The main goal of the patch is to make the socket tooltips more useful. This is achieved in two ways: * Use better text formatting in the tooltip to make it easier to parse and to better separate the current actual value from more general information about the socket. * Add some more information like implicit field inputs when the node is not used currently or more details about a color. This patch basically rewrites the entire tooltip generation, because it's quite different from before (where we just created a single string for the entire tooltip). I'm using monospace for the actual current socket value and type, while the normal font is used for general information about the socket like it's name, description, allowed geometry types etc. Pull Request: https://projects.blender.org/blender/blender/pulls/140540
3016 lines
115 KiB
C++
3016 lines
115 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editorui
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*/
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#pragma once
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#include <functional>
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#include <optional>
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#include <string>
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#include "BLI_compiler_attrs.h"
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#include "BLI_string_ref.hh"
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#include "BLI_string_utf8_symbols.h"
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#include "BLI_sys_types.h" /* size_t */
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#include "BLI_utildefines.h"
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#include "DNA_userdef_types.h"
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#include "UI_interface_icons.hh"
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#include "UI_interface_types.hh"
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#include "WM_types.hh"
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#include "MEM_guardedalloc.h"
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/* Struct Declarations */
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struct ARegion;
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struct AutoComplete;
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struct EnumPropertyItem;
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struct FileSelectParams;
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struct ID;
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struct IDProperty;
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struct ImBuf;
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struct Image;
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struct ImageUser;
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struct ListBase;
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struct MTex;
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struct Panel;
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struct PanelType;
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struct PanelCategoryDyn;
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struct PanelCategoryStack;
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struct PointerRNA;
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struct PropertyRNA;
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struct ReportList;
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struct ResultBLF;
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struct bContext;
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struct bContextStore;
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struct bNode;
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struct bNodeSocket;
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struct bNodeTree;
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struct bScreen;
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struct MenuType;
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struct rctf;
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struct rcti;
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struct uiButSearch;
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struct uiFontStyle;
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struct uiList;
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struct uiStyle;
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struct uiWidgetColors;
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struct wmDrag;
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struct wmDropBox;
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struct wmEvent;
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struct wmGizmo;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmKeyMapItem;
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struct wmMsgBus;
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struct wmOperator;
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struct wmOperatorType;
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struct wmRegionListenerParams;
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struct wmWindow;
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namespace blender::ed::asset {
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struct AssetFilterSettings;
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}
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namespace blender::ui {
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class AbstractView;
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class AbstractViewItem;
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} // namespace blender::ui
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struct uiBlock;
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struct uiBut;
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struct uiButExtraOpIcon;
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struct uiLayout;
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struct uiPopupBlockHandle;
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struct uiTooltipData;
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/* Defines */
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/**
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* Character used for splitting labels (right align text after this character).
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* Users should never see this character.
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* Only applied when #UI_BUT_HAS_SEP_CHAR flag is enabled, see it's doc-string for details.
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*/
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#define UI_SEP_CHAR '|'
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#define UI_SEP_CHAR_S "|"
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/**
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* Character used when value is indeterminate (multiple, unknown, unset).
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*/
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#define UI_VALUE_INDETERMINATE_CHAR BLI_STR_UTF8_EM_DASH
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/**
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* Separator for text in search menus (right pointing arrow).
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* keep in sync with `string_search.cc`.
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*/
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#define UI_MENU_ARROW_SEP BLI_STR_UTF8_BLACK_RIGHT_POINTING_SMALL_TRIANGLE
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/**
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* For #ARegion.overlap regions, pass events though if they don't overlap
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* the regions contents (the usable part of the #View2D and buttons).
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*
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* The margin is needed so it's not possible to accidentally click in between buttons.
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*/
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#define UI_REGION_OVERLAP_MARGIN (U.widget_unit / 3)
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/** Use for clamping popups within the screen. */
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#define UI_SCREEN_MARGIN 10
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namespace blender::ui {
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/** #uiBlock.emboss and #uiBut.emboss */
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enum class EmbossType : uint8_t {
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/** Use widget style for drawing. */
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Emboss = 0,
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/** Nothing, only icon and/or text */
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None = 1,
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/** Pull-down menu style */
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Pulldown = 2,
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/** Pie Menu */
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PieMenu = 3,
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/**
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* The same as #EmbossType::None, unless the button has
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* a coloring status like an animation state or red alert.
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*/
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NoneOrStatus = 4,
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/** For layout engine, use emboss from block. */
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Undefined = 255,
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};
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} // namespace blender::ui
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/** #uiBlock::direction */
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enum {
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UI_DIR_UP = 1 << 0,
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UI_DIR_DOWN = 1 << 1,
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UI_DIR_LEFT = 1 << 2,
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UI_DIR_RIGHT = 1 << 3,
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UI_DIR_CENTER_X = 1 << 4,
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UI_DIR_CENTER_Y = 1 << 5,
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UI_DIR_ALL = UI_DIR_UP | UI_DIR_DOWN | UI_DIR_LEFT | UI_DIR_RIGHT,
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};
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/** #uiBlock.flag (controls) */
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enum {
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UI_BLOCK_LOOP = 1 << 0,
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UI_BLOCK_NUMSELECT = 1 << 1,
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/** Don't apply window clipping. */
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UI_BLOCK_NO_WIN_CLIP = 1 << 2,
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UI_BLOCK_CLIPBOTTOM = 1 << 3,
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UI_BLOCK_CLIPTOP = 1 << 4,
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UI_BLOCK_MOVEMOUSE_QUIT = 1 << 5,
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UI_BLOCK_KEEP_OPEN = 1 << 6,
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UI_BLOCK_POPUP = 1 << 7,
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UI_BLOCK_OUT_1 = 1 << 8,
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UI_BLOCK_SEARCH_MENU = 1 << 9,
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UI_BLOCK_POPUP_MEMORY = 1 << 10,
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/** Stop handling mouse events. */
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UI_BLOCK_CLIP_EVENTS = 1 << 11,
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/* #uiBlock::flags bits 14-17 are identical to #uiBut::drawflag bits. */
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UI_BLOCK_POPUP_HOLD = 1 << 18,
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UI_BLOCK_LIST_ITEM = 1 << 19,
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UI_BLOCK_PIE_MENU = 1 << 20,
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UI_BLOCK_POPOVER = 1 << 21,
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UI_BLOCK_POPOVER_ONCE = 1 << 22,
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/** Always show key-maps, even for non-menus. */
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UI_BLOCK_SHOW_SHORTCUT_ALWAYS = 1 << 23,
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/** Don't show library override state for buttons in this block. */
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UI_BLOCK_NO_DRAW_OVERRIDDEN_STATE = 1 << 24,
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/** The block is only used during the search process and will not be drawn.
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* Currently just for the case of a closed panel's sub-panel (and its sub-panels). */
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UI_BLOCK_SEARCH_ONLY = 1 << 25,
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/** Hack for quick setup (splash screen) to draw text centered. */
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UI_BLOCK_QUICK_SETUP = 1 << 26,
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/** Don't accelerator keys for the items in the block. */
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UI_BLOCK_NO_ACCELERATOR_KEYS = 1 << 27,
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};
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/** #uiPopupBlockHandle.menuretval */
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enum {
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/** Cancel all menus cascading. */
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UI_RETURN_CANCEL = 1 << 0,
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/** Choice made. */
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UI_RETURN_OK = 1 << 1,
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/** Left the menu. */
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UI_RETURN_OUT = 1 << 2,
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/** Let the parent handle this event. */
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UI_RETURN_OUT_PARENT = 1 << 3,
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/** Update the button that opened. */
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UI_RETURN_UPDATE = 1 << 4,
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/** Popup is ok to be handled. */
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UI_RETURN_POPUP_OK = 1 << 5,
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};
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/** #uiBut.flag general state flags. */
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enum {
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/* WARNING: the first 8 flags are internal (see #UI_SELECT definition). */
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UI_BUT_ICON_SUBMENU = 1 << 8,
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UI_BUT_ICON_PREVIEW = 1 << 9,
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UI_BUT_NODE_LINK = 1 << 10,
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UI_BUT_NODE_ACTIVE = 1 << 11,
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UI_BUT_DRAG_LOCK = 1 << 12,
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/** Grayed out and un-editable. */
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UI_BUT_DISABLED = 1 << 13,
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UI_BUT_ANIMATED = 1 << 14,
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UI_BUT_ANIMATED_KEY = 1 << 15,
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UI_BUT_DRIVEN = 1 << 16,
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UI_BUT_REDALERT = 1 << 17,
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/** Grayed out but still editable. */
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UI_BUT_INACTIVE = 1 << 18,
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UI_BUT_LAST_ACTIVE = 1 << 19,
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UI_BUT_UNDO = 1 << 20,
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/* UNUSED = 1 << 21, */
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UI_BUT_NO_UTF8 = 1 << 22,
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/** For popups, pressing return activates this button, overriding the highlighted button.
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* For non-popups this is just used as a display hint for the user to let them
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* know the action which is activated when pressing return (file selector for eg). */
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UI_BUT_ACTIVE_DEFAULT = 1 << 23,
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/** This but is "inside" a list item (currently used to change theme colors). */
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UI_BUT_LIST_ITEM = 1 << 24,
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/** edit this button as well as the active button (not just dragging) */
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UI_BUT_DRAG_MULTI = 1 << 25,
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/** Use for popups to start editing the button on initialization. */
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UI_BUT_ACTIVATE_ON_INIT = 1 << 26,
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/**
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* #uiBut.str contains #UI_SEP_CHAR, used to show key-shortcuts right aligned.
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*
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* Since a label may contain #UI_SEP_CHAR, it's important to split on the last occurrence
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* (meaning the right aligned text can't contain this character).
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*/
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UI_BUT_HAS_SEP_CHAR = 1 << 27,
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/** Don't run updates while dragging (needed in rare cases). */
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UI_BUT_UPDATE_DELAY = 1 << 28,
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/** When widget is in text-edit mode, update value on each char stroke. */
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UI_BUT_TEXTEDIT_UPDATE = 1 << 29,
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/** Show 'x' icon to clear/unlink value of text or search button. */
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UI_BUT_VALUE_CLEAR = 1 << 30,
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/** RNA property of the button is overridden from linked reference data. */
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UI_BUT_OVERRIDDEN = 1u << 31u,
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};
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enum {
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/**
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* This is used when `UI_BUT_ACTIVATE_ON_INIT` is used, which is used to activate e.g. a search
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* box as soon as a popup opens. Usually, the text in the search box is selected by default.
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* However, sometimes this behavior is not desired, so it can be disabled with this flag.
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*/
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UI_BUT2_ACTIVATE_ON_INIT_NO_SELECT = 1 << 0,
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/**
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* Force the button as active in a semi-modal state. For example, text buttons can continuously
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* capture text input, while leaving the remaining UI interactive. Only supported well for text
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* buttons currently.
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*/
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UI_BUT2_FORCE_SEMI_MODAL_ACTIVE = 1 << 1,
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};
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/** #uiBut.dragflag */
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enum {
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/** By default only the left part of a button triggers dragging. A questionable design to make
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* the icon but not other parts of the button draggable. Set this flag so the entire button can
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* be dragged. */
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UI_BUT_DRAG_FULL_BUT = (1 << 0),
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/* --- Internal flags. --- */
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UI_BUT_DRAGPOIN_FREE = (1 << 1),
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};
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/** Default font size for normal text. */
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#define UI_DEFAULT_TEXT_POINTS 11.0f
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/** Larger size used for title text. */
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#define UI_DEFAULT_TITLE_POINTS 11.0f
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/** Size of tooltip text. */
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#define UI_DEFAULT_TOOLTIP_POINTS 11.0f
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#define UI_PANEL_WIDTH 340
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#define UI_COMPACT_PANEL_WIDTH 160
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#define UI_SIDEBAR_PANEL_WIDTH 280
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#define UI_NAVIGATION_REGION_WIDTH UI_COMPACT_PANEL_WIDTH
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#define UI_NARROW_NAVIGATION_REGION_WIDTH 100
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/** The width of one icon column of the Toolbar. */
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#define UI_TOOLBAR_COLUMN (1.25f * ICON_DEFAULT_HEIGHT_TOOLBAR)
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/** The space between the Toolbar and the area's edge. */
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#define UI_TOOLBAR_MARGIN (0.5f * ICON_DEFAULT_HEIGHT_TOOLBAR)
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/** Total width of Toolbar showing one icon column. */
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#define UI_TOOLBAR_WIDTH UI_TOOLBAR_MARGIN + UI_TOOLBAR_COLUMN
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#define UI_PANEL_CATEGORY_MARGIN_WIDTH (U.widget_unit * 1.0f)
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/* Minimum width for a panel showing only category tabs. */
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#define UI_PANEL_CATEGORY_MIN_WIDTH 26.0f
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/* Both these margins should be ignored if the panel doesn't show a background (check
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* #UI_panel_should_show_background()). */
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#define UI_PANEL_MARGIN_X (U.widget_unit * 0.4f)
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#define UI_PANEL_MARGIN_Y (U.widget_unit * 0.1f)
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/**
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* #uiBut::drawflag, these flags should only affect how the button is drawn.
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*
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* \note currently, these flags *are not passed* to the widgets state() or draw() functions
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* (except for the 'align' ones)!
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*/
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enum {
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/** Text and icon alignment (by default, they are centered). */
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UI_BUT_TEXT_LEFT = 1 << 1,
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UI_BUT_ICON_LEFT = 1 << 2,
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UI_BUT_TEXT_RIGHT = 1 << 3,
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/** Prevent the button to show any tool-tip. */
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UI_BUT_NO_TOOLTIP = 1 << 4,
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/**
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* See #UI_but_func_quick_tooltip_set.
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*/
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UI_BUT_HAS_QUICK_TOOLTIP = 1 << 5,
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/** Do not add the usual horizontal padding for text drawing. */
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UI_BUT_NO_TEXT_PADDING = 1 << 6,
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/** Do not add the usual padding around preview image drawing, use the size of the button. */
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UI_BUT_NO_PREVIEW_PADDING = 1 << 7,
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/* Button align flag, for drawing groups together.
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* Used in 'uiBlock.flag', take care! */
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UI_BUT_ALIGN_TOP = 1 << 14,
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UI_BUT_ALIGN_LEFT = 1 << 15,
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UI_BUT_ALIGN_RIGHT = 1 << 16,
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UI_BUT_ALIGN_DOWN = 1 << 17,
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UI_BUT_ALIGN = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN,
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/* end bits shared with 'uiBlock.flag' */
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/**
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* Warning - HACK!
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* Needed for buttons which are not TOP/LEFT aligned,
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* but have some top/left corner stitched to some other TOP/LEFT-aligned button,
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* because of "corrective" hack in #widget_roundbox_set().
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*/
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UI_BUT_ALIGN_STITCH_TOP = 1 << 18,
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UI_BUT_ALIGN_STITCH_LEFT = 1 << 19,
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UI_BUT_ALIGN_ALL = UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT,
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/** This but is "inside" a box item (currently used to change theme colors). */
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UI_BUT_BOX_ITEM = 1 << 20,
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/** Mouse is hovering left part of number button */
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UI_BUT_HOVER_LEFT = 1 << 21,
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/** Mouse is hovering right part of number button */
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UI_BUT_HOVER_RIGHT = 1 << 22,
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/** Reverse order of consecutive off/on icons */
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UI_BUT_ICON_REVERSE = 1 << 23,
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/** Value is animated, but the current value differs from the animated one. */
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UI_BUT_ANIMATED_CHANGED = 1 << 24,
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/** Draw the checkbox buttons inverted. */
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UI_BUT_CHECKBOX_INVERT = 1 << 25,
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/** Drawn in a way that indicates that the state/value is unknown. */
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UI_BUT_INDETERMINATE = 1 << 26,
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/** Draw icon inverted to indicate a special state. */
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UI_BUT_ICON_INVERT = 1 << 27,
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};
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/**
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* Button types, bits stored in 1 value... and a short even!
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* - bits 0-4: #uiBut.bitnr (0-31)
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* - bits 5-7: pointer type
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* - bit 8: for 'bit'
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* - bit 9-15: button type (now 6 bits, 64 types)
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*/
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enum eButPointerType {
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UI_BUT_POIN_NONE = 0,
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UI_BUT_POIN_CHAR = 32,
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UI_BUT_POIN_SHORT = 64,
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UI_BUT_POIN_INT = 96,
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UI_BUT_POIN_FLOAT = 128,
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// UI_BUT_POIN_FUNCTION = 192, /* UNUSED */
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UI_BUT_POIN_BIT = 256, /* OR'd with a bit index. */
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};
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/** \note requires `but->poin != NULL`. */
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#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
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/**
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* #uiBut::type
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* OR'd with #eButPointerType when passing as an argument.
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*/
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enum eButType {
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UI_BTYPE_BUT = 1 << 9,
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UI_BTYPE_ROW = 2 << 9,
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UI_BTYPE_TEXT = 3 << 9,
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/** Drop-down list. */
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UI_BTYPE_MENU = 4 << 9,
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UI_BTYPE_BUT_MENU = 5 << 9,
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/** number button */
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UI_BTYPE_NUM = 6 << 9,
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/** number slider */
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UI_BTYPE_NUM_SLIDER = 7 << 9,
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UI_BTYPE_TOGGLE = 8 << 9,
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UI_BTYPE_TOGGLE_N = 9 << 9,
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UI_BTYPE_ICON_TOGGLE = 10 << 9,
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UI_BTYPE_ICON_TOGGLE_N = 11 << 9,
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/** same as regular toggle, but no on/off state displayed */
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UI_BTYPE_BUT_TOGGLE = 12 << 9,
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/** similar to toggle, display a 'tick' */
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UI_BTYPE_CHECKBOX = 13 << 9,
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UI_BTYPE_CHECKBOX_N = 14 << 9,
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UI_BTYPE_COLOR = 15 << 9,
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UI_BTYPE_TAB = 16 << 9,
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UI_BTYPE_POPOVER = 17 << 9,
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UI_BTYPE_SCROLL = 18 << 9,
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UI_BTYPE_BLOCK = 19 << 9,
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UI_BTYPE_LABEL = 20 << 9,
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UI_BTYPE_KEY_EVENT = 24 << 9,
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UI_BTYPE_HSVCUBE = 26 << 9,
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/** Menu (often used in headers), `*_MENU` with different draw-type. */
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UI_BTYPE_PULLDOWN = 27 << 9,
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UI_BTYPE_ROUNDBOX = 28 << 9,
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UI_BTYPE_COLORBAND = 30 << 9,
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/** sphere widget (used to input a unit-vector, aka normal) */
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UI_BTYPE_UNITVEC = 31 << 9,
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UI_BTYPE_CURVE = 32 << 9,
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/** Profile editing widget */
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UI_BTYPE_CURVEPROFILE = 33 << 9,
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UI_BTYPE_LISTBOX = 36 << 9,
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UI_BTYPE_LISTROW = 37 << 9,
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UI_BTYPE_HSVCIRCLE = 38 << 9,
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UI_BTYPE_TRACK_PREVIEW = 40 << 9,
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/** Buttons with value >= #UI_BTYPE_SEARCH_MENU don't get undo pushes. */
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UI_BTYPE_SEARCH_MENU = 41 << 9,
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UI_BTYPE_EXTRA = 42 << 9,
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/** A preview image (#PreviewImage), with text under it. Typically bigger than normal buttons and
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* laid out in a grid, e.g. like the File Browser in thumbnail display mode. */
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UI_BTYPE_PREVIEW_TILE = 43 << 9,
|
|
UI_BTYPE_HOTKEY_EVENT = 46 << 9,
|
|
/** Non-interactive image, used for splash screen */
|
|
UI_BTYPE_IMAGE = 47 << 9,
|
|
UI_BTYPE_HISTOGRAM = 48 << 9,
|
|
UI_BTYPE_WAVEFORM = 49 << 9,
|
|
UI_BTYPE_VECTORSCOPE = 50 << 9,
|
|
UI_BTYPE_PROGRESS = 51 << 9,
|
|
UI_BTYPE_NODE_SOCKET = 53 << 9,
|
|
UI_BTYPE_SEPR = 54 << 9,
|
|
UI_BTYPE_SEPR_LINE = 55 << 9,
|
|
/** Dynamically fill available space. */
|
|
UI_BTYPE_SEPR_SPACER = 56 << 9,
|
|
/** Resize handle (resize UI-list). */
|
|
UI_BTYPE_GRIP = 57 << 9,
|
|
UI_BTYPE_DECORATOR = 58 << 9,
|
|
/** An item a view (see #ui::AbstractViewItem). */
|
|
UI_BTYPE_VIEW_ITEM = 59 << 9,
|
|
};
|
|
|
|
#define BUTTYPE (63 << 9)
|
|
|
|
/** Gradient types, for color picker #UI_BTYPE_HSVCUBE etc. */
|
|
enum eButGradientType {
|
|
UI_GRAD_NONE = -1,
|
|
UI_GRAD_SV = 0,
|
|
UI_GRAD_HV = 1,
|
|
UI_GRAD_HS = 2,
|
|
UI_GRAD_H = 3,
|
|
UI_GRAD_S = 4,
|
|
UI_GRAD_V = 5,
|
|
|
|
UI_GRAD_V_ALT = 9,
|
|
UI_GRAD_L_ALT = 10,
|
|
};
|
|
|
|
/* Drawing
|
|
*
|
|
* Functions to draw various shapes, taking theme settings into account.
|
|
* Used for code that draws its own UI style elements. */
|
|
|
|
void UI_draw_roundbox_corner_set(int type);
|
|
void UI_draw_roundbox_aa(const rctf *rect, bool filled, float rad, const float color[4]);
|
|
void UI_draw_roundbox_4fv(const rctf *rect, bool filled, float rad, const float col[4]);
|
|
void UI_draw_roundbox_3ub_alpha(
|
|
const rctf *rect, bool filled, float rad, const unsigned char col[3], unsigned char alpha);
|
|
void UI_draw_roundbox_3fv_alpha(
|
|
const rctf *rect, bool filled, float rad, const float col[3], float alpha);
|
|
void UI_draw_roundbox_4fv_ex(const rctf *rect,
|
|
const float inner1[4],
|
|
const float inner2[4],
|
|
float shade_dir,
|
|
const float outline[4],
|
|
float outline_width,
|
|
float rad);
|
|
|
|
#if 0 /* unused */
|
|
int UI_draw_roundbox_corner_get();
|
|
#endif
|
|
|
|
void ui_draw_dropshadow(const rctf *rct, float radius, float width, float aspect, float alpha);
|
|
|
|
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
|
|
|
|
/**
|
|
* Draw title and text safe areas.
|
|
*
|
|
* \note This function is to be used with the 2D dashed shader enabled.
|
|
*
|
|
* \param pos: is a #PRIM_FLOAT, 2, #GPU_FETCH_FLOAT vertex attribute.
|
|
* \param rect: The offsets for the view, not the zones.
|
|
*/
|
|
void UI_draw_safe_areas(uint pos,
|
|
const rctf *rect,
|
|
const float title_aspect[2],
|
|
const float action_aspect[2]);
|
|
|
|
/** State for scroll-drawing. */
|
|
enum {
|
|
UI_SCROLL_PRESSED = 1 << 0,
|
|
UI_SCROLL_ARROWS = 1 << 1,
|
|
};
|
|
/**
|
|
* Function in use for buttons and for view2d sliders.
|
|
*/
|
|
void UI_draw_widget_scroll(uiWidgetColors *wcol, const rcti *rect, const rcti *slider, int state);
|
|
|
|
/**
|
|
* Shortening string helper.
|
|
*
|
|
* Cut off the middle of the text to fit into the given width.
|
|
*
|
|
* If `rpart_sep` is not null, the part of `str` starting to first occurrence of `rpart_sep`
|
|
* is preserved at all cost.
|
|
* Useful for strings with shortcuts
|
|
* (like `A Very Long Foo Bar Label For Menu Entry|Ctrl O' -> 'AVeryLong...MenuEntry|Ctrl O`).
|
|
*
|
|
* \param clip_right_if_tight: In case this middle clipping would just remove a few chars, or there
|
|
* are less than 10 characters before the clipping, it rather clips right, which is more readable.
|
|
*/
|
|
float UI_text_clip_middle_ex(const uiFontStyle *fstyle,
|
|
char *str,
|
|
float okwidth,
|
|
float minwidth,
|
|
size_t max_len,
|
|
char rpart_sep,
|
|
bool clip_right_if_tight = true);
|
|
|
|
blender::Vector<blender::StringRef> UI_text_clip_multiline_middle(
|
|
const uiFontStyle *fstyle,
|
|
const char *str,
|
|
char *clipped_str_buf,
|
|
const size_t max_len_clipped_str_buf,
|
|
const float max_line_width,
|
|
const int max_lines);
|
|
|
|
/**
|
|
* Callbacks.
|
|
*
|
|
* #UI_block_func_handle_set/ButmFunc are for handling events through a callback.
|
|
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
|
|
* mostly for compatibility with older code.
|
|
*
|
|
* - #UI_but_func_complete_set is for tab completion.
|
|
*
|
|
* - #uiButSearchFunc is for name buttons, showing a popup with matches
|
|
*
|
|
* - #UI_block_func_set and UI_but_func_set are callbacks run when a button is used,
|
|
* in case events, operators or RNA are not sufficient to handle the button.
|
|
*
|
|
* - #UI_but_funcN_set will free the argument with MEM_freeN. */
|
|
|
|
struct uiSearchItems;
|
|
|
|
using uiButHandleFunc = void (*)(bContext *C, void *arg1, void *arg2);
|
|
using uiButHandleRenameFunc = void (*)(bContext *C, void *arg, char *origstr);
|
|
using uiButHandleNFunc = void (*)(bContext *C, void *argN, void *arg2);
|
|
using uiButHandleHoldFunc = void (*)(bContext *C, ARegion *butregion, uiBut *but);
|
|
using uiButCompleteFunc = int (*)(bContext *C, char *str, void *arg);
|
|
|
|
/**
|
|
* Signatures of callbacks used to free or copy some 'owned' void pointer data (like e.g.
|
|
* #func_argN in #uiBut or #uiBlock).
|
|
*/
|
|
using uiButArgNFree = void (*)(void *argN);
|
|
using uiButArgNCopy = void *(*)(const void *argN);
|
|
|
|
/**
|
|
* Function to compare the identity of two buttons over redraws, to check if they represent the
|
|
* same data, and thus should be considered the same button over redraws.
|
|
*/
|
|
using uiButIdentityCompareFunc = bool (*)(const uiBut *a, const uiBut *b);
|
|
|
|
/* Search types. */
|
|
using uiButSearchCreateFn = ARegion *(*)(bContext *C, ARegion *butregion, uiButSearch *search_but);
|
|
/**
|
|
* `is_first` is typically used to ignore search filtering when the menu is first opened in order
|
|
* to display the full list of options. The value will be false after the button's text is edited
|
|
* (for every call except the first).
|
|
*/
|
|
using uiButSearchUpdateFn =
|
|
void (*)(const bContext *C, void *arg, const char *str, uiSearchItems *items, bool is_first);
|
|
using uiButSearchContextMenuFn = bool (*)(bContext *C,
|
|
void *arg,
|
|
void *active,
|
|
const wmEvent *event);
|
|
using uiButSearchTooltipFn =
|
|
ARegion *(*)(bContext *C, ARegion *region, const rcti *item_rect, void *arg, void *active);
|
|
using uiButSearchListenFn = void (*)(const wmRegionListenerParams *params, void *arg);
|
|
|
|
using uiBlockHandleFunc = void (*)(bContext *C, void *arg, int event);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Custom Interaction
|
|
*
|
|
* Sometimes it's useful to create data that remains available
|
|
* while the user interacts with a button.
|
|
*
|
|
* A common case is dragging a number button or slider
|
|
* however this could be used in other cases too.
|
|
* \{ */
|
|
|
|
struct uiBlockInteraction_Params {
|
|
/**
|
|
* When true, this interaction is not modal
|
|
* (user clicking on a number button arrows or pasting a value for example).
|
|
*/
|
|
bool is_click;
|
|
/**
|
|
* Array of unique event ID's (values from #uiBut.retval).
|
|
* There may be more than one for multi-button editing (see #UI_BUT_DRAG_MULTI).
|
|
*/
|
|
int *unique_retval_ids;
|
|
uint unique_retval_ids_len;
|
|
};
|
|
|
|
/** Returns 'user_data', freed by #uiBlockInteractionEndFn. */
|
|
using uiBlockInteractionBeginFn = void *(*)(bContext *C,
|
|
const uiBlockInteraction_Params *params,
|
|
void *arg1);
|
|
using uiBlockInteractionEndFn = void (*)(bContext *C,
|
|
const uiBlockInteraction_Params *params,
|
|
void *arg1,
|
|
void *user_data);
|
|
using uiBlockInteractionUpdateFn = void (*)(bContext *C,
|
|
const uiBlockInteraction_Params *params,
|
|
void *arg1,
|
|
void *user_data);
|
|
|
|
struct uiBlockInteraction_CallbackData {
|
|
uiBlockInteractionBeginFn begin_fn;
|
|
uiBlockInteractionEndFn end_fn;
|
|
uiBlockInteractionUpdateFn update_fn;
|
|
void *arg1;
|
|
};
|
|
|
|
void UI_block_interaction_set(uiBlock *block, uiBlockInteraction_CallbackData *callbacks);
|
|
|
|
/** \} */
|
|
|
|
/* `interface_query.cc` */
|
|
|
|
bool UI_but_has_quick_tooltip(const uiBut *but);
|
|
bool UI_but_is_tool(const uiBut *but);
|
|
/** File selectors are exempt from UTF8 checks. */
|
|
bool UI_but_is_utf8(const uiBut *but);
|
|
#define UI_but_is_decorator(but) ((but)->type == UI_BTYPE_DECORATOR)
|
|
|
|
bool UI_block_is_empty_ex(const uiBlock *block, bool skip_title);
|
|
bool UI_block_is_empty(const uiBlock *block);
|
|
bool UI_block_can_add_separator(const uiBlock *block);
|
|
/**
|
|
* Return true when the block has a default button.
|
|
* Use this for popups to detect when pressing "Return" will run an action.
|
|
*/
|
|
bool UI_block_has_active_default_button(const uiBlock *block);
|
|
|
|
uiList *UI_list_find_mouse_over(const ARegion *region, const wmEvent *event);
|
|
|
|
/* `interface_region_menu_popup.cc` */
|
|
|
|
/**
|
|
* Popup Menus
|
|
*
|
|
* Functions used to create popup menus. For more extended menus the
|
|
* UI_popup_menu_begin/End functions can be used to define own items with
|
|
* the uiItem functions in between. If it is a simple confirmation menu
|
|
* or similar, popups can be created with a single function call.
|
|
*/
|
|
struct uiPopupMenu;
|
|
|
|
uiPopupMenu *UI_popup_menu_begin(bContext *C, const char *title, int icon) ATTR_NONNULL();
|
|
/**
|
|
* Directly create a popup menu that is not refreshed on redraw.
|
|
*
|
|
* Only return handler, and set optional title.
|
|
* \param block_name: Assigned to uiBlock.name (useful info for debugging).
|
|
*/
|
|
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
|
|
const char *title,
|
|
const char *block_name,
|
|
int icon) ATTR_NONNULL();
|
|
/**
|
|
* Set the whole structure to work.
|
|
*/
|
|
void UI_popup_menu_end(bContext *C, uiPopupMenu *pup);
|
|
bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup);
|
|
uiLayout *UI_popup_menu_layout(uiPopupMenu *pup);
|
|
|
|
void UI_popup_menu_reports(bContext *C, ReportList *reports) ATTR_NONNULL();
|
|
wmOperatorStatus UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
|
|
ATTR_NONNULL(1, 2);
|
|
|
|
/**
|
|
* If \a block is displayed in a popup menu, tag it for closing.
|
|
* \param is_cancel: If set to true, the popup will be closed as being cancelled (e.g. when
|
|
* pressing escape) as opposed to being handled successfully.
|
|
*/
|
|
void UI_popup_menu_close(const uiBlock *block, bool is_cancel = false);
|
|
/**
|
|
* Version of #UI_popup_menu_close() that can be called on a button contained in a popup menu
|
|
* block. Convenience since the block may not be available.
|
|
*/
|
|
void UI_popup_menu_close_from_but(const uiBut *but, bool is_cancel = false);
|
|
|
|
/**
|
|
* Allow setting menu return value from externals.
|
|
* E.g. WM might need to do this for exiting files correctly.
|
|
*/
|
|
void UI_popup_menu_retval_set(const uiBlock *block, int retval, bool enable);
|
|
/**
|
|
* Set a dummy panel in the popup `block` to support using layout panels, the panel is linked
|
|
* to the popup `region` so layout panels state can be persistent until the popup is closed.
|
|
*/
|
|
void UI_popup_dummy_panel_set(ARegion *region, uiBlock *block);
|
|
/**
|
|
* Setting the button makes the popup open from the button instead of the cursor.
|
|
*/
|
|
void UI_popup_menu_but_set(uiPopupMenu *pup, ARegion *butregion, uiBut *but);
|
|
|
|
/* `interface_region_popover.cc` */
|
|
|
|
struct uiPopover;
|
|
|
|
wmOperatorStatus UI_popover_panel_invoke(bContext *C,
|
|
const char *idname,
|
|
bool keep_open,
|
|
ReportList *reports);
|
|
|
|
/**
|
|
* Only return handler, and set optional title.
|
|
*
|
|
* \param from_active_button: Use the active button for positioning,
|
|
* use when the popover is activated from an operator instead of directly from the button.
|
|
*/
|
|
uiPopover *UI_popover_begin(bContext *C, int ui_menu_width, bool from_active_button)
|
|
ATTR_NONNULL(1);
|
|
/**
|
|
* Set the whole structure to work.
|
|
*/
|
|
void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap);
|
|
uiLayout *UI_popover_layout(uiPopover *pup);
|
|
void UI_popover_once_clear(uiPopover *pup);
|
|
|
|
/* `interface_region_menu_pie.cc` */
|
|
|
|
/* Pie menus */
|
|
struct uiPieMenu;
|
|
|
|
wmOperatorStatus UI_pie_menu_invoke(bContext *C, const char *idname, const wmEvent *event);
|
|
|
|
uiPieMenu *UI_pie_menu_begin(bContext *C, const char *title, int icon, const wmEvent *event)
|
|
ATTR_NONNULL();
|
|
void UI_pie_menu_end(bContext *C, uiPieMenu *pie);
|
|
uiLayout *UI_pie_menu_layout(uiPieMenu *pie);
|
|
|
|
/* `interface_region_menu_popup.cc` */
|
|
|
|
/* Popup Blocks
|
|
*
|
|
* Functions used to create popup blocks. These are like popup menus
|
|
* but allow using all button types and creating their own layout. */
|
|
using uiBlockCreateFunc = uiBlock *(*)(bContext *C, ARegion *region, void *arg1);
|
|
using uiBlockCancelFunc = void (*)(bContext *C, void *arg1);
|
|
|
|
void UI_popup_block_invoke(bContext *C, uiBlockCreateFunc func, void *arg, uiFreeArgFunc arg_free);
|
|
/**
|
|
* \param can_refresh: When true, the popup may be refreshed (updated after creation).
|
|
* \note It can be useful to disable refresh (even though it will work)
|
|
* as this exits text fields which can be disruptive if refresh isn't needed.
|
|
*/
|
|
void UI_popup_block_invoke_ex(
|
|
bContext *C, uiBlockCreateFunc func, void *arg, uiFreeArgFunc arg_free, bool can_refresh);
|
|
void UI_popup_block_ex(bContext *C,
|
|
uiBlockCreateFunc func,
|
|
uiBlockHandleFunc popup_func,
|
|
uiBlockCancelFunc cancel_func,
|
|
void *arg,
|
|
wmOperator *op);
|
|
|
|
/**
|
|
* Return true when #UI_popup_block_template_confirm and related functions are supported.
|
|
*/
|
|
bool UI_popup_block_template_confirm_is_supported(const uiBlock *block);
|
|
/**
|
|
* Create confirm & cancel buttons in a popup using callback functions.
|
|
*/
|
|
void UI_popup_block_template_confirm(uiBlock *block,
|
|
bool cancel_default,
|
|
blender::FunctionRef<uiBut *()> confirm_fn,
|
|
blender::FunctionRef<uiBut *()> cancel_fn);
|
|
/**
|
|
* Create confirm & cancel buttons in a popup using an operator.
|
|
*
|
|
* \param confirm_text: The text to confirm, null for default text or an empty string to hide.
|
|
* \param cancel_text: The text to cancel, null for default text or an empty string to hide.
|
|
* \param r_ptr: The pointer for operator properties, set a "confirm" button has been created.
|
|
*/
|
|
void UI_popup_block_template_confirm_op(uiLayout *layout,
|
|
wmOperatorType *ot,
|
|
std::optional<blender::StringRef> confirm_text,
|
|
std::optional<blender::StringRef> cancel_text,
|
|
const int icon,
|
|
bool cancel_default,
|
|
PointerRNA *r_ptr);
|
|
|
|
#if 0 /* UNUSED */
|
|
void uiPupBlockOperator(bContext *C,
|
|
uiBlockCreateFunc func,
|
|
wmOperator *op,
|
|
blender::wm::OpCallContext opcontext);
|
|
#endif
|
|
|
|
void UI_popup_block_close(bContext *C, wmWindow *win, uiBlock *block);
|
|
|
|
bool UI_popup_block_name_exists(const bScreen *screen, blender::StringRef name);
|
|
|
|
/* Blocks
|
|
*
|
|
* Functions for creating, drawing and freeing blocks. A Block is a
|
|
* container of buttons and used for various purposes.
|
|
*
|
|
* Begin/Define Buttons/End/Draw is the typical order in which these
|
|
* function should be called, though for popup blocks Draw is left out.
|
|
* Freeing blocks is done by the screen/ module automatically.
|
|
*/
|
|
|
|
uiBlock *UI_block_begin(const bContext *C,
|
|
ARegion *region,
|
|
std::string name,
|
|
blender::ui::EmbossType emboss);
|
|
uiBlock *UI_block_begin(const bContext *C,
|
|
Scene *scene,
|
|
wmWindow *window,
|
|
ARegion *region,
|
|
std::string name,
|
|
blender::ui::EmbossType emboss);
|
|
void UI_block_end_ex(const bContext *C,
|
|
Main *bmain,
|
|
wmWindow *window,
|
|
Scene *scene,
|
|
ARegion *region,
|
|
Depsgraph *depsgraph,
|
|
uiBlock *block,
|
|
const int xy[2] = nullptr,
|
|
int r_xy[2] = nullptr);
|
|
void UI_block_end(const bContext *C, uiBlock *block);
|
|
/**
|
|
* Uses local copy of style, to scale things down, and allow widgets to change stuff.
|
|
*/
|
|
void UI_block_draw(const bContext *C, uiBlock *block);
|
|
void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb);
|
|
void UI_blocklist_update_view_for_buttons(const bContext *C, const ListBase *lb);
|
|
void UI_blocklist_draw(const bContext *C, const ListBase *lb);
|
|
void UI_block_update_from_old(const bContext *C, uiBlock *block);
|
|
|
|
enum {
|
|
UI_BLOCK_THEME_STYLE_REGULAR = 0,
|
|
UI_BLOCK_THEME_STYLE_POPUP = 1,
|
|
};
|
|
void UI_block_theme_style_set(uiBlock *block, char theme_style);
|
|
blender::ui::EmbossType UI_block_emboss_get(uiBlock *block);
|
|
void UI_block_emboss_set(uiBlock *block, blender::ui::EmbossType emboss);
|
|
bool UI_block_is_search_only(const uiBlock *block);
|
|
/**
|
|
* Use when a block must be searched to give accurate results
|
|
* for the whole region but shouldn't be displayed.
|
|
*/
|
|
void UI_block_set_search_only(uiBlock *block, bool search_only);
|
|
|
|
/**
|
|
* Used for operator presets.
|
|
*/
|
|
void UI_block_set_active_operator(uiBlock *block, wmOperator *op, const bool free);
|
|
|
|
/**
|
|
* Can be called with C==NULL.
|
|
*/
|
|
void UI_block_free(const bContext *C, uiBlock *block);
|
|
|
|
void UI_block_listen(const uiBlock *block, const wmRegionListenerParams *listener_params);
|
|
|
|
/**
|
|
* Can be called with C==NULL.
|
|
*/
|
|
void UI_blocklist_free(const bContext *C, ARegion *region);
|
|
void UI_blocklist_free_inactive(const bContext *C, ARegion *region);
|
|
|
|
/**
|
|
* Is called by notifier.
|
|
*/
|
|
void UI_screen_free_active_but_highlight(const bContext *C, bScreen *screen);
|
|
void UI_region_free_active_but_all(bContext *C, ARegion *region);
|
|
|
|
void UI_block_region_set(uiBlock *block, ARegion *region);
|
|
|
|
void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
|
|
void UI_block_lock_clear(uiBlock *block);
|
|
|
|
#define UI_BUTTON_SECTION_MERGE_DISTANCE (UI_UNIT_X * 3)
|
|
/* Separator line between regions if the #uiButtonSectionsAlign is not #None. */
|
|
#define UI_BUTTON_SECTION_SEPERATOR_LINE_WITH (U.pixelsize * 2)
|
|
|
|
enum class uiButtonSectionsAlign : int8_t { None = 1, Top, Bottom };
|
|
/**
|
|
* Draw a background with rounded corners behind each visual group of buttons. The visual groups
|
|
* are separated by spacer buttons (#uiLayout::separator_spacer()). Button groups that are closer
|
|
* than #UI_BUTTON_SECTION_MERGE_DISTANCE will be merged into one visual section. If the group is
|
|
* closer than that to a region edge, it will also be extended to that, and the rounded corners
|
|
* will be removed on that edge.
|
|
*
|
|
* \note This currently only works well for horizontal, header like regions.
|
|
*/
|
|
void UI_region_button_sections_draw(const ARegion *region,
|
|
int /*THemeColorID*/ colorid,
|
|
uiButtonSectionsAlign align);
|
|
bool UI_region_button_sections_is_inside_x(const ARegion *region, const int mval_x);
|
|
|
|
/**
|
|
* Automatic aligning, horizontal or vertical.
|
|
*/
|
|
void UI_block_align_begin(uiBlock *block);
|
|
void UI_block_align_end(uiBlock *block);
|
|
|
|
/** Block bounds/position calculation. */
|
|
enum eBlockBoundsCalc {
|
|
UI_BLOCK_BOUNDS_NONE = 0,
|
|
UI_BLOCK_BOUNDS = 1,
|
|
UI_BLOCK_BOUNDS_TEXT,
|
|
UI_BLOCK_BOUNDS_POPUP_MOUSE,
|
|
UI_BLOCK_BOUNDS_POPUP_MENU,
|
|
UI_BLOCK_BOUNDS_POPUP_CENTER,
|
|
UI_BLOCK_BOUNDS_PIE_CENTER,
|
|
};
|
|
|
|
/**
|
|
* Used for various cases.
|
|
*/
|
|
void UI_block_bounds_set_normal(uiBlock *block, int addval);
|
|
/**
|
|
* Used for pull-downs.
|
|
*/
|
|
void UI_block_bounds_set_text(uiBlock *block, int addval);
|
|
/**
|
|
* Used for block popups.
|
|
*/
|
|
void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2]);
|
|
/**
|
|
* Used for menu popups.
|
|
*/
|
|
void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2]);
|
|
/**
|
|
* Used for centered popups, i.e. splash.
|
|
*/
|
|
void UI_block_bounds_set_centered(uiBlock *block, int addval);
|
|
void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy);
|
|
|
|
int UI_blocklist_min_y_get(ListBase *lb);
|
|
|
|
void UI_block_direction_set(uiBlock *block, char direction);
|
|
/**
|
|
* This call escapes if there's alignment flags.
|
|
*/
|
|
void UI_block_flag_enable(uiBlock *block, int flag);
|
|
void UI_block_flag_disable(uiBlock *block, int flag);
|
|
void UI_block_translate(uiBlock *block, float x, float y);
|
|
|
|
int UI_but_return_value_get(uiBut *but);
|
|
|
|
uiBut *UI_but_active_drop_name_button(const bContext *C);
|
|
/**
|
|
* Returns true if highlighted button allows drop of names.
|
|
* called in region context.
|
|
*/
|
|
bool UI_but_active_drop_name(const bContext *C);
|
|
bool UI_but_active_drop_color(bContext *C);
|
|
|
|
void UI_but_flag_enable(uiBut *but, int flag);
|
|
void UI_but_flag_disable(uiBut *but, int flag);
|
|
bool UI_but_flag_is_set(uiBut *but, int flag);
|
|
void UI_but_flag2_enable(uiBut *but, int flag);
|
|
|
|
void UI_but_drawflag_enable(uiBut *but, int flag);
|
|
void UI_but_drawflag_disable(uiBut *but, int flag);
|
|
|
|
void UI_but_dragflag_enable(uiBut *but, int flag);
|
|
void UI_but_dragflag_disable(uiBut *but, int flag);
|
|
|
|
void UI_but_disable(uiBut *but, const char *disabled_hint);
|
|
|
|
void UI_but_type_set_menu_from_pulldown(uiBut *but);
|
|
|
|
/**
|
|
* Sets the button's color, normally only used to recolor the icon. In the
|
|
* special case of UI_BTYPE_LABEL without icon this is used as text color.
|
|
*/
|
|
void UI_but_color_set(uiBut *but, const uchar color[4]);
|
|
|
|
bool UI_but_is_color_gamma(uiBut &but);
|
|
const ColorManagedDisplay *UI_but_cm_display_get(uiBut &but);
|
|
|
|
/**
|
|
* Set at hint that describes the expected value when empty.
|
|
*/
|
|
void UI_but_placeholder_set(uiBut *but, blender::StringRef placeholder_text);
|
|
|
|
/**
|
|
* Special button case, only draw it when used actively, for outliner etc.
|
|
*
|
|
* Needed for temporarily rename buttons, such as in outliner or file-select,
|
|
* they should keep calling #uiDefBut to keep them alive.
|
|
* \return false when button removed.
|
|
*/
|
|
bool UI_but_active_only_ex(
|
|
const bContext *C, ARegion *region, uiBlock *block, uiBut *but, bool remove_on_failure);
|
|
bool UI_but_active_only(const bContext *C, ARegion *region, uiBlock *block, uiBut *but);
|
|
/**
|
|
* \warning This must run after other handlers have been added,
|
|
* otherwise the handler won't be removed, see: #71112.
|
|
*/
|
|
bool UI_block_active_only_flagged_buttons(const bContext *C, ARegion *region, uiBlock *block);
|
|
|
|
/**
|
|
* Simulate button click.
|
|
*/
|
|
void UI_but_execute(const bContext *C, ARegion *region, uiBut *but);
|
|
|
|
std::optional<std::string> UI_but_online_manual_id(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
std::optional<std::string> UI_but_online_manual_id_from_active(const bContext *C)
|
|
ATTR_WARN_UNUSED_RESULT;
|
|
bool UI_but_is_userdef(const uiBut *but);
|
|
|
|
/* Buttons
|
|
*
|
|
* Functions to define various types of buttons in a block. Postfixes:
|
|
* - F: float
|
|
* - I: int
|
|
* - S: short
|
|
* - C: char
|
|
* - R: RNA
|
|
* - O: operator */
|
|
|
|
uiBut *uiDefBut(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
void *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButF(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
float *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButI(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
int *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButBitI(uiBlock *block,
|
|
int type,
|
|
int bit,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
int *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButS(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
short *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButBitS(uiBlock *block,
|
|
int type,
|
|
int bit,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
short *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButC(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
char *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButBitC(uiBlock *block,
|
|
int type,
|
|
int bit,
|
|
int retval,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
char *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButR(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
std::optional<blender::StringRef> str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
int index,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButR_prop(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
std::optional<blender::StringRef> str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButO(uiBlock *block,
|
|
int type,
|
|
blender::StringRefNull opname,
|
|
blender::wm::OpCallContext opcontext,
|
|
const std::optional<blender::StringRef> str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButO_ptr(uiBlock *block,
|
|
int type,
|
|
wmOperatorType *ot,
|
|
blender::wm::OpCallContext opcontext,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
|
|
uiBut *uiDefIconBut(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
void *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButI(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
int *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButBitI(uiBlock *block,
|
|
int type,
|
|
int bit,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
int *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButS(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
short *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButBitS(uiBlock *block,
|
|
int type,
|
|
int bit,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
short *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButBitC(uiBlock *block,
|
|
int type,
|
|
int bit,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
char *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButR(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
int index,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButR_prop(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButO(uiBlock *block,
|
|
int type,
|
|
blender::StringRefNull opname,
|
|
blender::wm::OpCallContext opcontext,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconButO_ptr(uiBlock *block,
|
|
int type,
|
|
wmOperatorType *ot,
|
|
blender::wm::OpCallContext opcontext,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconPreviewBut(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
void *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefButImage(
|
|
uiBlock *block, void *imbuf, int x, int y, short width, short height, const uchar color[4]);
|
|
uiBut *uiDefButAlert(uiBlock *block, int icon, int x, int y, short width, short height);
|
|
/** Button containing both string label and icon. */
|
|
uiBut *uiDefIconTextBut(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
void *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextButI(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
int *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextButS(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
short *poin,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextButR(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
std::optional<blender::StringRefNull> str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
int index,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextButR_prop(uiBlock *block,
|
|
int type,
|
|
int retval,
|
|
int icon,
|
|
std::optional<blender::StringRef> str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
float min,
|
|
float max,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextButO(uiBlock *block,
|
|
int type,
|
|
blender::StringRefNull,
|
|
blender::wm::OpCallContext opcontext,
|
|
int icon,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextButO_ptr(uiBlock *block,
|
|
int type,
|
|
wmOperatorType *ot,
|
|
blender::wm::OpCallContext opcontext,
|
|
int icon,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
|
|
void UI_but_operator_set(uiBut *but,
|
|
wmOperatorType *optype,
|
|
blender::wm::OpCallContext opcontext,
|
|
const PointerRNA *opptr = nullptr);
|
|
/**
|
|
* Disable calling operators from \a but in button handling. Useful to attach an operator to a
|
|
* button for tooltips, "Assign Shortcut", etc. without actually making the button execute the
|
|
* operator.
|
|
*/
|
|
void UI_but_operator_set_never_call(uiBut *but);
|
|
|
|
/** For passing inputs to ButO buttons. */
|
|
PointerRNA *UI_but_operator_ptr_ensure(uiBut *but);
|
|
|
|
void UI_but_context_ptr_set(uiBlock *block,
|
|
uiBut *but,
|
|
blender::StringRef name,
|
|
const PointerRNA *ptr);
|
|
void UI_but_context_int_set(uiBlock *block, uiBut *but, blender::StringRef name, int64_t value);
|
|
const PointerRNA *UI_but_context_ptr_get(const uiBut *but,
|
|
blender::StringRef name,
|
|
const StructRNA *type = nullptr);
|
|
std::optional<blender::StringRefNull> UI_but_context_string_get(const uiBut *but,
|
|
blender::StringRef name);
|
|
std::optional<int64_t> UI_but_context_int_get(const uiBut *but, blender::StringRef name);
|
|
const bContextStore *UI_but_context_get(const uiBut *but);
|
|
|
|
void UI_but_unit_type_set(uiBut *but, int unit_type);
|
|
int UI_but_unit_type_get(const uiBut *but);
|
|
|
|
std::optional<EnumPropertyItem> UI_but_rna_enum_item_get(bContext &C, uiBut &but);
|
|
|
|
std::string UI_but_string_get_rna_property_identifier(const uiBut &but);
|
|
std::string UI_but_string_get_rna_struct_identifier(const uiBut &but);
|
|
std::string UI_but_string_get_label(uiBut &but);
|
|
std::string UI_but_context_menu_title_from_button(uiBut &but);
|
|
/**
|
|
* Query the result of #uiBut::tip_label_func().
|
|
* Meant to allow overriding the label to be displayed in the tool-tip.
|
|
*/
|
|
std::string UI_but_string_get_tooltip_label(const uiBut &but);
|
|
std::string UI_but_string_get_rna_label(uiBut &but);
|
|
/** Context specified in `CTX_*_` macros are just unreachable! */
|
|
std::string UI_but_string_get_rna_label_context(const uiBut &but);
|
|
std::string UI_but_string_get_tooltip(bContext &C, uiBut &but);
|
|
std::string UI_but_string_get_rna_tooltip(bContext &C, uiBut &but);
|
|
/** Buttons assigned to an operator (common case). */
|
|
std::string UI_but_string_get_operator_keymap(bContext &C, uiBut &but);
|
|
/** Use for properties that are bound to one of the context cycle, etc. keys. */
|
|
std::string UI_but_string_get_property_keymap(bContext &C, uiBut &but);
|
|
|
|
std::string UI_but_extra_icon_string_get_label(const uiButExtraOpIcon &extra_icon);
|
|
std::string UI_but_extra_icon_string_get_tooltip(bContext &C, const uiButExtraOpIcon &extra_icon);
|
|
std::string UI_but_extra_icon_string_get_operator_keymap(const bContext &C,
|
|
const uiButExtraOpIcon &extra_icon);
|
|
|
|
/**
|
|
* Special Buttons
|
|
*
|
|
* Buttons with a more specific purpose:
|
|
* - MenuBut: buttons that popup a menu (in headers usually).
|
|
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
|
|
* - BlockBut: buttons that popup a block with more buttons.
|
|
* - KeyevtBut: buttons that can be used to turn key events into values.
|
|
* - PickerButtons: buttons like the color picker (for code sharing).
|
|
* - AutoButR: RNA property button with type automatically defined.
|
|
*/
|
|
enum {
|
|
UI_ID_NOP = 0,
|
|
UI_ID_RENAME = 1 << 0,
|
|
UI_ID_BROWSE = 1 << 1,
|
|
UI_ID_ADD_NEW = 1 << 2,
|
|
UI_ID_ALONE = 1 << 4,
|
|
UI_ID_OPEN = 1 << 3,
|
|
UI_ID_DELETE = 1 << 5,
|
|
UI_ID_LOCAL = 1 << 6,
|
|
UI_ID_AUTO_NAME = 1 << 7,
|
|
UI_ID_FAKE_USER = 1 << 8,
|
|
UI_ID_PIN = 1 << 9,
|
|
UI_ID_PREVIEWS = 1 << 10,
|
|
UI_ID_OVERRIDE = 1 << 11,
|
|
UI_ID_FULL = UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE |
|
|
UI_ID_DELETE | UI_ID_LOCAL,
|
|
};
|
|
|
|
/**
|
|
* Ways to limit what is displayed in ID-search popup.
|
|
* \note We may want to add LOCAL, LIBRARY ... as needed.
|
|
*/
|
|
enum {
|
|
UI_TEMPLATE_ID_FILTER_ALL = 0,
|
|
UI_TEMPLATE_ID_FILTER_AVAILABLE = 1,
|
|
};
|
|
|
|
/***************************** ID Utilities *******************************/
|
|
|
|
int UI_icon_from_id(const ID *id);
|
|
/** See: #BKE_report_type_str */
|
|
int UI_icon_from_report_type(int type);
|
|
int UI_icon_colorid_from_report_type(int type);
|
|
int UI_text_colorid_from_report_type(int type);
|
|
|
|
int UI_icon_from_event_type(short event_type, short event_value);
|
|
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[KM_MOD_NUM]);
|
|
|
|
uiBut *uiDefMenuBut(uiBlock *block,
|
|
uiMenuCreateFunc func,
|
|
void *arg,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconTextMenuBut(uiBlock *block,
|
|
uiMenuCreateFunc func,
|
|
void *arg,
|
|
int icon,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefIconMenuBut(uiBlock *block,
|
|
uiMenuCreateFunc func,
|
|
void *arg,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
|
|
uiBut *uiDefBlockBut(uiBlock *block,
|
|
uiBlockCreateFunc func,
|
|
void *arg,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
uiBut *uiDefBlockButN(uiBlock *block,
|
|
uiBlockCreateFunc func,
|
|
void *argN,
|
|
blender::StringRef str,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip,
|
|
uiButArgNFree func_argN_free_fn = MEM_freeN,
|
|
uiButArgNCopy func_argN_copy_fn = MEM_dupallocN);
|
|
|
|
/**
|
|
* Block button containing icon.
|
|
*/
|
|
uiBut *uiDefIconBlockBut(uiBlock *block,
|
|
uiBlockCreateFunc func,
|
|
void *arg,
|
|
int retval,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
|
|
/**
|
|
* \param arg: A pointer to string/name, use #UI_but_func_search_set() below to make this work.
|
|
*/
|
|
uiBut *uiDefSearchBut(uiBlock *block,
|
|
void *arg,
|
|
int retval,
|
|
int icon,
|
|
int maxncpy,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
/**
|
|
* Same parameters as for #uiDefSearchBut, with additional operator type and properties,
|
|
* used by callback to call again the right op with the right options (properties values).
|
|
*/
|
|
uiBut *uiDefSearchButO_ptr(uiBlock *block,
|
|
wmOperatorType *ot,
|
|
IDProperty *properties,
|
|
void *arg,
|
|
int retval,
|
|
int icon,
|
|
int maxncpy,
|
|
int x,
|
|
int y,
|
|
short width,
|
|
short height,
|
|
std::optional<blender::StringRef> tip);
|
|
|
|
/** For #uiDefAutoButsRNA. */
|
|
enum eButLabelAlign {
|
|
/** Keep current layout for aligning label with property button. */
|
|
UI_BUT_LABEL_ALIGN_NONE,
|
|
/** Align label and property button vertically. */
|
|
UI_BUT_LABEL_ALIGN_COLUMN,
|
|
/** Split layout into a column for the label and one for property button. */
|
|
UI_BUT_LABEL_ALIGN_SPLIT_COLUMN,
|
|
};
|
|
|
|
/** Return info for uiDefAutoButsRNA. */
|
|
enum eAutoPropButsReturn {
|
|
/** Returns when no buttons were added */
|
|
UI_PROP_BUTS_NONE_ADDED = 1 << 0,
|
|
/** Returned when any property failed the custom check callback (check_prop) */
|
|
UI_PROP_BUTS_ANY_FAILED_CHECK = 1 << 1,
|
|
};
|
|
|
|
ENUM_OPERATORS(eAutoPropButsReturn, UI_PROP_BUTS_ANY_FAILED_CHECK);
|
|
|
|
uiBut *uiDefAutoButR(uiBlock *block,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
std::optional<blender::StringRef> name,
|
|
int icon,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height);
|
|
void uiDefAutoButsArrayR(uiBlock *block,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const int icon,
|
|
const int x,
|
|
const int y,
|
|
const int tot_width,
|
|
const int height);
|
|
/**
|
|
* \a check_prop callback filters functions to avoid drawing certain properties,
|
|
* in cases where PROP_HIDDEN flag can't be used for a property.
|
|
*
|
|
* \param prop_activate_init: Property to activate on initial popup (#UI_BUT_ACTIVATE_ON_INIT).
|
|
*/
|
|
eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
bool (*check_prop)(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
void *user_data),
|
|
void *user_data,
|
|
PropertyRNA *prop_activate_init,
|
|
eButLabelAlign label_align,
|
|
bool compact);
|
|
|
|
/**
|
|
* Callback to compare the identity of two buttons, used to identify buttons over redraws. If the
|
|
* callback returns true, the given buttons are considered to be matching and relevant state is
|
|
* preserved (copied from the old to the new button). If it returns false, it's considered
|
|
* non-matching and no further checks are done.
|
|
*
|
|
* If this is set, it is always executed instead of the default comparisons. However it is only
|
|
* executed for buttons that have the same type and the same callback. So callbacks can assume the
|
|
* button types match.
|
|
*/
|
|
void UI_but_func_identity_compare_set(uiBut *but, uiButIdentityCompareFunc cmp_fn);
|
|
|
|
/**
|
|
* Public function exported for functions that use #UI_BTYPE_SEARCH_MENU.
|
|
*
|
|
* Use inside searchfunc to add items.
|
|
*
|
|
* \param items: Stores the items.
|
|
* \param name: Text to display for the item.
|
|
* \param poin: Opaque pointer (for use by the caller).
|
|
* \param iconid: The icon, #ICON_NONE for no icon.
|
|
* \param but_flag: Button flags (#uiBut.flag) indicating the state of the item, typically
|
|
* #UI_BUT_DISABLED, #UI_BUT_INACTIVE or #UI_BUT_HAS_SEP_CHAR.
|
|
*
|
|
* \return false if there is nothing to add.
|
|
*/
|
|
bool UI_search_item_add(uiSearchItems *items,
|
|
blender::StringRef name,
|
|
void *poin,
|
|
int iconid,
|
|
int but_flag,
|
|
uint8_t name_prefix_offset);
|
|
|
|
/**
|
|
* \note The item-pointer (referred to below) is a per search item user pointer
|
|
* passed to #UI_search_item_add (stored in #uiSearchItems.pointers).
|
|
*
|
|
* \param search_create_fn: Function to create the menu.
|
|
* \param search_update_fn: Function to refresh search content after the search text has changed.
|
|
* \param arg: user value.
|
|
* \param free_arg: Set to true if the argument is newly allocated memory for every redraw and
|
|
* should be freed when the button is destroyed.
|
|
* \param search_arg_free_fn: When non-null, use this function to free \a arg.
|
|
* \param search_exec_fn: Function that executes the action, gets \a arg as the first argument.
|
|
* The second argument as the active item-pointer
|
|
* \param active: When non-null, this item-pointer item will be visible and selected,
|
|
* otherwise the first item will be selected.
|
|
*/
|
|
void UI_but_func_search_set(uiBut *but,
|
|
uiButSearchCreateFn search_create_fn,
|
|
uiButSearchUpdateFn search_update_fn,
|
|
void *arg,
|
|
bool free_arg,
|
|
uiFreeArgFunc search_arg_free_fn,
|
|
uiButHandleFunc search_exec_fn,
|
|
void *active);
|
|
void UI_but_func_search_set_context_menu(uiBut *but, uiButSearchContextMenuFn context_menu_fn);
|
|
void UI_but_func_search_set_tooltip(uiBut *but, uiButSearchTooltipFn tooltip_fn);
|
|
void UI_but_func_search_set_listen(uiBut *but, uiButSearchListenFn listen_fn);
|
|
/**
|
|
* \param search_sep_string: when not NULL, this string is used as a separator,
|
|
* showing the icon and highlighted text after the last instance of this string.
|
|
*/
|
|
void UI_but_func_search_set_sep_string(uiBut *but, const char *search_sep_string);
|
|
void UI_but_func_search_set_results_are_suggestions(uiBut *but, bool value);
|
|
|
|
#define UI_SEARCHBOX_BOUNDS (6.0f * UI_SCALE_FAC)
|
|
#define UI_SEARCHBOX_TRIA_H (12.0f * UI_SCALE_FAC)
|
|
/**
|
|
* Height in pixels, it's using hard-coded values still.
|
|
*/
|
|
int UI_searchbox_size_y();
|
|
int UI_searchbox_size_x();
|
|
/**
|
|
* Guess a good width for the search box based on the searchable items.
|
|
*
|
|
* \note When used with a menu that does full refreshes, it might be beneficial to cache this size
|
|
* because recomputing it is potentially expensive.
|
|
*/
|
|
int UI_searchbox_size_x_guess(const bContext *C, const uiButSearchUpdateFn update_fn, void *arg);
|
|
/**
|
|
* Check if a string is in an existing search box.
|
|
*/
|
|
int UI_search_items_find_index(const uiSearchItems *items, const char *name);
|
|
|
|
/**
|
|
* Adds a hint to the button which draws right aligned, grayed out and never clipped.
|
|
*/
|
|
void UI_but_hint_drawstr_set(uiBut *but, const char *string);
|
|
void UI_but_icon_indicator_number_set(uiBut *but, const int indicator_number);
|
|
void UI_but_icon_indicator_set(uiBut *but, const char *string);
|
|
void UI_but_icon_indicator_color_set(uiBut *but, const uchar color[4]);
|
|
|
|
void UI_but_node_link_set(uiBut *but, bNodeSocket *socket, const float draw_color[4]);
|
|
|
|
void UI_but_number_step_size_set(uiBut *but, float step_size);
|
|
void UI_but_number_precision_set(uiBut *but, float precision);
|
|
|
|
void UI_but_number_slider_step_size_set(uiBut *but, float step_size);
|
|
void UI_but_number_slider_precision_set(uiBut *but, float precision);
|
|
|
|
void UI_but_label_alpha_factor_set(uiBut *but, float alpha_factor);
|
|
|
|
void UI_but_search_preview_grid_size_set(uiBut *but, int rows, int cols);
|
|
|
|
void UI_but_view_item_draw_size_set(uiBut *but,
|
|
const std::optional<int> draw_width = std::nullopt,
|
|
const std::optional<int> draw_height = std::nullopt);
|
|
|
|
void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg);
|
|
void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
|
|
void UI_block_funcN_set(uiBlock *block,
|
|
uiButHandleNFunc funcN,
|
|
void *argN,
|
|
void *arg2,
|
|
uiButArgNFree func_argN_free_fn = MEM_freeN,
|
|
uiButArgNCopy func_argN_copy_fn = MEM_dupallocN);
|
|
|
|
void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1);
|
|
void UI_but_func_rename_full_set(uiBut *but,
|
|
std::function<void(std::string &new_name)> rename_full_func);
|
|
void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
|
|
void UI_but_funcN_set(uiBut *but,
|
|
uiButHandleNFunc funcN,
|
|
void *argN,
|
|
void *arg2,
|
|
uiButArgNFree func_argN_free_fn = MEM_freeN,
|
|
uiButArgNCopy func_argN_copy_fn = MEM_dupallocN);
|
|
|
|
void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg);
|
|
|
|
void UI_but_func_drawextra_set(uiBlock *block,
|
|
std::function<void(const bContext *C, rcti *rect)> func);
|
|
|
|
void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func);
|
|
|
|
/**
|
|
* When a button displays a menu, hovering another button that can display one will switch to that
|
|
* menu instead. In some cases that's unexpected, so the feature can be disabled here (as in, this
|
|
* button will not spawn its menu on hover and the previously spawned menu will remain open).
|
|
*/
|
|
void UI_but_menu_disable_hover_open(uiBut *but);
|
|
|
|
void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *arg, uiFreeArgFunc free_arg);
|
|
/**
|
|
* Enable a tooltip that appears faster than the usual tooltip. If the button has both a quick and
|
|
* a normal tooltip, the quick one is shown first, and expanded to the full one after the usual
|
|
* tooltip delay. Quick tooltips are useful in cases like:
|
|
* - A button doesn't show a label to save space but the label is still relevant. Show the label as
|
|
* quick tooltip in that case (like the name of tools in a compact, icon only tool-shelf).
|
|
* - The only purpose of a button is to display this tooltip (like a warning icon with the warning
|
|
* text in the tooltip).
|
|
*/
|
|
void UI_but_func_quick_tooltip_set(uiBut *but, std::function<std::string(const uiBut *but)> func);
|
|
|
|
enum uiTooltipStyle {
|
|
UI_TIP_STYLE_NORMAL = 0, /* Regular text. */
|
|
UI_TIP_STYLE_HEADER, /* Header text. */
|
|
UI_TIP_STYLE_MONO, /* Mono-spaced text. */
|
|
UI_TIP_STYLE_IMAGE, /* Image field. */
|
|
UI_TIP_STYLE_SPACER, /* Padding to separate sections. */
|
|
};
|
|
|
|
enum uiTooltipColorID {
|
|
UI_TIP_LC_MAIN = 0, /* Color of primary text. */
|
|
UI_TIP_LC_VALUE, /* Color for the value of buttons (also shortcuts). */
|
|
UI_TIP_LC_ACTIVE, /* Color of titles of active enum values. */
|
|
UI_TIP_LC_NORMAL, /* Color of regular text. */
|
|
UI_TIP_LC_PYTHON, /* Color of python snippets. */
|
|
UI_TIP_LC_ALERT, /* Warning text color, eg: why operator can't run. */
|
|
UI_TIP_LC_MAX
|
|
};
|
|
|
|
enum class uiTooltipImageBackground {
|
|
None = 0,
|
|
Checkerboard_Themed,
|
|
Checkerboard_Fixed,
|
|
};
|
|
|
|
struct uiTooltipImage {
|
|
ImBuf *ibuf = nullptr;
|
|
short width = 0;
|
|
short height = 0;
|
|
bool premultiplied = false;
|
|
bool border = false;
|
|
bool text_color = false;
|
|
uiTooltipImageBackground background = uiTooltipImageBackground::None;
|
|
};
|
|
|
|
void UI_but_func_tooltip_custom_set(uiBut *but,
|
|
uiButToolTipCustomFunc func,
|
|
void *arg,
|
|
uiFreeArgFunc free_arg);
|
|
|
|
/**
|
|
* \param text: Allocated text (transfer ownership to `data`) or null.
|
|
* \param suffix: Allocated text (transfer ownership to `data`) or null.
|
|
*/
|
|
void UI_tooltip_text_field_add(uiTooltipData &data,
|
|
std::string text,
|
|
std::string suffix,
|
|
const uiTooltipStyle style,
|
|
const uiTooltipColorID color_id,
|
|
const bool is_pad = false);
|
|
|
|
/**
|
|
* \param image: Image buffer (duplicated, ownership is *not* transferred to `data`).
|
|
* \param image_size: Display size for the image (pixels without UI scale applied).
|
|
*/
|
|
void UI_tooltip_image_field_add(uiTooltipData &data, const uiTooltipImage &image_data);
|
|
|
|
void UI_tooltip_color_field_add(uiTooltipData &data,
|
|
const blender::float4 &color,
|
|
bool has_alpha,
|
|
bool is_gamma,
|
|
const ColorManagedDisplay *display,
|
|
uiTooltipColorID color_id);
|
|
|
|
/**
|
|
* Add Python-related information to the tooltip. The caller is responsible for checking
|
|
* #USER_TOOLTIPS_PYTHON.
|
|
*/
|
|
void UI_tooltip_uibut_python_add(uiTooltipData &data,
|
|
bContext &C,
|
|
uiBut &but,
|
|
uiButExtraOpIcon *extra_icon);
|
|
|
|
/**
|
|
* Recreate tool-tip (use to update dynamic tips)
|
|
*/
|
|
void UI_but_tooltip_refresh(bContext *C, uiBut *but);
|
|
/**
|
|
* Removes tool-tip timer from active but
|
|
* (meaning tool-tip is disabled until it's re-enabled again).
|
|
*/
|
|
void UI_but_tooltip_timer_remove(bContext *C, uiBut *but);
|
|
|
|
bool UI_textbutton_activate_rna(const bContext *C,
|
|
ARegion *region,
|
|
const void *rna_poin_data,
|
|
const char *rna_prop_id);
|
|
bool UI_textbutton_activate_but(const bContext *C, uiBut *actbut);
|
|
|
|
/**
|
|
* push a new event onto event queue to activate the given button
|
|
* (usually a text-field) upon entering a popup
|
|
*/
|
|
void UI_but_focus_on_enter_event(wmWindow *win, uiBut *but);
|
|
|
|
void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN);
|
|
|
|
PointerRNA *UI_but_extra_operator_icon_add(uiBut *but,
|
|
blender::StringRefNull opname,
|
|
blender::wm::OpCallContext opcontext,
|
|
int icon);
|
|
wmOperatorType *UI_but_extra_operator_icon_optype_get(const uiButExtraOpIcon *extra_icon);
|
|
PointerRNA *UI_but_extra_operator_icon_opptr_get(const uiButExtraOpIcon *extra_icon);
|
|
|
|
/**
|
|
* Get the scaled size for a preview button (typically #UI_BTyPE_PREVIEW_TILE) based on \a
|
|
* size_px plus padding.
|
|
*/
|
|
int UI_preview_tile_size_x(const int size_px = 96);
|
|
int UI_preview_tile_size_y(const int size_px = 96);
|
|
int UI_preview_tile_size_y_no_label(const int size_px = 96);
|
|
|
|
/* Autocomplete
|
|
*
|
|
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
|
|
* Call begin once, then multiple times do_name with all possibilities,
|
|
* and finally end to finish and get the completed name. */
|
|
|
|
struct AutoComplete;
|
|
|
|
#define AUTOCOMPLETE_NO_MATCH 0
|
|
#define AUTOCOMPLETE_FULL_MATCH 1
|
|
#define AUTOCOMPLETE_PARTIAL_MATCH 2
|
|
|
|
AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxncpy);
|
|
void UI_autocomplete_update_name(AutoComplete *autocpl, blender::StringRef name);
|
|
int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
|
|
|
|
/* Button drag-data (interface_drag.cc).
|
|
*
|
|
* Functions to set drag data for buttons. This enables dragging support, whereby the drag data is
|
|
* "dragged", not the button itself. */
|
|
|
|
void UI_but_drag_set_id(uiBut *but, ID *id);
|
|
/**
|
|
* Set an image to display while dragging. This works for any drag type (`WM_DRAG_XXX`).
|
|
* Not to be confused with #UI_but_drag_set_image(), which sets up dragging of an image.
|
|
*
|
|
* Sets #UI_BUT_DRAG_FULL_BUT so the full button can be dragged.
|
|
*/
|
|
void UI_but_drag_attach_image(uiBut *but, const ImBuf *imb, float scale);
|
|
|
|
/**
|
|
* Sets #UI_BUT_DRAG_FULL_BUT so the full button can be dragged.
|
|
* \param asset: May be passed from a temporary variable, drag data only stores a copy of this.
|
|
* \param icon: Small icon that will be drawn while dragging.
|
|
* \param preview_icon: Bigger preview size icon that will be drawn while dragging instead of \a
|
|
* icon.
|
|
*/
|
|
void UI_but_drag_set_asset(uiBut *but,
|
|
const blender::asset_system::AssetRepresentation *asset,
|
|
const AssetImportSettings &import_settings,
|
|
int icon,
|
|
int preview_icon);
|
|
|
|
void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr);
|
|
/**
|
|
* Enable dragging a path from this button.
|
|
* \param path: The path to drag. The passed string may be destructed, button keeps a copy.
|
|
*/
|
|
void UI_but_drag_set_path(uiBut *but, const char *path);
|
|
void UI_but_drag_set_name(uiBut *but, const char *name);
|
|
|
|
/**
|
|
* Sets #UI_BUT_DRAG_FULL_BUT so the full button can be dragged.
|
|
* \param path: The path to drag. The passed string may be destructed, button keeps a copy.
|
|
*/
|
|
void UI_but_drag_set_image(uiBut *but, const char *path, int icon, const ImBuf *imb, float scale);
|
|
|
|
/* Panels
|
|
*
|
|
* Functions for creating, freeing and drawing panels. The API here
|
|
* could use a good cleanup, though how they will function in 2.5 is
|
|
* not clear yet so we postpone that. */
|
|
|
|
void UI_panels_begin(const bContext *C, ARegion *region);
|
|
void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y);
|
|
/**
|
|
* Draw panels, selected (panels currently being dragged) on top.
|
|
*/
|
|
void UI_panels_draw(const bContext *C, ARegion *region);
|
|
|
|
Panel *UI_panel_find_by_type(ListBase *lb, const PanelType *pt);
|
|
/**
|
|
* \note \a panel should be return value from #UI_panel_find_by_type and can be NULL.
|
|
*/
|
|
Panel *UI_panel_begin(
|
|
ARegion *region, ListBase *lb, uiBlock *block, PanelType *pt, Panel *panel, bool *r_open);
|
|
/**
|
|
* Create the panel header button group, used to mark which buttons are part of
|
|
* panel headers for the panel search process that happens later. This Should be
|
|
* called before adding buttons for the panel's header layout.
|
|
*/
|
|
void UI_panel_header_buttons_begin(Panel *panel);
|
|
/**
|
|
* Finish the button group for the panel header to avoid putting panel body buttons in it.
|
|
*/
|
|
void UI_panel_header_buttons_end(Panel *panel);
|
|
void UI_panel_end(Panel *panel, int width, int height);
|
|
|
|
/** Set the name that should be drawn in the UI. Should be a translated string. */
|
|
void UI_panel_drawname_set(Panel *panel, blender::StringRef name);
|
|
|
|
/**
|
|
* Set a context for this entire panel and its current layout. This should be used whenever panel
|
|
* callbacks that are called outside of regular drawing might require context. Currently it affects
|
|
* the #PanelType.reorder callback only.
|
|
*/
|
|
void UI_panel_context_pointer_set(Panel *panel, const char *name, PointerRNA *ptr);
|
|
|
|
/**
|
|
* Get the panel's expansion state, taking into account
|
|
* expansion set from property search if it applies.
|
|
*/
|
|
bool UI_panel_is_closed(const Panel *panel);
|
|
bool UI_panel_is_active(const Panel *panel);
|
|
/**
|
|
* For button layout next to label.
|
|
*/
|
|
void UI_panel_label_offset(const uiBlock *block, int *r_x, int *r_y);
|
|
bool UI_panel_should_show_background(const ARegion *region, const PanelType *panel_type);
|
|
int UI_panel_size_y(const Panel *panel);
|
|
bool UI_panel_is_dragging(const Panel *panel);
|
|
/**
|
|
* Find whether a panel or any of its sub-panels contain a property that matches the search filter,
|
|
* depending on the search process running in #UI_block_apply_search_filter earlier.
|
|
*/
|
|
bool UI_panel_matches_search_filter(const Panel *panel);
|
|
bool UI_panel_can_be_pinned(const Panel *panel);
|
|
|
|
bool UI_panel_category_is_visible(const ARegion *region);
|
|
void UI_panel_category_add(ARegion *region, const char *name);
|
|
PanelCategoryDyn *UI_panel_category_find(const ARegion *region, const char *idname);
|
|
int UI_panel_category_index_find(ARegion *region, const char *idname);
|
|
PanelCategoryStack *UI_panel_category_active_find(ARegion *region, const char *idname);
|
|
const char *UI_panel_category_active_get(ARegion *region, bool set_fallback);
|
|
void UI_panel_category_active_set(ARegion *region, const char *idname);
|
|
/** \param index: index of item _in #ARegion.panels_category list_. */
|
|
void UI_panel_category_index_active_set(ARegion *region, const int index);
|
|
void UI_panel_category_active_set_default(ARegion *region, const char *idname);
|
|
void UI_panel_category_clear_all(ARegion *region);
|
|
/**
|
|
* Draw vertical tabs on the left side of the region, one tab per category.
|
|
*/
|
|
void UI_panel_category_draw_all(ARegion *region, const char *category_id_active);
|
|
|
|
void UI_panel_stop_animation(const bContext *C, Panel *panel);
|
|
|
|
/* Panel custom data. */
|
|
PointerRNA *UI_panel_custom_data_get(const Panel *panel);
|
|
PointerRNA *UI_region_panel_custom_data_under_cursor(const bContext *C, const wmEvent *event);
|
|
void UI_panel_custom_data_set(Panel *panel, PointerRNA *custom_data);
|
|
|
|
/* Poly-instantiated panels for representing a list of data. */
|
|
/**
|
|
* Called in situations where panels need to be added dynamically rather than
|
|
* having only one panel corresponding to each #PanelType.
|
|
*/
|
|
Panel *UI_panel_add_instanced(const bContext *C,
|
|
ARegion *region,
|
|
ListBase *panels,
|
|
const char *panel_idname,
|
|
PointerRNA *custom_data);
|
|
/**
|
|
* Remove instanced panels from the region's panel list.
|
|
*
|
|
* \note Can be called with NULL \a C, but it should be avoided because
|
|
* handlers might not be removed.
|
|
*/
|
|
void UI_panels_free_instanced(const bContext *C, ARegion *region);
|
|
|
|
#define INSTANCED_PANEL_UNIQUE_STR_SIZE 16
|
|
/**
|
|
* Find a unique key to append to the #PanelType.idname for the lookup to the panel's #uiBlock.
|
|
* Needed for instanced panels, where there can be multiple with the same type and identifier.
|
|
*/
|
|
void UI_list_panel_unique_str(Panel *panel, char *r_name);
|
|
|
|
using uiListPanelIDFromDataFunc = void (*)(void *data_link, char *r_idname);
|
|
/**
|
|
* Check if the instanced panels in the region's panels correspond to the list of data the panels
|
|
* represent. Returns false if the panels have been reordered or if the types from the list data
|
|
* don't match in any way.
|
|
*
|
|
* \param data: The list of data to check against the instanced panels.
|
|
* \param panel_idname_func: Function to find the #PanelType.idname for each item in the data list.
|
|
* For a readability and generality, this lookup happens separately for each type of panel list.
|
|
*/
|
|
bool UI_panel_list_matches_data(ARegion *region,
|
|
ListBase *data,
|
|
uiListPanelIDFromDataFunc panel_idname_func);
|
|
|
|
/* Handlers
|
|
*
|
|
* Handlers that can be registered in regions, areas and windows for
|
|
* handling WM events. Mostly this is done automatic by modules such
|
|
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
|
|
|
|
void UI_region_handlers_add(ListBase *handlers);
|
|
void UI_popup_handlers_add(bContext *C, ListBase *handlers, uiPopupBlockHandle *popup, char flag);
|
|
void UI_popup_handlers_remove(ListBase *handlers, uiPopupBlockHandle *popup);
|
|
void UI_popup_handlers_remove_all(bContext *C, ListBase *handlers);
|
|
|
|
/* Module
|
|
*
|
|
* init and exit should be called before using this module. init_userdef must
|
|
* be used to reinitialize some internal state if user preferences change. */
|
|
|
|
void UI_init();
|
|
/* after reading userdef file */
|
|
void UI_init_userdef();
|
|
void UI_reinit_font();
|
|
void UI_exit();
|
|
|
|
/* When changing UI font, update text style weights with default font weight
|
|
* if non-variable. Therefore fixed weight bold font will look bold. */
|
|
void UI_update_text_styles();
|
|
|
|
#define UI_UNIT_X ((void)0, U.widget_unit)
|
|
#define UI_UNIT_Y ((void)0, U.widget_unit)
|
|
|
|
#define UI_HEADER_OFFSET ((void)0, 0.4f * UI_UNIT_X)
|
|
|
|
#define UI_AZONESPOTW UI_HEADER_OFFSET /* Width of corner action zone #AZone. */
|
|
#define UI_AZONESPOTH (0.6f * U.widget_unit) /* Height of corner action zone #AZone. */
|
|
|
|
/* uiLayoutOperatorButs flags */
|
|
enum {
|
|
UI_TEMPLATE_OP_PROPS_SHOW_TITLE = 1 << 0,
|
|
UI_TEMPLATE_OP_PROPS_SHOW_EMPTY = 1 << 1,
|
|
UI_TEMPLATE_OP_PROPS_COMPACT = 1 << 2,
|
|
UI_TEMPLATE_OP_PROPS_HIDE_ADVANCED = 1 << 3,
|
|
/* Disable property split for the default layout (custom ui callbacks still have full control
|
|
* over the layout and can enable it). */
|
|
UI_TEMPLATE_OP_PROPS_NO_SPLIT_LAYOUT = 1 << 4,
|
|
UI_TEMPLATE_OP_PROPS_HIDE_PRESETS = 1 << 5,
|
|
/**
|
|
* Allow the buttons placed by the template to send an undo push. Usually this isn't wanted,
|
|
* except for rare cases where operators draw their properties into a regular UI for later
|
|
* execution (e.g. collection exporter panels in Properties).
|
|
*
|
|
* This should never be enabled for UIs that trigger redo, like "Adjust Last Operation" panels.
|
|
*/
|
|
UI_TEMPLATE_OP_PROPS_ALLOW_UNDO_PUSH = 1 << 6,
|
|
};
|
|
|
|
/* Used for transparent checkers shown under color buttons that have an alpha component. */
|
|
#define UI_ALPHA_CHECKER_DARK 100
|
|
#define UI_ALPHA_CHECKER_LIGHT 160
|
|
|
|
/* flags to set which corners will become rounded:
|
|
*
|
|
* 1------2
|
|
* | |
|
|
* 8------4 */
|
|
|
|
enum {
|
|
UI_CNR_TOP_LEFT = 1 << 0,
|
|
UI_CNR_TOP_RIGHT = 1 << 1,
|
|
UI_CNR_BOTTOM_RIGHT = 1 << 2,
|
|
UI_CNR_BOTTOM_LEFT = 1 << 3,
|
|
/* just for convenience */
|
|
UI_CNR_NONE = 0,
|
|
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT),
|
|
};
|
|
|
|
void UI_region_message_subscribe(ARegion *region, wmMsgBus *mbus);
|
|
|
|
/**
|
|
* This is a bit of a hack but best keep it in one place at least.
|
|
*/
|
|
wmOperatorType *UI_but_operatortype_get_from_enum_menu(uiBut *but, PropertyRNA **r_prop);
|
|
/**
|
|
* This is a bit of a hack but best keep it in one place at least.
|
|
*/
|
|
MenuType *UI_but_menutype_get(const uiBut *but);
|
|
/**
|
|
* This is a bit of a hack but best keep it in one place at least.
|
|
*/
|
|
PanelType *UI_but_paneltype_get(const uiBut *but);
|
|
/**
|
|
* This is a bit of a hack but best keep it in one place at least.
|
|
*/
|
|
std::optional<blender::StringRefNull> UI_but_asset_shelf_type_idname_get(const uiBut *but);
|
|
|
|
/* templates */
|
|
void uiTemplateHeader(uiLayout *layout, bContext *C);
|
|
void uiTemplateID(uiLayout *layout,
|
|
const bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
const char *newop,
|
|
const char *openop,
|
|
const char *unlinkop,
|
|
int filter = UI_TEMPLATE_ID_FILTER_ALL,
|
|
bool live_icon = false,
|
|
std::optional<blender::StringRef> text = std::nullopt);
|
|
void uiTemplateIDBrowse(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
const char *newop,
|
|
const char *openop,
|
|
const char *unlinkop,
|
|
int filter = UI_TEMPLATE_ID_FILTER_ALL,
|
|
const char *text = nullptr);
|
|
void uiTemplateIDPreview(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
const char *newop,
|
|
const char *openop,
|
|
const char *unlinkop,
|
|
int rows,
|
|
int cols,
|
|
int filter = UI_TEMPLATE_ID_FILTER_ALL,
|
|
bool hide_buttons = false);
|
|
/**
|
|
* Version of #uiTemplateID using tabs.
|
|
*/
|
|
void uiTemplateIDTabs(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
const char *newop,
|
|
const char *menu,
|
|
int filter = UI_TEMPLATE_ID_FILTER_ALL);
|
|
/**
|
|
* This is for selecting the type of ID-block to use,
|
|
* and then from the relevant type choosing the block to use.
|
|
*
|
|
* \param propname: property identifier for property that ID-pointer gets stored to.
|
|
* \param proptypename: property identifier for property
|
|
* used to determine the type of ID-pointer that can be used.
|
|
*/
|
|
void uiTemplateAnyID(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
blender::StringRefNull proptypename,
|
|
std::optional<blender::StringRef> text);
|
|
|
|
/**
|
|
* Action selector.
|
|
*
|
|
* This is a specialization of #uiTemplateID, hard-coded to assign Actions to the given ID.
|
|
* Such a specialization is necessary, as the RNA property (`id.animation_data.action`) does not
|
|
* exist when the ID's `adt` pointer is `nullptr`. In that case uiTemplateID will not be able
|
|
* to find the RNA type of that property, which in turn it needs to determine the type of IDs to
|
|
* show.
|
|
*/
|
|
void uiTemplateAction(uiLayout *layout,
|
|
const bContext *C,
|
|
ID *id,
|
|
const char *newop,
|
|
const char *unlinkop,
|
|
std::optional<blender::StringRef> text);
|
|
|
|
/**
|
|
* Search menu to pick an item from a collection.
|
|
* A version of uiTemplateID that works for non-ID types.
|
|
*/
|
|
void uiTemplateSearch(uiLayout *layout,
|
|
const bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *searchptr,
|
|
const char *searchpropname,
|
|
const char *newop,
|
|
const char *unlinkop,
|
|
std::optional<blender::StringRef> text = std::nullopt);
|
|
void uiTemplateSearchPreview(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *searchptr,
|
|
const char *searchpropname,
|
|
const char *newop,
|
|
const char *unlinkop,
|
|
int rows,
|
|
int cols,
|
|
std::optional<blender::StringRef> text = std::nullopt);
|
|
/**
|
|
* This is creating/editing RNA-Paths
|
|
*
|
|
* - ptr: struct which holds the path property
|
|
* - propname: property identifier for property that path gets stored to
|
|
* - root_ptr: struct that path gets built from
|
|
*/
|
|
void uiTemplatePathBuilder(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *root_ptr,
|
|
std::optional<blender::StringRefNull> text);
|
|
void uiTemplateModifiers(uiLayout *layout, bContext *C);
|
|
/**
|
|
* Check if the shader effect panels don't match the data and rebuild the panels if so.
|
|
*/
|
|
void uiTemplateShaderFx(uiLayout *layout, bContext *C);
|
|
/**
|
|
* Check if the constraint panels don't match the data and rebuild the panels if so.
|
|
*/
|
|
void uiTemplateConstraints(uiLayout *layout, bContext *C, bool use_bone_constraints);
|
|
|
|
uiLayout *uiTemplateGpencilModifier(uiLayout *layout, bContext *C, PointerRNA *ptr);
|
|
void uiTemplateGpencilColorPreview(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
int rows,
|
|
int cols,
|
|
float scale,
|
|
int filter);
|
|
|
|
void uiTemplateOperatorRedoProperties(uiLayout *layout, const bContext *C);
|
|
|
|
void uiTemplateConstraintHeader(uiLayout *layout, PointerRNA *ptr);
|
|
void uiTemplatePreview(uiLayout *layout,
|
|
bContext *C,
|
|
ID *id,
|
|
bool show_buttons,
|
|
ID *parent,
|
|
MTex *slot,
|
|
const char *preview_id);
|
|
void uiTemplateColorRamp(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
bool expand);
|
|
/**
|
|
* \param icon_scale: Scale of the icon, 1x == button height.
|
|
*/
|
|
void uiTemplateIcon(uiLayout *layout, int icon_value, float icon_scale);
|
|
/**
|
|
* \param icon_scale: Scale of the icon, 1x == button height.
|
|
*/
|
|
void uiTemplateIconView(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
bool show_labels,
|
|
float icon_scale,
|
|
float icon_scale_popup);
|
|
void uiTemplateHistogram(uiLayout *layout, PointerRNA *ptr, blender::StringRefNull propname);
|
|
void uiTemplateWaveform(uiLayout *layout, PointerRNA *ptr, blender::StringRefNull propname);
|
|
void uiTemplateVectorscope(uiLayout *layout, PointerRNA *ptr, blender::StringRefNull propname);
|
|
void uiTemplateCurveMapping(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
int type,
|
|
bool levels,
|
|
bool brush,
|
|
bool neg_slope,
|
|
bool tone);
|
|
/**
|
|
* Template for a path creation widget intended for custom bevel profiles.
|
|
* This section is quite similar to #uiTemplateCurveMapping, but with reduced complexity.
|
|
*/
|
|
void uiTemplateCurveProfile(uiLayout *layout, PointerRNA *ptr, blender::StringRefNull propname);
|
|
/**
|
|
* This template now follows User Preference for type - name is not correct anymore.
|
|
*/
|
|
void uiTemplateColorPicker(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
bool value_slider,
|
|
bool lock,
|
|
bool lock_luminosity,
|
|
bool cubic);
|
|
void uiTemplatePalette(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
bool colors);
|
|
void uiTemplateCryptoPicker(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
int icon);
|
|
/**
|
|
* TODO: for now, grouping of layers is determined by dividing up the length of
|
|
* the array of layer bit-flags.
|
|
*/
|
|
void uiTemplateLayers(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *used_ptr,
|
|
const char *used_propname,
|
|
int active_layer);
|
|
void uiTemplateImage(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *userptr,
|
|
bool compact,
|
|
bool multiview);
|
|
void uiTemplateImageSettings(uiLayout *layout, PointerRNA *imfptr, bool color_management);
|
|
void uiTemplateImageStereo3d(uiLayout *layout, PointerRNA *stereo3d_format_ptr);
|
|
void uiTemplateImageViews(uiLayout *layout, PointerRNA *imaptr);
|
|
void uiTemplateImageFormatViews(uiLayout *layout, PointerRNA *imfptr, PointerRNA *ptr);
|
|
void uiTemplateImageLayers(uiLayout *layout, bContext *C, Image *ima, ImageUser *iuser);
|
|
void uiTemplateImageInfo(uiLayout *layout, bContext *C, Image *ima, ImageUser *iuser);
|
|
void uiTemplateRunningJobs(uiLayout *layout, bContext *C);
|
|
void UI_but_func_operator_search(uiBut *but);
|
|
void uiTemplateOperatorSearch(uiLayout *layout);
|
|
|
|
void UI_but_func_menu_search(uiBut *but, const char *single_menu_idname = nullptr);
|
|
void uiTemplateMenuSearch(uiLayout *layout);
|
|
|
|
/**
|
|
* Draw Operator property buttons for redoing execution with different settings.
|
|
* This function does not initialize the layout,
|
|
* functions can be called on the layout before and after.
|
|
*/
|
|
void uiTemplateOperatorPropertyButs(
|
|
const bContext *C, uiLayout *layout, wmOperator *op, eButLabelAlign label_align, short flag);
|
|
void uiTemplateHeader3D_mode(uiLayout *layout, bContext *C);
|
|
void uiTemplateEditModeSelection(uiLayout *layout, bContext *C);
|
|
void uiTemplateReportsBanner(uiLayout *layout, bContext *C);
|
|
void uiTemplateInputStatus(uiLayout *layout, bContext *C);
|
|
void uiTemplateStatusInfo(uiLayout *layout, bContext *C);
|
|
void uiTemplateKeymapItemProperties(uiLayout *layout, PointerRNA *ptr);
|
|
|
|
bool uiTemplateEventFromKeymapItem(uiLayout *layout,
|
|
blender::StringRefNull text,
|
|
const wmKeyMapItem *kmi,
|
|
bool text_fallback);
|
|
|
|
/* Draw keymap item for status bar. Returns number of items consumed,
|
|
* as X/Y/Z items may get merged to use less space. */
|
|
int uiTemplateStatusBarModalItem(uiLayout *layout,
|
|
const wmKeyMap *keymap,
|
|
const EnumPropertyItem *item);
|
|
|
|
void uiTemplateComponentMenu(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
blender::StringRef name);
|
|
void uiTemplateNodeSocket(uiLayout *layout, bContext *C, const float color[4]);
|
|
|
|
/**
|
|
* Draw the main CacheFile properties and operators (file path, scale, etc.), that is those which
|
|
* do not have their own dedicated template functions.
|
|
*/
|
|
void uiTemplateCacheFile(uiLayout *layout,
|
|
const bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname);
|
|
|
|
/**
|
|
* Lookup the CacheFile PointerRNA of the given pointer and return it in the output parameter.
|
|
* Returns true if `ptr` has a RNACacheFile, false otherwise. If false, the output parameter is not
|
|
* initialized.
|
|
*/
|
|
bool uiTemplateCacheFilePointer(PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *r_file_ptr);
|
|
|
|
/**
|
|
* Draw the velocity related properties of the CacheFile.
|
|
*/
|
|
void uiTemplateCacheFileVelocity(uiLayout *layout, PointerRNA *fileptr);
|
|
|
|
/**
|
|
* Draw the render procedural related properties of the CacheFile.
|
|
*/
|
|
void uiTemplateCacheFileProcedural(uiLayout *layout, const bContext *C, PointerRNA *fileptr);
|
|
|
|
/**
|
|
* Draw the time related properties of the CacheFile.
|
|
*/
|
|
void uiTemplateCacheFileTimeSettings(uiLayout *layout, PointerRNA *fileptr);
|
|
|
|
/**
|
|
* Draw the override layers related properties of the CacheFile.
|
|
*/
|
|
void uiTemplateCacheFileLayers(uiLayout *layout, const bContext *C, PointerRNA *fileptr);
|
|
|
|
/** Default UIList class name, keep in sync with its declaration in `bl_ui/__init__.py`. */
|
|
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
|
|
enum uiTemplateListFlags {
|
|
UI_TEMPLATE_LIST_FLAG_NONE = 0,
|
|
UI_TEMPLATE_LIST_SORT_REVERSE = (1 << 0),
|
|
UI_TEMPLATE_LIST_SORT_LOCK = (1 << 1),
|
|
/** Don't allow resizing the list, i.e. don't add the grip button. */
|
|
UI_TEMPLATE_LIST_NO_GRIP = (1 << 2),
|
|
/** Do not show filtering options, not even the button to expand/collapse them. Also hides the
|
|
* grip button. */
|
|
UI_TEMPLATE_LIST_NO_FILTER_OPTIONS = (1 << 3),
|
|
/** For #UILST_LAYOUT_BIG_PREVIEW_GRID, don't reserve space for the name label. */
|
|
UI_TEMPLATE_LIST_NO_NAMES = (1 << 4),
|
|
|
|
UI_TEMPLATE_LIST_FLAGS_LAST
|
|
};
|
|
ENUM_OPERATORS(uiTemplateListFlags, UI_TEMPLATE_LIST_FLAGS_LAST);
|
|
|
|
void uiTemplateList(uiLayout *layout,
|
|
const bContext *C,
|
|
const char *listtype_name,
|
|
const char *list_id,
|
|
PointerRNA *dataptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *active_dataptr,
|
|
const char *active_propname,
|
|
const char *item_dyntip_propname,
|
|
int rows,
|
|
int maxrows,
|
|
int layout_type,
|
|
int columns,
|
|
enum uiTemplateListFlags flags);
|
|
uiList *uiTemplateList_ex(uiLayout *layout,
|
|
const bContext *C,
|
|
const char *listtype_name,
|
|
const char *list_id,
|
|
PointerRNA *dataptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *active_dataptr,
|
|
blender::StringRefNull active_propname,
|
|
const char *item_dyntip_propname,
|
|
int rows,
|
|
int maxrows,
|
|
int layout_type,
|
|
int columns,
|
|
enum uiTemplateListFlags flags,
|
|
void *customdata);
|
|
|
|
void uiTemplateNodeLink(
|
|
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input);
|
|
void uiTemplateNodeView(
|
|
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input);
|
|
void uiTemplateTextureUser(uiLayout *layout, bContext *C);
|
|
/**
|
|
* Button to quickly show texture in Properties Editor texture tab.
|
|
*/
|
|
void uiTemplateTextureShow(uiLayout *layout,
|
|
const bContext *C,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop);
|
|
|
|
void uiTemplateMovieClip(
|
|
uiLayout *layout, bContext *C, PointerRNA *ptr, blender::StringRefNull propname, bool compact);
|
|
void uiTemplateTrack(uiLayout *layout, PointerRNA *ptr, blender::StringRefNull propname);
|
|
void uiTemplateMarker(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *userptr,
|
|
PointerRNA *trackptr,
|
|
bool compact);
|
|
void uiTemplateMovieclipInformation(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname,
|
|
PointerRNA *userptr);
|
|
|
|
void uiTemplateColorspaceSettings(uiLayout *layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname);
|
|
void uiTemplateColormanagedViewSettings(uiLayout *layout,
|
|
bContext *C,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname);
|
|
|
|
int uiTemplateRecentFiles(uiLayout *layout, int rows);
|
|
void uiTemplateFileSelectPath(uiLayout *layout, bContext *C, FileSelectParams *params);
|
|
|
|
namespace blender::ui {
|
|
|
|
void template_asset_shelf_popover(
|
|
uiLayout &layout, const bContext &C, StringRefNull asset_shelf_id, StringRef name, int icon);
|
|
|
|
}
|
|
|
|
void uiTemplateLightLinkingCollection(uiLayout *layout,
|
|
bContext *C,
|
|
uiLayout *context_layout,
|
|
PointerRNA *ptr,
|
|
blender::StringRefNull propname);
|
|
|
|
void uiTemplateBoneCollectionTree(uiLayout *layout, bContext *C);
|
|
void uiTemplateGreasePencilLayerTree(uiLayout *layout, bContext *C);
|
|
|
|
void uiTemplateNodeTreeInterface(uiLayout *layout, bContext *C, PointerRNA *ptr);
|
|
/**
|
|
* Draw all node buttons and socket default values with the same panel structure used by the node.
|
|
*/
|
|
void uiTemplateNodeInputs(uiLayout *layout, bContext *C, PointerRNA *ptr);
|
|
|
|
void uiTemplateCollectionExporters(uiLayout *layout, bContext *C);
|
|
|
|
namespace blender::ed::object::shapekey {
|
|
void template_tree(uiLayout *layout, bContext *C);
|
|
}
|
|
/**
|
|
* \return: True if the list item with unfiltered, unordered index \a item_idx is visible given the
|
|
* current filter settings.
|
|
*/
|
|
bool UI_list_item_index_is_filtered_visible(const struct uiList *ui_list, int item_idx);
|
|
|
|
/* UI Operators */
|
|
struct uiDragColorHandle {
|
|
float color[4];
|
|
bool gamma_corrected;
|
|
bool has_alpha;
|
|
};
|
|
|
|
void ED_operatortypes_ui();
|
|
/**
|
|
* \brief User Interface Keymap
|
|
*/
|
|
void ED_keymap_ui(wmKeyConfig *keyconf);
|
|
void ED_dropboxes_ui();
|
|
void ED_uilisttypes_ui();
|
|
|
|
void UI_drop_color_copy(bContext *C, wmDrag *drag, wmDropBox *drop);
|
|
bool UI_drop_color_poll(bContext *C, wmDrag *drag, const wmEvent *event);
|
|
|
|
bool UI_context_copy_to_selected_list(bContext *C,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
blender::Vector<PointerRNA> *r_lb,
|
|
bool *r_use_path_from_id,
|
|
std::optional<std::string> *r_path);
|
|
bool UI_context_copy_to_selected_check(PointerRNA *ptr,
|
|
PointerRNA *ptr_link,
|
|
PropertyRNA *prop,
|
|
const char *path,
|
|
bool use_path_from_id,
|
|
PointerRNA *r_ptr,
|
|
PropertyRNA **r_prop);
|
|
|
|
/* Helpers for Operators */
|
|
uiBut *UI_context_active_but_get(const bContext *C);
|
|
/**
|
|
* Version of #UI_context_active_get() that uses the result of #CTX_wm_region_popup() if set.
|
|
* Does not traverse into parent menus, which may be wanted in some cases.
|
|
*/
|
|
uiBut *UI_context_active_but_get_respect_popup(const bContext *C);
|
|
/**
|
|
* Version of #UI_context_active_but_get that also returns RNA property info.
|
|
* Helper function for insert keyframe, reset to default, etc operators.
|
|
*
|
|
* \return active button, NULL if none found or if it doesn't contain valid RNA data.
|
|
*/
|
|
uiBut *UI_context_active_but_prop_get(const bContext *C,
|
|
PointerRNA *r_ptr,
|
|
PropertyRNA **r_prop,
|
|
int *r_index);
|
|
|
|
/**
|
|
* As above, but for a specified region.
|
|
*
|
|
* \return active button, NULL if none found or if it doesn't contain valid RNA data.
|
|
*/
|
|
uiBut *UI_region_active_but_prop_get(const ARegion *region,
|
|
PointerRNA *r_ptr,
|
|
PropertyRNA **r_prop,
|
|
int *r_index);
|
|
|
|
void UI_context_active_but_prop_handle(bContext *C, bool handle_undo);
|
|
void UI_context_active_but_clear(bContext *C, wmWindow *win, ARegion *region);
|
|
|
|
wmOperator *UI_context_active_operator_get(const bContext *C);
|
|
/**
|
|
* Helper function for insert keyframe, reset to default, etc operators.
|
|
*/
|
|
void UI_context_update_anim_flag(const bContext *C);
|
|
void UI_context_active_but_prop_get_filebrowser(const bContext *C,
|
|
PointerRNA *r_ptr,
|
|
PropertyRNA **r_prop,
|
|
bool *r_is_undo,
|
|
bool *r_is_userdef);
|
|
/**
|
|
* For new/open operators.
|
|
*
|
|
* This is for browsing and editing the ID-blocks used.
|
|
*/
|
|
void UI_context_active_but_prop_get_templateID(const bContext *C,
|
|
PointerRNA *r_ptr,
|
|
PropertyRNA **r_prop);
|
|
ID *UI_context_active_but_get_tab_ID(bContext *C);
|
|
|
|
uiBut *UI_region_active_but_get(const ARegion *region);
|
|
uiBut *UI_region_but_find_rect_over(const ARegion *region, const rcti *rect_px);
|
|
uiBlock *UI_region_block_find_mouse_over(const ARegion *region, const int xy[2], bool only_clip);
|
|
/**
|
|
* Try to find a search-box region opened from a button in \a button_region.
|
|
*/
|
|
ARegion *UI_region_searchbox_region_get(const ARegion *button_region);
|
|
|
|
/** #uiFontStyle.align */
|
|
enum eFontStyle_Align {
|
|
UI_STYLE_TEXT_LEFT = 0,
|
|
UI_STYLE_TEXT_CENTER = 1,
|
|
UI_STYLE_TEXT_RIGHT = 2,
|
|
};
|
|
|
|
struct uiFontStyleDraw_Params {
|
|
eFontStyle_Align align;
|
|
uint word_wrap : 1;
|
|
};
|
|
|
|
/* Styled text draw */
|
|
void UI_fontstyle_set(const uiFontStyle *fs);
|
|
void UI_fontstyle_draw_ex(const uiFontStyle *fs,
|
|
const rcti *rect,
|
|
const char *str,
|
|
size_t str_len,
|
|
const uchar col[4],
|
|
const uiFontStyleDraw_Params *fs_params,
|
|
int *r_xofs,
|
|
int *r_yofs,
|
|
ResultBLF *r_info);
|
|
|
|
void UI_fontstyle_draw(const uiFontStyle *fs,
|
|
const rcti *rect,
|
|
const char *str,
|
|
size_t str_len,
|
|
const uchar col[4],
|
|
const uiFontStyleDraw_Params *fs_params);
|
|
|
|
void UI_fontstyle_draw_multiline_clipped_ex(const uiFontStyle *fs,
|
|
const rcti *rect,
|
|
const char *str,
|
|
const uchar col[4],
|
|
eFontStyle_Align align,
|
|
int *r_xofs,
|
|
int *r_yofs,
|
|
ResultBLF *r_info);
|
|
/**
|
|
* Draws text with wrapping and shortening using "..." so that it fits into the given rectangle.
|
|
*/
|
|
void UI_fontstyle_draw_multiline_clipped(const uiFontStyle *fs,
|
|
const rcti *rect,
|
|
const char *str,
|
|
const uchar col[4],
|
|
eFontStyle_Align align);
|
|
|
|
/**
|
|
* Drawn same as #UI_fontstyle_draw, but at 90 degree angle.
|
|
*/
|
|
void UI_fontstyle_draw_rotated(const uiFontStyle *fs,
|
|
const rcti *rect,
|
|
const char *str,
|
|
const uchar col[4]);
|
|
/**
|
|
* Similar to #UI_fontstyle_draw
|
|
* but ignore alignment, shadow & no clipping rect.
|
|
*
|
|
* For drawing on-screen labels.
|
|
*/
|
|
void UI_fontstyle_draw_simple(
|
|
const uiFontStyle *fs, float x, float y, const char *str, const uchar col[4]);
|
|
/**
|
|
* Same as #UI_fontstyle_draw but draw a colored backdrop.
|
|
*/
|
|
void UI_fontstyle_draw_simple_backdrop(const uiFontStyle *fs,
|
|
float x,
|
|
float y,
|
|
blender::StringRef str,
|
|
const float col_fg[4],
|
|
const float col_bg[4]);
|
|
|
|
int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str) ATTR_WARN_UNUSED_RESULT
|
|
ATTR_NONNULL(1, 2);
|
|
/**
|
|
* Return the width of `str` with the spacing & kerning of `fs` with `aspect`
|
|
* (representing #uiBlock.aspect) applied.
|
|
*
|
|
* When calculating text width, the UI layout logic calculate widths without scale,
|
|
* only applying scale when drawing. This causes problems for fonts since kerning at
|
|
* smaller sizes often makes them wider than a scaled down version of the larger text.
|
|
* Resolve this by calculating the text at the on-screen size,
|
|
* returning the result scaled back to 1:1. See #92361.
|
|
*/
|
|
int UI_fontstyle_string_width_with_block_aspect(const uiFontStyle *fs,
|
|
blender::StringRef str,
|
|
float aspect) ATTR_WARN_UNUSED_RESULT
|
|
ATTR_NONNULL(1);
|
|
int UI_fontstyle_height_max(const uiFontStyle *fs);
|
|
|
|
/**
|
|
* Triangle 'icon' for panel header and other cases.
|
|
*/
|
|
void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
|
|
|
|
/**
|
|
* Read a style (without any scaling applied).
|
|
*/
|
|
const uiStyle *UI_style_get(); /* use for fonts etc */
|
|
/**
|
|
* Read a style (with the current DPI applied).
|
|
*/
|
|
const uiStyle *UI_style_get_dpi();
|
|
|
|
/* #UI_OT_editsource helpers. */
|
|
bool UI_editsource_enable_check();
|
|
void UI_editsource_active_but_test(uiBut *but);
|
|
/**
|
|
* Remove the editsource data for \a old_but and reinsert it for \a new_but. Use when the button
|
|
* was reallocated, e.g. to have a new type (#ui_but_change_type()).
|
|
*/
|
|
void UI_editsource_but_replace(const uiBut *old_but, uiBut *new_but);
|
|
|
|
/**
|
|
* Adjust the view so the rectangle of \a but is in view, with some extra margin.
|
|
*
|
|
* It's important that this is only executed after buttons received their final #uiBut.rect. E.g.
|
|
* #UI_panels_end() modifies them, so if that is executed, this function must not be called before
|
|
* it.
|
|
*
|
|
* \param region: The region the button is placed in. Make sure this is actually the one the button
|
|
* is placed in, not just the context region.
|
|
*/
|
|
void UI_but_ensure_in_view(const bContext *C, ARegion *region, const uiBut *but);
|
|
|
|
/* UI_butstore_ helpers */
|
|
struct uiButStore;
|
|
|
|
/**
|
|
* Create a new button store, the caller must manage and run #UI_butstore_free
|
|
*/
|
|
uiButStore *UI_butstore_create(uiBlock *block);
|
|
/**
|
|
* NULL all pointers, don't free since the owner needs to be able to inspect.
|
|
*/
|
|
void UI_butstore_clear(uiBlock *block);
|
|
/**
|
|
* Map freed buttons from the old block and update pointers.
|
|
*/
|
|
void UI_butstore_update(uiBlock *block);
|
|
void UI_butstore_free(uiBlock *block, uiButStore *bs_handle);
|
|
bool UI_butstore_is_valid(uiButStore *bs_handle);
|
|
bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
|
|
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
|
|
/**
|
|
* Update the pointer for a registered button.
|
|
*/
|
|
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src);
|
|
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
|
|
|
|
/* ui_interface_region_tooltip.c */
|
|
|
|
/**
|
|
* \param is_quick_tip: See #UI_but_func_quick_tooltip_set for what a quick tooltip is.
|
|
*/
|
|
ARegion *UI_tooltip_create_from_button(bContext *C,
|
|
ARegion *butregion,
|
|
uiBut *but,
|
|
bool is_quick_tip);
|
|
ARegion *UI_tooltip_create_from_button_or_extra_icon(
|
|
bContext *C, ARegion *butregion, uiBut *but, uiButExtraOpIcon *extra_icon, bool is_quick_tip);
|
|
ARegion *UI_tooltip_create_from_gizmo(bContext *C, wmGizmo *gz);
|
|
void UI_tooltip_free(bContext *C, bScreen *screen, ARegion *region);
|
|
|
|
/**
|
|
* Create a tooltip from search-item tooltip data \a item_tooltip data.
|
|
* To be called from a callback set with #UI_but_func_search_set_tooltip().
|
|
*
|
|
* \param item_rect: Rectangle of the search item in search region space (#ui_searchbox_butrect())
|
|
* which is passed to the tooltip callback.
|
|
*/
|
|
ARegion *UI_tooltip_create_from_search_item_generic(bContext *C,
|
|
const ARegion *searchbox_region,
|
|
const rcti *item_rect,
|
|
ID *id);
|
|
|
|
/* How long before a tool-tip shows. */
|
|
#define UI_TOOLTIP_DELAY 0.5
|
|
#define UI_TOOLTIP_DELAY_QUICK 0.2
|
|
|
|
/* Float precision helpers */
|
|
|
|
/* Maximum number of digits of precision (not number of decimal places)
|
|
* to display for float values. Note that the UI_FLOAT_VALUE_DISPLAY_*
|
|
* defines that follow depend on this. */
|
|
#define UI_PRECISION_FLOAT_MAX 6
|
|
|
|
/* Values exceeding this range are displayed as "inf" / "-inf".
|
|
* This range is almost FLT_MAX to -FLT_MAX, but each is truncated
|
|
* to our display precision, set by UI_PRECISION_FLOAT_MAX. Each
|
|
* is approximately `FLT_MAX / 1.000001` but that calculation does
|
|
* not give us the explicit zeros needed for this exact range. */
|
|
#define UI_FLOAT_VALUE_DISPLAY_MAX 3.402820000e+38F
|
|
#define UI_FLOAT_VALUE_DISPLAY_MIN -3.402820000e+38F
|
|
|
|
/* For float buttons the 'step', is scaled */
|
|
#define UI_PRECISION_FLOAT_SCALE 0.01f
|
|
|
|
/* Typical UI text */
|
|
#define UI_FSTYLE_WIDGET (const uiFontStyle *)&(UI_style_get()->widget)
|
|
#define UI_FSTYLE_TOOLTIP (const uiFontStyle *)&(UI_style_get()->tooltip)
|
|
|
|
/**
|
|
* Returns the best "UI" precision for given floating value,
|
|
* so that e.g. 10.000001 rather gets drawn as '10'...
|
|
*/
|
|
int UI_calc_float_precision(int prec, double value);
|
|
|
|
/* widget batched drawing */
|
|
void UI_widgetbase_draw_cache_begin();
|
|
void UI_widgetbase_draw_cache_flush();
|
|
void UI_widgetbase_draw_cache_end();
|
|
|
|
/* Use for resetting the theme. */
|
|
/**
|
|
* Initialize default theme.
|
|
*
|
|
* \note When you add new colors, created & saved themes need initialized
|
|
* use function below, #init_userdef_do_versions.
|
|
*/
|
|
void UI_theme_init_default();
|
|
void UI_style_init_default();
|
|
|
|
void UI_interface_tag_script_reload();
|
|
|
|
/** Special drawing for toolbar, mainly workarounds for inflexible icon sizing. */
|
|
#define USE_UI_TOOLBAR_HACK
|
|
|
|
/** Support click-drag motion which presses the button and closes a popover (like a menu). */
|
|
#define USE_UI_POPOVER_ONCE
|
|
|
|
bool UI_view_item_matches(const blender::ui::AbstractViewItem &a,
|
|
const blender::ui::AbstractViewItem &b);
|
|
/**
|
|
* Can \a item be renamed right now? Note that this isn't just a mere wrapper around
|
|
* #AbstractViewItem::supports_renaming(). This also checks if there is another item being renamed,
|
|
* and returns false if so.
|
|
*/
|
|
bool UI_view_item_can_rename(const blender::ui::AbstractViewItem &item);
|
|
void UI_view_item_begin_rename(blender::ui::AbstractViewItem &item);
|
|
|
|
bool UI_view_item_supports_drag(const blender::ui::AbstractViewItem &item);
|
|
/** If this view is displayed in a popup, don't close it when clicking to activate items. */
|
|
bool UI_view_item_popup_keep_open(const blender::ui::AbstractViewItem &item);
|
|
/**
|
|
* Attempt to start dragging \a item_. This will not work if the view item doesn't
|
|
* support dragging, i.e. if it won't create a drag-controller upon request.
|
|
* \return True if dragging started successfully, otherwise false.
|
|
*/
|
|
bool UI_view_item_drag_start(bContext &C, const blender::ui::AbstractViewItem &item);
|
|
|
|
/**
|
|
* \param xy: Coordinate to find a view item at, in window space.
|
|
* \param pad: Extra padding added to the bounding box of the view.
|
|
*/
|
|
blender::ui::AbstractView *UI_region_view_find_at(const ARegion *region, const int xy[2], int pad);
|
|
/**
|
|
* \param xy: Coordinate to find a view item at, in window space.
|
|
*/
|
|
blender::ui::AbstractViewItem *UI_region_views_find_item_at(const ARegion ®ion,
|
|
const int xy[2]);
|
|
blender::ui::AbstractViewItem *UI_region_views_find_active_item(const ARegion *region);
|
|
uiBut *UI_region_views_find_active_item_but(const ARegion *region);
|
|
void UI_region_views_clear_search_highlight(const ARegion *region);
|