Files
test2/source/blender/compositor/intern/COM_NodeGraph.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

105 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "DNA_node_types.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
class CompositorContext;
class Node;
class NodeInput;
class NodeOutput;
/**
* Internal representation of DNA node data.
* This structure is converted into operations by \a NodeCompiler.
*/
class NodeGraph {
public:
struct Link {
NodeOutput *from;
NodeInput *to;
Link(NodeOutput *from, NodeInput *to) : from(from), to(to) {}
};
private:
Vector<Node *> nodes_;
Vector<Link> links_;
public:
~NodeGraph();
const Vector<Node *> &nodes() const
{
return nodes_;
}
const Vector<Link> &links() const
{
return links_;
}
void from_bNodeTree(const CompositorContext &context, bNodeTree *tree);
protected:
typedef std::pair<Vector<Node *>::iterator, Vector<Node *>::iterator> NodeRange;
static bNodeSocket *find_b_node_input(bNode *b_node, const char *identifier);
static bNodeSocket *find_b_node_output(bNode *b_node, const char *identifier);
void add_node(Node *node, bNodeTree *b_ntree, bNodeInstanceKey key, bool is_active_group);
void add_link(NodeOutput *from_socket, NodeInput *to_socket);
void add_bNodeTree(const CompositorContext &context,
int nodes_start,
bNodeTree *tree,
bNodeInstanceKey parent_key);
void add_bNode(const CompositorContext &context,
bNodeTree *b_ntree,
bNode *b_node,
bNodeInstanceKey key,
bool is_active_group);
NodeOutput *find_output(const NodeRange &node_range, bNodeSocket *b_socket);
void add_bNodeLink(const NodeRange &node_range, bNodeLink *b_nodelink);
/* **** Special proxy node type conversions **** */
/* These nodes are not represented in the node graph themselves,
* but converted into a number of proxy links
*/
void add_proxies_mute(bNodeTree *b_ntree,
bNode *b_node,
bNodeInstanceKey key,
bool is_active_group);
void add_proxies_skip(bNodeTree *b_ntree,
bNode *b_node,
bNodeInstanceKey key,
bool is_active_group);
void add_proxies_group_inputs(bNode *b_node, bNode *b_node_io);
void add_proxies_group_outputs(const CompositorContext &context,
bNode *b_node,
bNode *b_node_io);
void add_proxies_group(const CompositorContext &context, bNode *b_node, bNodeInstanceKey key);
void add_proxies_reroute(bNodeTree *b_ntree,
bNode *b_node,
bNodeInstanceKey key,
bool is_active_group);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeGraph")
#endif
};
} // namespace blender::compositor