedef struct bNodeExecData {
|
|
void *data; /* custom data storage */
|
|
struct bNodePreview *preview; /* optional preview image */
|
|
} bNodeExecData;
|
|
|
|
/**** Storage Data ****/
|
|
|
|
void node_free_curves(struct bNode *node);
|
|
void node_free_standard_storage(struct bNode *node);
|
|
|
|
void node_copy_curves(struct bNodeTree *dest_ntree,
|
|
struct bNode *dest_node,
|
|
const struct bNode *src_node);
|
|
void node_copy_standard_storage(struct bNodeTree *dest_ntree,
|
|
struct bNode *dest_node,
|
|
const struct bNode *src_node);
|
|
void *node_initexec_curves(struct bNodeExecContext *context,
|
|
struct bNode *node,
|
|
bNodeInstanceKey key);
|
|
|
|
/**** Updates ****/
|
|
void node_sock_label(struct bNodeSocket *sock, const char *name);
|
|
void node_sock_label_clear(struct bNodeSocket *sock);
|
|
void node_math_update(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
/**** Labels ****/
|
|
void node_blend_label(const struct bNodeTree *ntree,
|
|
const struct bNode *node,
|
|
char *label,
|
|
int maxlen);
|
|
void node_image_label(const struct bNodeTree *ntree,
|
|
const struct bNode *node,
|
|
char *label,
|
|
int maxlen);
|
|
void node_math_label(const struct bNodeTree *ntree,
|
|
const struct bNode *node,
|
|
char *label,
|
|
int maxlen);
|
|
void node_vector_math_label(const struct bNodeTree *ntree,
|
|
const struct bNode *node,
|
|
char *label,
|
|
int maxlen);
|
|
void node_filter_label(const struct bNodeTree *ntree,
|
|
const struct bNode *node,
|
|
char *label,
|
|
int maxlen);
|
|
|
|
/*** Link Handling */
|
|
|
|
/**
|
|
* The idea behind this is: When a user connects an input to a socket that is
|
|
* already linked (and if its not an Multi Input Socket), we try to find a replacement socket for
|
|
* the link that we try to overwrite and connect that previous link to the new socket.
|
|
*/
|
|
void node_insert_link_default(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
|
|
|
|
float node_socket_get_float(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
|
|
void node_socket_set_float(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
float value);
|
|
void node_socket_get_color(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
float *value);
|
|
void node_socket_set_color(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
const float *value);
|
|
void node_socket_get_vector(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
float *value);
|
|
void node_socket_set_vector(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
const float *value);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|