Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_CompositorNode.h"
|
|
#include "COM_CompositorOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
CompositorNode::CompositorNode(bNode *editor_node) : Node(editor_node)
|
|
{
|
|
/* pass */
|
|
}
|
|
|
|
void CompositorNode::convert_to_operations(NodeConverter &converter,
|
|
const CompositorContext &context) const
|
|
{
|
|
bNode *editor_node = this->get_bnode();
|
|
bool is_active = (editor_node->flag & NODE_DO_OUTPUT_RECALC) || context.is_rendering();
|
|
bool ignore_alpha = (editor_node->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
|
|
|
|
NodeInput *image_socket = this->get_input_socket(0);
|
|
NodeInput *alpha_socket = this->get_input_socket(1);
|
|
NodeInput *depth_socket = this->get_input_socket(2);
|
|
|
|
CompositorOperation *compositor_operation = new CompositorOperation();
|
|
compositor_operation->set_scene(context.get_scene());
|
|
compositor_operation->set_scene_name(context.get_scene()->id.name);
|
|
compositor_operation->set_render_data(context.get_render_data());
|
|
compositor_operation->set_view_name(context.get_view_name());
|
|
compositor_operation->set_bnodetree(context.get_bnodetree());
|
|
/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
|
|
compositor_operation->set_use_alpha_input(ignore_alpha || alpha_socket->is_linked());
|
|
compositor_operation->set_active(is_active);
|
|
|
|
converter.add_operation(compositor_operation);
|
|
converter.map_input_socket(image_socket, compositor_operation->get_input_socket(0));
|
|
/* only use alpha link if "use alpha" is enabled */
|
|
if (ignore_alpha) {
|
|
converter.add_input_value(compositor_operation->get_input_socket(1), 1.0f);
|
|
}
|
|
else {
|
|
converter.map_input_socket(alpha_socket, compositor_operation->get_input_socket(1));
|
|
}
|
|
converter.map_input_socket(depth_socket, compositor_operation->get_input_socket(2));
|
|
|
|
converter.add_node_input_preview(image_socket);
|
|
}
|
|
|
|
} // namespace blender::compositor
|