Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class BoxMaskOperation : public MultiThreadedOperation {
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private:
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using MaskFunc = std::function<float(bool is_inside, const float *mask, const float *value)>;
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/**
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* Cached reference to the input_program
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*/
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SocketReader *input_mask_;
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SocketReader *input_value_;
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float sine_;
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float cosine_;
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float aspect_ratio_;
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int mask_type_;
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const NodeBoxMask *data_;
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public:
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BoxMaskOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void set_data(const NodeBoxMask *data)
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{
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data_ = data;
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}
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void set_mask_type(int mask_type)
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{
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mask_type_ = mask_type;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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void apply_mask(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs,
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MaskFunc mask_func);
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};
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} // namespace blender::compositor
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