Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_FastGaussianBlurOperation.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_object_types.h"
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namespace blender::compositor {
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
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private:
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/**
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* Cached reference to the input_program
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*/
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SocketReader *input_operation_;
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float f_stop_;
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float aspect_;
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float max_radius_;
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float inverse_focal_distance_;
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float aperture_;
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float cam_lens_;
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float dof_sp_;
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Object *camera_object_;
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FastGaussianBlurValueOperation *blur_post_operation_;
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public:
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/**
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* Default constructor
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*/
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ConvertDepthToRadiusOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void setf_stop(float f_stop)
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{
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f_stop_ = f_stop;
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}
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void set_max_radius(float max_radius)
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{
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max_radius_ = max_radius;
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}
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void set_camera_object(Object *camera)
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{
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camera_object_ = camera;
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}
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float determine_focal_distance();
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void set_post_blur(FastGaussianBlurValueOperation *operation)
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{
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blur_post_operation_ = operation;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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