Once again, I've recoded the constraints system. This time, the goals were: * To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes. * To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target. As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up. Known issues: * PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. * Constraints BPy-API is currently has a few features which currently don't work yet * Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
964 lines
24 KiB
C
964 lines
24 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Ton Roosendaal, Blender Foundation '05, full recode.
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*
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* ***** END GPL LICENSE BLOCK *****
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* support for animation modes - Reevan McKay
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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|
#include "DNA_object_types.h"
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|
#include "DNA_scene_types.h"
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|
#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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|
|
|
#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_blender.h"
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#include "BKE_constraint.h"
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#include "BKE_deform.h"
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|
#include "BKE_depsgraph.h"
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|
#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_modifier.h"
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|
#include "BKE_object.h"
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|
#include "BKE_utildefines.h"
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|
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#include "BIF_editarmature.h"
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#include "BIF_editaction.h"
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#include "BIF_editconstraint.h"
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#include "BIF_editdeform.h"
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|
#include "BIF_gl.h"
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|
#include "BIF_graphics.h"
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|
#include "BIF_interface.h"
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|
#include "BIF_poseobject.h"
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|
#include "BIF_space.h"
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#include "BIF_toolbox.h"
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#include "BIF_screen.h"
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|
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#include "BDR_editobject.h"
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|
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#include "BSE_edit.h"
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#include "BSE_editipo.h"
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#include "BSE_trans_types.h"
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|
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#include "mydevice.h"
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#include "blendef.h"
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|
|
void enter_posemode(void)
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{
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Base *base;
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Object *ob;
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bArmature *arm;
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if(G.scene->id.lib) return;
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base= BASACT;
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if(base==NULL) return;
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ob= base->object;
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if (ob->id.lib){
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error ("Can't pose libdata");
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return;
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}
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switch (ob->type){
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case OB_ARMATURE:
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arm= get_armature(ob);
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if( arm==NULL ) return;
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ob->flag |= OB_POSEMODE;
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base->flag= ob->flag;
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allqueue(REDRAWHEADERS, 0);
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allqueue(REDRAWBUTSALL, 0);
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allqueue(REDRAWOOPS, 0);
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allqueue(REDRAWVIEW3D, 0);
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break;
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default:
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return;
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}
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if (G.obedit) exit_editmode(EM_FREEDATA|EM_WAITCURSOR);
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G.f &= ~(G_VERTEXPAINT | G_TEXTUREPAINT | G_WEIGHTPAINT);
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}
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|
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void set_pose_keys (Object *ob)
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{
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bArmature *arm= ob->data;
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bPoseChannel *chan;
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if (ob->pose){
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for (chan=ob->pose->chanbase.first; chan; chan=chan->next){
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Bone *bone= chan->bone;
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if(bone && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer)) {
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chan->flag |= POSE_KEY;
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}
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else {
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chan->flag &= ~POSE_KEY;
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}
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}
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}
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}
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|
|
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void exit_posemode(void)
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{
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Object *ob= OBACT;
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Base *base= BASACT;
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if(ob==NULL) return;
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ob->flag &= ~OB_POSEMODE;
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base->flag= ob->flag;
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countall();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWOOPS, 0);
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allqueue(REDRAWHEADERS, 0);
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allqueue(REDRAWBUTSALL, 0);
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|
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scrarea_queue_headredraw(curarea);
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}
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|
|
/* called by buttons to find a bone to display/edit values for */
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bPoseChannel *get_active_posechannel (Object *ob)
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|
{
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bArmature *arm= ob->data;
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bPoseChannel *pchan;
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|
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/* find active */
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
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return pchan;
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}
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return NULL;
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}
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/* if a selected or active bone is protected, throw error and return 1 */
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/* only_selected==1 : the active bone is allowed to be protected */
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static int pose_has_protected_selected(Object *ob, int only_selected)
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{
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/* check protection */
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if(ob->proxy) {
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bPoseChannel *pchan;
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bArmature *arm= ob->data;
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if(pchan->bone && (pchan->bone->layer & arm->layer)) {
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if(pchan->bone->layer & arm->layer_protected) {
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if(only_selected && (pchan->bone->flag & BONE_ACTIVE));
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else if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED))
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break;
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}
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}
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}
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if(pchan) {
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error("Cannot change Proxy protected bones");
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return 1;
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}
|
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}
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return 0;
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}
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|
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/* only for real IK, not for auto-IK */
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int pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
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{
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bConstraint *con;
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Bone *bone;
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for(con= pchan->constraints.first; con; con= con->next) {
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if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
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bKinematicConstraint *data= con->data;
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if((data->flag & CONSTRAINT_IK_AUTO)==0)
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return 1;
|
|
}
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}
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for(bone= pchan->bone->childbase.first; bone; bone= bone->next) {
|
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pchan= get_pose_channel(ob->pose, bone->name);
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if(pchan && pose_channel_in_IK_chain(ob, pchan))
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return 1;
|
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}
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return 0;
|
|
}
|
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|
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/* ********************************************** */
|
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|
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/* for the object with pose/action: create path curves for selected bones */
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void pose_calculate_path(Object *ob)
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{
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|
bArmature *arm;
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bPoseChannel *pchan;
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Base *base;
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|
float *fp;
|
|
int cfra;
|
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int sfra, efra;
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if(ob==NULL || ob->pose==NULL)
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return;
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arm= ob->data;
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|
|
/* version patch for older files here (do_versions patch too complicated) */
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if ((arm->pathsf == 0) || (arm->pathef == 0)) {
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arm->pathsf = SFRA;
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arm->pathef = EFRA;
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}
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if (arm->pathsize == 0) {
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arm->pathsize = 1;
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|
}
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|
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/* set frame values */
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cfra= CFRA;
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sfra = arm->pathsf;
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efra = arm->pathef;
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if (efra<=sfra) return;
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DAG_object_update_flags(G.scene, ob, screen_view3d_layers());
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|
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/* malloc the path blocks */
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if(pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
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if(arm->layer & pchan->bone->layer) {
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pchan->pathlen= efra-sfra+1;
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pchan->pathsf= sfra;
|
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pchan->pathef= efra+1;
|
|
if(pchan->path)
|
|
MEM_freeN(pchan->path);
|
|
pchan->path= MEM_callocN(3*pchan->pathlen*sizeof(float), "pchan path");
|
|
}
|
|
}
|
|
}
|
|
|
|
for(CFRA=sfra; CFRA<=efra; CFRA++) {
|
|
/* do all updates */
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(base->object->recalc) {
|
|
int temp= base->object->recalc;
|
|
object_handle_update(base->object);
|
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base->object->recalc= temp;
|
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}
|
|
}
|
|
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
|
|
if(arm->layer & pchan->bone->layer) {
|
|
if(pchan->path) {
|
|
fp= pchan->path+3*(CFRA-sfra);
|
|
|
|
if (arm->pathflag & ARM_PATH_HEADS) {
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VECCOPY(fp, pchan->pose_head);
|
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}
|
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else {
|
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VECCOPY(fp, pchan->pose_tail);
|
|
}
|
|
|
|
Mat4MulVecfl(ob->obmat, fp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CFRA= cfra;
|
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allqueue(REDRAWVIEW3D, 0); /* recalc tags are still there */
|
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allqueue(REDRAWBUTSEDIT, 0);
|
|
}
|
|
|
|
|
|
/* for the object with pose/action: clear all path curves */
|
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void pose_clear_paths(Object *ob)
|
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{
|
|
bPoseChannel *pchan;
|
|
|
|
if(ob==NULL || ob->pose==NULL)
|
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return;
|
|
|
|
/* free the path blocks */
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
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if(pchan->path) {
|
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MEM_freeN(pchan->path);
|
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pchan->path= NULL;
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
|
|
|
|
void pose_select_constraint_target(void)
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{
|
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Object *ob= OBACT;
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
bConstraint *con;
|
|
|
|
/* paranoia checks */
|
|
if (!ob && !ob->pose) return;
|
|
if (ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (arm->layer & pchan->bone->layer) {
|
|
if (pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
|
|
for (con= pchan->constraints.first; con; con= con->next) {
|
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bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
|
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ListBase targets = {NULL, NULL};
|
|
bConstraintTarget *ct;
|
|
|
|
if (cti && cti->get_constraint_targets) {
|
|
cti->get_constraint_targets(con, &targets);
|
|
|
|
for (ct= targets.first; ct; ct= ct->next) {
|
|
if ((ct->tar == ob) && (ct->subtarget[0])) {
|
|
bPoseChannel *pchanc= get_pose_channel(ob->pose, ct->subtarget);
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if(pchanc)
|
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pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
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}
|
|
}
|
|
|
|
if (cti->flush_constraint_targets)
|
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cti->flush_constraint_targets(con, &targets, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
allqueue (REDRAWVIEW3D, 0);
|
|
allqueue (REDRAWBUTSOBJECT, 0);
|
|
allqueue (REDRAWOOPS, 0);
|
|
|
|
BIF_undo_push("Select constraint target");
|
|
|
|
}
|
|
|
|
/* context: active channel */
|
|
void pose_special_editmenu(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
short nr;
|
|
|
|
/* paranoia checks */
|
|
if(!ob && !ob->pose) return;
|
|
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
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nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear All Paths%x4|Clear User Transform %x5");
|
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if(nr==1) {
|
|
pose_select_constraint_target();
|
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}
|
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else if(nr==2) {
|
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pose_flip_names();
|
|
}
|
|
else if(nr==3) {
|
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pose_calculate_path(ob);
|
|
}
|
|
else if(nr==4) {
|
|
pose_clear_paths(ob);
|
|
}
|
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else if(nr==5) {
|
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rest_pose(ob->pose);
|
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
BIF_undo_push("Clear User Transform Pose");
|
|
}
|
|
}
|
|
|
|
void pose_add_IK(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
|
|
/* paranoia checks */
|
|
if(!ob && !ob->pose) return;
|
|
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
|
add_constraint(1); /* 1 means only IK */
|
|
}
|
|
|
|
/* context: all selected channels */
|
|
void pose_clear_IK(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
bConstraint *con;
|
|
bConstraint *next;
|
|
|
|
/* paranoia checks */
|
|
if(!ob && !ob->pose) return;
|
|
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
|
if(pose_has_protected_selected(ob, 0))
|
|
return;
|
|
|
|
if(okee("Remove IK constraint(s)")==0) return;
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(arm->layer & pchan->bone->layer) {
|
|
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
|
|
|
|
for(con= pchan->constraints.first; con; con= next) {
|
|
next= con->next;
|
|
if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
|
BLI_remlink(&pchan->constraints, con);
|
|
free_constraint_data(con);
|
|
MEM_freeN(con);
|
|
}
|
|
}
|
|
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
|
|
}
|
|
}
|
|
}
|
|
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations
|
|
|
|
allqueue (REDRAWVIEW3D, 0);
|
|
allqueue (REDRAWBUTSOBJECT, 0);
|
|
allqueue (REDRAWOOPS, 0);
|
|
|
|
BIF_undo_push("Remove IK constraint(s)");
|
|
}
|
|
|
|
void pose_clear_constraints(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
|
|
/* paranoia checks */
|
|
if(!ob && !ob->pose) return;
|
|
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
|
if(pose_has_protected_selected(ob, 0))
|
|
return;
|
|
|
|
if(okee("Remove Constraints")==0) return;
|
|
|
|
/* find active */
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(arm->layer & pchan->bone->layer) {
|
|
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
|
|
free_constraints(&pchan->constraints);
|
|
pchan->constflag= 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations
|
|
|
|
allqueue (REDRAWVIEW3D, 0);
|
|
allqueue (REDRAWBUTSOBJECT, 0);
|
|
allqueue (REDRAWOOPS, 0);
|
|
|
|
BIF_undo_push("Remove Constraint(s)");
|
|
|
|
}
|
|
|
|
|
|
void pose_copy_menu(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan, *pchanact;
|
|
short nr;
|
|
int i=0;
|
|
|
|
/* paranoia checks */
|
|
if(!ob && !ob->pose) return;
|
|
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
|
/* find active */
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(pchan->bone->flag & BONE_ACTIVE) break;
|
|
}
|
|
|
|
if(pchan==NULL) return;
|
|
|
|
if(pose_has_protected_selected(ob, 1))
|
|
return;
|
|
|
|
pchanact= pchan;
|
|
|
|
i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
|
|
if (i<25)
|
|
nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
|
|
else
|
|
nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
|
|
|
|
if(nr==-1) return;
|
|
if(nr!=5) {
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if( (arm->layer & pchan->bone->layer) &&
|
|
(pchan->bone->flag & BONE_SELECTED) &&
|
|
(pchan!=pchanact)
|
|
) {
|
|
switch (nr) {
|
|
case 1: /* Local Location */
|
|
VECCOPY(pchan->loc, pchanact->loc);
|
|
break;
|
|
case 2: /* Local Rotation */
|
|
QUATCOPY(pchan->quat, pchanact->quat);
|
|
break;
|
|
case 3: /* Local Size */
|
|
VECCOPY(pchan->size, pchanact->size);
|
|
break;
|
|
case 4: /* All Constraints */
|
|
{
|
|
free_constraints(&pchan->constraints);
|
|
copy_constraints(&pchan->constraints, &pchanact->constraints);
|
|
pchan->constflag = pchanact->constflag;
|
|
}
|
|
break;
|
|
case 6: /* Transform Locks */
|
|
pchan->protectflag = pchanact->protectflag;
|
|
break;
|
|
case 7: /* IK (DOF) settings */
|
|
{
|
|
pchan->ikflag = pchanact->ikflag;
|
|
VECCOPY(pchan->limitmin, pchanact->limitmin);
|
|
VECCOPY(pchan->limitmax, pchanact->limitmax);
|
|
VECCOPY(pchan->stiffness, pchanact->stiffness);
|
|
pchan->ikstretch= pchanact->ikstretch;
|
|
}
|
|
break;
|
|
case 8: /* Custom Bone Shape */
|
|
pchan->custom = pchanact->custom;
|
|
break;
|
|
case 9: /* Visual Location */
|
|
armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
|
|
break;
|
|
case 10: /* Visual Rotation */
|
|
{
|
|
float delta_mat[4][4], quat[4];
|
|
|
|
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
|
|
Mat4ToQuat(delta_mat, quat);
|
|
QUATCOPY(pchan->quat, quat);
|
|
}
|
|
break;
|
|
case 11: /* Visual Size */
|
|
{
|
|
float delta_mat[4][4], size[4];
|
|
|
|
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
|
|
Mat4ToSize(delta_mat, size);
|
|
VECCOPY(pchan->size, size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else { /* constraints, optional */
|
|
bConstraint *con, *con_back;
|
|
int const_toggle[24];
|
|
ListBase const_copy={0, 0};
|
|
|
|
duplicatelist (&const_copy, &(pchanact->constraints));
|
|
|
|
/* build the puplist of constraints */
|
|
for (con = pchanact->constraints.first, i=0; con; con=con->next, i++){
|
|
const_toggle[i]= 1;
|
|
add_numbut(i, TOG|INT, con->name, 0, 0, &(const_toggle[i]), "");
|
|
}
|
|
|
|
if (!do_clever_numbuts("Select Constraints", i, REDRAW)) {
|
|
BLI_freelistN(&const_copy);
|
|
return;
|
|
}
|
|
|
|
/* now build a new listbase from the options selected */
|
|
for (i=0, con=const_copy.first; con; i++) {
|
|
if (!const_toggle[i]) {
|
|
con_back= con->next;
|
|
BLI_freelinkN(&const_copy, con);
|
|
con= con_back;
|
|
} else {
|
|
con= con->next;
|
|
}
|
|
}
|
|
|
|
/* Copy the temo listbase to the selected posebones */
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if( (arm->layer & pchan->bone->layer) &&
|
|
(pchan->bone->flag & BONE_SELECTED) &&
|
|
(pchan!=pchanact)
|
|
) {
|
|
free_constraints(&pchan->constraints);
|
|
copy_constraints(&pchan->constraints, &const_copy);
|
|
pchan->constflag = pchanact->constflag;
|
|
}
|
|
}
|
|
BLI_freelistN(&const_copy);
|
|
update_pose_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */
|
|
}
|
|
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations
|
|
|
|
allqueue (REDRAWVIEW3D, 0);
|
|
allqueue (REDRAWBUTSOBJECT, 0);
|
|
allqueue (REDRAWOOPS, 0);
|
|
|
|
BIF_undo_push("Copy Pose Attributes");
|
|
|
|
}
|
|
|
|
/* ******************** copy/paste pose ********************** */
|
|
|
|
static bPose *g_posebuf=NULL;
|
|
|
|
void free_posebuf(void)
|
|
{
|
|
if (g_posebuf) {
|
|
// was copied without constraints
|
|
BLI_freelistN (&g_posebuf->chanbase);
|
|
MEM_freeN (g_posebuf);
|
|
}
|
|
g_posebuf=NULL;
|
|
}
|
|
|
|
void copy_posebuf (void)
|
|
{
|
|
Object *ob= OBACT;
|
|
|
|
if (!ob || !ob->pose){
|
|
error ("No Pose");
|
|
return;
|
|
}
|
|
|
|
free_posebuf();
|
|
|
|
set_pose_keys(ob); // sets chan->flag to POSE_KEY if bone selected
|
|
copy_pose(&g_posebuf, ob->pose, 0);
|
|
|
|
}
|
|
|
|
void paste_posebuf (int flip)
|
|
{
|
|
Object *ob= OBACT;
|
|
bPoseChannel *chan, *pchan;
|
|
float eul[4];
|
|
char name[32];
|
|
|
|
if (!ob || !ob->pose)
|
|
return;
|
|
|
|
if (!g_posebuf){
|
|
error ("Copy buffer is empty");
|
|
return;
|
|
}
|
|
|
|
/*
|
|
// disabled until protected bones in proxies follow the rules everywhere else!
|
|
if(pose_has_protected_selected(ob, 1))
|
|
return;
|
|
*/
|
|
|
|
/* Safely merge all of the channels in this pose into
|
|
any existing pose */
|
|
for (chan=g_posebuf->chanbase.first; chan; chan=chan->next) {
|
|
if (chan->flag & POSE_KEY) {
|
|
BLI_strncpy(name, chan->name, sizeof(name));
|
|
if (flip)
|
|
bone_flip_name (name, 0); // 0 = don't strip off number extensions
|
|
|
|
/* only copy when channel exists, poses are not meant to add random channels to anymore */
|
|
pchan= get_pose_channel(ob->pose, name);
|
|
|
|
if (pchan) {
|
|
/* only loc rot size */
|
|
/* only copies transform info for the pose */
|
|
VECCOPY(pchan->loc, chan->loc);
|
|
VECCOPY(pchan->size, chan->size);
|
|
QUATCOPY(pchan->quat, chan->quat);
|
|
pchan->flag= chan->flag;
|
|
|
|
if (flip) {
|
|
pchan->loc[0]*= -1;
|
|
|
|
QuatToEul(pchan->quat, eul);
|
|
eul[1]*= -1;
|
|
eul[2]*= -1;
|
|
EulToQuat(eul, pchan->quat);
|
|
}
|
|
|
|
if (G.flags & G_RECORDKEYS) {
|
|
ID *id= &ob->id;
|
|
|
|
/* Set keys on pose */
|
|
if (chan->flag & POSE_ROT) {
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0);
|
|
}
|
|
if (chan->flag & POSE_SIZE) {
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0);
|
|
}
|
|
if (chan->flag & POSE_LOC) {
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
|
|
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
|
|
}
|
|
|
|
/* clear any unkeyed tags */
|
|
if (chan->bone)
|
|
chan->bone->flag &= ~BONE_UNKEYED;
|
|
}
|
|
else {
|
|
/* add unkeyed tags */
|
|
if (chan->bone)
|
|
chan->bone->flag |= BONE_UNKEYED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Update event for pose and deformation children */
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
|
|
if (G.flags & G_RECORDKEYS) {
|
|
remake_action_ipos(ob->action);
|
|
allqueue (REDRAWIPO, 0);
|
|
allqueue (REDRAWVIEW3D, 0);
|
|
allqueue (REDRAWACTION, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
}
|
|
else {
|
|
/* need to trick depgraph, action is not allowed to execute on pose */
|
|
where_is_pose(ob);
|
|
ob->recalc= 0;
|
|
}
|
|
|
|
BIF_undo_push("Paste Action Pose");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
/* context weightpaint and deformer in posemode */
|
|
void pose_adds_vgroups(Object *meshobj, int heatweights)
|
|
{
|
|
extern VPaint Gwp; /* from vpaint */
|
|
Object *poseobj= modifiers_isDeformedByArmature(meshobj);
|
|
|
|
if(poseobj==NULL || (poseobj->flag & OB_POSEMODE)==0) {
|
|
error("The active object must have a deforming armature in pose mode");
|
|
return;
|
|
}
|
|
|
|
add_verts_to_dgroups(meshobj, poseobj, heatweights, (Gwp.flag & VP_MIRROR_X));
|
|
|
|
if(heatweights)
|
|
BIF_undo_push("Apply Bone Heat Weights to Vertex Groups");
|
|
else
|
|
BIF_undo_push("Apply Bone Envelopes to Vertex Groups");
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
// and all its relations
|
|
DAG_object_flush_update(G.scene, meshobj, OB_RECALC_DATA);
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
/* context active object */
|
|
void pose_flip_names(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
char newname[32];
|
|
|
|
/* paranoia checks */
|
|
if(!ob && !ob->pose) return;
|
|
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
|
|
|
|
if(pose_has_protected_selected(ob, 0))
|
|
return;
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(arm->layer & pchan->bone->layer) {
|
|
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
|
|
BLI_strncpy(newname, pchan->name, sizeof(newname));
|
|
bone_flip_name(newname, 1); // 1 = do strip off number extensions
|
|
armature_bone_rename(ob->data, pchan->name, newname);
|
|
}
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
allqueue (REDRAWACTION, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
BIF_undo_push("Flip names");
|
|
|
|
}
|
|
|
|
/* context active object, or weightpainted object with armature in posemode */
|
|
void pose_activate_flipped_bone(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
bArmature *arm= ob->data;
|
|
|
|
if(ob==NULL) return;
|
|
|
|
if(G.f & G_WEIGHTPAINT) {
|
|
ob= modifiers_isDeformedByArmature(ob);
|
|
}
|
|
if(ob && (ob->flag & OB_POSEMODE)) {
|
|
bPoseChannel *pchan, *pchanf;
|
|
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(arm->layer & pchan->bone->layer) {
|
|
if(pchan->bone->flag & BONE_ACTIVE)
|
|
break;
|
|
}
|
|
}
|
|
if(pchan) {
|
|
char name[32];
|
|
|
|
BLI_strncpy(name, pchan->name, 32);
|
|
bone_flip_name(name, 1); // 0 = do not strip off number extensions
|
|
|
|
pchanf= get_pose_channel(ob->pose, name);
|
|
if(pchanf && pchanf!=pchan) {
|
|
pchan->bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
|
|
pchanf->bone->flag |= (BONE_SELECTED|BONE_ACTIVE);
|
|
|
|
/* in weightpaint we select the associated vertex group too */
|
|
if(G.f & G_WEIGHTPAINT) {
|
|
vertexgroup_select_by_name(OBACT, name);
|
|
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
|
|
}
|
|
|
|
select_actionchannel_by_name(ob->action, name, 1);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWIPO, 0); /* To force action/constraint ipo update */
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
allqueue(REDRAWOOPS, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This function pops up the move-to-layer popup widgets when the user
|
|
* presses either SHIFT-MKEY or MKEY in PoseMode OR EditMode (for Armatures)
|
|
*/
|
|
void pose_movetolayer(void)
|
|
{
|
|
Object *ob= OBACT;
|
|
bArmature *arm;
|
|
short lay= 0;
|
|
|
|
if (ob==NULL) return;
|
|
arm= ob->data;
|
|
|
|
if (G.qual & LR_SHIFTKEY) {
|
|
/* armature layers */
|
|
lay= arm->layer;
|
|
if ( movetolayer_short_buts(&lay, "Armature Layers")==0 ) return;
|
|
if (lay==0) return;
|
|
arm->layer= lay;
|
|
if(ob->pose)
|
|
ob->pose->proxy_layer= lay;
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
}
|
|
else if (G.obedit) {
|
|
/* the check for editbone layer moving needs to occur before posemode one to work */
|
|
EditBone *ebo;
|
|
|
|
for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
|
|
if (arm->layer & ebo->layer) {
|
|
if (ebo->flag & BONE_SELECTED)
|
|
lay |= ebo->layer;
|
|
}
|
|
}
|
|
if (lay==0) return;
|
|
|
|
if ( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
|
|
if (lay==0) return;
|
|
|
|
for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
|
|
if (arm->layer & ebo->layer) {
|
|
if (ebo->flag & BONE_SELECTED)
|
|
ebo->layer= lay;
|
|
}
|
|
}
|
|
|
|
BIF_undo_push("Move Bone Layer");
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
}
|
|
else if (ob->flag & OB_POSEMODE) {
|
|
/* pose-channel layers */
|
|
bPoseChannel *pchan;
|
|
|
|
if (pose_has_protected_selected(ob, 0))
|
|
return;
|
|
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (arm->layer & pchan->bone->layer) {
|
|
if (pchan->bone->flag & BONE_SELECTED)
|
|
lay |= pchan->bone->layer;
|
|
}
|
|
}
|
|
if (lay==0) return;
|
|
|
|
if ( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
|
|
if (lay==0) return;
|
|
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (arm->layer & pchan->bone->layer) {
|
|
if (pchan->bone->flag & BONE_SELECTED)
|
|
pchan->bone->layer= lay;
|
|
}
|
|
}
|
|
|
|
BIF_undo_push("Move Bone Layer");
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
}
|
|
}
|