Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_vector.hh"
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#include "COM_Enums.h"
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#include "COM_ExecutionModel.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace blender::compositor {
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/* Forward declarations. */
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class CompositorContext;
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class ExecutionSystem;
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class MemoryBuffer;
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class NodeOperation;
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class SharedOperationBuffers;
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/**
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* Fully renders operations in order from inputs to outputs.
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*/
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class FullFrameExecutionModel : public ExecutionModel {
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private:
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/**
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* Contains operations active buffers data.
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* Buffers will be disposed once reader operations are finished.
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*/
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SharedOperationBuffers &active_buffers_;
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/**
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* Number of operations finished.
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*/
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int num_operations_finished_;
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/**
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* Order of priorities for output operations execution.
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*/
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Vector<eCompositorPriority> priorities_;
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public:
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FullFrameExecutionModel(CompositorContext &context,
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SharedOperationBuffers &shared_buffers,
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Span<NodeOperation *> operations);
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void execute(ExecutionSystem &exec_system) override;
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private:
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void determine_areas_to_render_and_reads();
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/**
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* Render output operations in order of priority.
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*/
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void render_operations();
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void render_output_dependencies(NodeOperation *output_op);
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/**
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* Returns input buffers with an offset relative to given output coordinates.
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* Returned memory buffers must be deleted.
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*/
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Vector<MemoryBuffer *> get_input_buffers(NodeOperation *op, int output_x, int output_y);
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MemoryBuffer *create_operation_buffer(NodeOperation *op, int output_x, int output_y);
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void render_operation(NodeOperation *op);
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void operation_finished(NodeOperation *operation);
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/**
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* Calculates given output operation area to be rendered taking into account viewer and render
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* borders.
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*/
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void get_output_render_area(NodeOperation *output_op, rcti &r_area);
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/**
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* Determines all operations areas needed to render given output area.
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*/
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void determine_areas_to_render(NodeOperation *output_op, const rcti &output_area);
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/**
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* Determines reads to receive by operations in output operation tree (i.e: Number of dependent
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* operations each operation has).
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*/
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void determine_reads(NodeOperation *output_op);
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void update_progress_bar();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:FullFrameExecutionModel")
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#endif
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};
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} // namespace blender::compositor
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