* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
34 lines
821 B
C
34 lines
821 B
C
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#ifndef __UTIL_SYSTEM_H__
|
|
#define __UTIL_SYSTEM_H__
|
|
|
|
#include "util/string.h"
|
|
#include "util/vector.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Get width in characters of the current console output. */
|
|
int system_console_width();
|
|
|
|
string system_cpu_brand_string();
|
|
int system_cpu_bits();
|
|
bool system_cpu_support_sse2();
|
|
bool system_cpu_support_sse3();
|
|
bool system_cpu_support_sse41();
|
|
bool system_cpu_support_avx();
|
|
bool system_cpu_support_avx2();
|
|
|
|
size_t system_physical_ram();
|
|
|
|
/* Start a new process of the current application with the given arguments. */
|
|
bool system_call_self(const vector<string> &args);
|
|
|
|
/* Get identifier of the currently running process. */
|
|
uint64_t system_self_process_id();
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __UTIL_SYSTEM_H__ */
|