Reined back over-use of virtual functions in GHOST, especially in "leaves" of the inheritance hierarchy. This eliminates vtables for many classes and (in some places) turns virtual function dispatch into direct function calls. I'll be around to fix things if other coders think this change is too much. Still lots of virtual in GHOST_TaskbarWin32 since it just loves virtual.
180 lines
4.9 KiB
C++
180 lines
4.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_EventManager.h
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* \ingroup GHOST
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* Declaration of GHOST_EventManager class.
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*/
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#ifndef __GHOST_EVENTMANAGER_H__
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#define __GHOST_EVENTMANAGER_H__
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#include <deque>
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#include <vector>
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#include "GHOST_IEventConsumer.h"
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/**
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* Manages an event stack and a list of event consumers.
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* The stack works on a FIFO (First In First Out) basis.
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* Events are pushed on the front of the stack and retrieved from the back.
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* Ownership of the event is transferred to the event manager as soon as an event is pushed.
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* Ownership of the event is transferred from the event manager as soon as an event is popped.
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* Events can be dispatched to the event consumers.
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*/
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class GHOST_EventManager
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{
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public:
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/**
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* Constructor.
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*/
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GHOST_EventManager();
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/**
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* Destructor.
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*/
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~GHOST_EventManager();
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/**
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* Returns the number of events currently on the stack.
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* \return The number of events on the stack.
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*/
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GHOST_TUns32 getNumEvents();
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/**
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* Returns the number of events of a certain type currently on the stack.
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* \param type The type of events to be counted.
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* \return The number of events on the stack of this type.
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*/
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GHOST_TUns32 getNumEvents(GHOST_TEventType type);
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/**
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* Return the event at the top of the stack without removal.
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* Do not delete the event!
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* \return The event at the top of the stack.
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*/
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GHOST_IEvent *peekEvent();
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/**
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* Pushes an event on the stack.
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* To dispatch it, call dispatchEvent() or dispatchEvents().
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* Do not delete the event!
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* \param event The event to push on the stack.
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*/
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GHOST_TSuccess pushEvent(GHOST_IEvent *event);
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/**
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* Dispatches the given event directly, bypassing the event stack.
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* \return Indication as to whether any of the consumers handled the event.
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*/
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bool dispatchEvent(GHOST_IEvent *event);
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/**
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* Dispatches the event at the back of the stack.
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* The event will be removed from the stack.
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* \return Indication as to whether any of the consumers handled the event.
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*/
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bool dispatchEvent();
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/**
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* Dispatches all the events on the stack.
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* The event stack will be empty afterwards.
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* \return Indication as to whether any of the consumers handled the events.
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*/
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bool dispatchEvents();
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/**
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* Adds a consumer to the list of event consumers.
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* \param consumer The consumer added to the list.
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* \return Indication as to whether addition has succeeded.
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*/
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GHOST_TSuccess addConsumer(GHOST_IEventConsumer *consumer);
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/**
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* Removes a consumer from the list of event consumers.
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* \param consumer The consumer removed from the list.
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* \return Indication as to whether removal has succeeded.
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*/
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GHOST_TSuccess removeConsumer(GHOST_IEventConsumer *consumer);
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/**
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* Removes all events for a window from the stack.
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* \param window The window to remove events for.
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*/
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void
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removeWindowEvents(
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GHOST_IWindow *window
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);
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/**
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* Removes all events of a certain type from the stack.
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* The window parameter is optional. If non-null, the routine will remove
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* events only associated with that window.
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* \param type The type of events to be removed.
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* \param window The window to remove the events for.
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*/
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void
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removeTypeEvents(
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GHOST_TEventType type,
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GHOST_IWindow *window = NULL
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);
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protected:
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/**
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* Returns the event at the top of the stack and removes it.
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* Delete the event after use!
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* \return The event at the top of the stack.
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*/
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GHOST_IEvent *popEvent();
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/**
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* Removes all events from the stack.
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*/
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void disposeEvents();
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/** A stack with events. */
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typedef std::deque<GHOST_IEvent *> TEventStack;
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/** The event stack. */
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std::deque<GHOST_IEvent *> m_events;
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/** A vector with event consumers. */
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typedef std::vector<GHOST_IEventConsumer *> TConsumerVector;
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/** The list with event consumers. */
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TConsumerVector m_consumers;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_EventManager")
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#endif
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};
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#endif // __GHOST_EVENTMANAGER_H__
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