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test2/source/blender/editors/io/io_usd.cc

760 lines
28 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editor/io
*/
#ifdef WITH_USD
# include "DNA_modifier_types.h"
# include "DNA_space_types.h"
# include <cstring>
# include "BKE_context.h"
# include "BKE_main.h"
# include "BKE_report.h"
# include "BLI_blenlib.h"
# include "BLI_path_util.h"
# include "BLI_string.h"
# include "BLI_utildefines.h"
# include "BLT_translation.h"
# include "ED_fileselect.hh"
# include "ED_object.hh"
# include "MEM_guardedalloc.h"
# include "RNA_access.hh"
# include "RNA_define.hh"
# include "RNA_enum_types.hh"
# include "UI_interface.hh"
# include "UI_resources.hh"
# include "WM_api.hh"
# include "WM_types.hh"
# include "DEG_depsgraph.hh"
# include "io_usd.hh"
# include "usd.h"
# include <cstdio>
const EnumPropertyItem rna_enum_usd_export_evaluation_mode_items[] = {
{DAG_EVAL_RENDER,
"RENDER",
0,
"Render",
"Use Render settings for object visibility, modifier settings, etc"},
{DAG_EVAL_VIEWPORT,
"VIEWPORT",
0,
"Viewport",
"Use Viewport settings for object visibility, modifier settings, etc"},
{0, nullptr, 0, nullptr, nullptr},
};
const EnumPropertyItem rna_enum_usd_mtl_name_collision_mode_items[] = {
{USD_MTL_NAME_COLLISION_MAKE_UNIQUE,
"MAKE_UNIQUE",
0,
"Make Unique",
"Import each USD material as a unique Blender material"},
{USD_MTL_NAME_COLLISION_REFERENCE_EXISTING,
"REFERENCE_EXISTING",
0,
"Reference Existing",
"If a material with the same name already exists, reference that instead of importing"},
{0, nullptr, 0, nullptr, nullptr},
};
const EnumPropertyItem rna_enum_usd_tex_import_mode_items[] = {
{USD_TEX_IMPORT_NONE, "IMPORT_NONE", 0, "None", "Don't import textures"},
{USD_TEX_IMPORT_PACK, "IMPORT_PACK", 0, "Packed", "Import textures as packed data"},
{USD_TEX_IMPORT_COPY, "IMPORT_COPY", 0, "Copy", "Copy files to textures directory"},
{0, nullptr, 0, nullptr, nullptr},
};
const EnumPropertyItem rna_enum_usd_tex_name_collision_mode_items[] = {
{USD_TEX_NAME_COLLISION_USE_EXISTING,
"USE_EXISTING",
0,
"Use Existing",
"If a file with the same name already exists, use that instead of copying"},
{USD_TEX_NAME_COLLISION_OVERWRITE, "OVERWRITE", 0, "Overwrite", "Overwrite existing files"},
{0, nullptr, 0, nullptr, nullptr},
};
/* Stored in the wmOperator's customdata field to indicate it should run as a background job.
* This is set when the operator is invoked, and not set when it is only executed. */
enum { AS_BACKGROUND_JOB = 1 };
struct eUSDOperatorOptions {
bool as_background_job;
};
/* Ensure that the prim_path is not set to
* the absolute root path '/'. */
static void process_prim_path(char *prim_path)
{
if (prim_path == nullptr || prim_path[0] == '\0') {
return;
}
/* The absolute root "/" path indicates a no-op,
* so clear the string. */
if (prim_path[0] == '/' && strlen(prim_path) == 1) {
prim_path[0] = '\0';
}
}
static int wm_usd_export_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
{
eUSDOperatorOptions *options = MEM_cnew<eUSDOperatorOptions>("eUSDOperatorOptions");
options->as_background_job = true;
op->customdata = options;
ED_fileselect_ensure_default_filepath(C, op, ".usdc");
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
static int wm_usd_export_exec(bContext *C, wmOperator *op)
{
if (!RNA_struct_property_is_set_ex(op->ptr, "filepath", false)) {
BKE_report(op->reports, RPT_ERROR, "No filepath given");
return OPERATOR_CANCELLED;
}
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
eUSDOperatorOptions *options = static_cast<eUSDOperatorOptions *>(op->customdata);
const bool as_background_job = (options != nullptr && options->as_background_job);
MEM_SAFE_FREE(op->customdata);
const bool selected_objects_only = RNA_boolean_get(op->ptr, "selected_objects_only");
const bool visible_objects_only = RNA_boolean_get(op->ptr, "visible_objects_only");
const bool export_animation = RNA_boolean_get(op->ptr, "export_animation");
const bool export_hair = RNA_boolean_get(op->ptr, "export_hair");
const bool export_uvmaps = RNA_boolean_get(op->ptr, "export_uvmaps");
const bool export_mesh_colors = RNA_boolean_get(op->ptr, "export_mesh_colors");
const bool export_normals = RNA_boolean_get(op->ptr, "export_normals");
const bool export_materials = RNA_boolean_get(op->ptr, "export_materials");
const bool use_instancing = RNA_boolean_get(op->ptr, "use_instancing");
const bool evaluation_mode = RNA_enum_get(op->ptr, "evaluation_mode");
const bool generate_preview_surface = RNA_boolean_get(op->ptr, "generate_preview_surface");
const bool export_textures = RNA_boolean_get(op->ptr, "export_textures");
const bool overwrite_textures = RNA_boolean_get(op->ptr, "overwrite_textures");
const bool relative_paths = RNA_boolean_get(op->ptr, "relative_paths");
char root_prim_path[FILE_MAX];
RNA_string_get(op->ptr, "root_prim_path", root_prim_path);
process_prim_path(root_prim_path);
USDExportParams params = {
export_animation,
export_hair,
export_uvmaps,
export_normals,
export_mesh_colors,
export_materials,
selected_objects_only,
visible_objects_only,
use_instancing,
eEvaluationMode(evaluation_mode),
generate_preview_surface,
export_textures,
overwrite_textures,
relative_paths,
};
STRNCPY(params.root_prim_path, root_prim_path);
bool ok = USD_export(C, filepath, &params, as_background_job);
return as_background_job || ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void wm_usd_export_draw(bContext * /*C*/, wmOperator *op)
{
uiLayout *layout = op->layout;
uiLayout *col;
PointerRNA *ptr = op->ptr;
uiLayoutSetPropSep(layout, true);
uiLayout *box = uiLayoutBox(layout);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "selected_objects_only", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "visible_objects_only", UI_ITEM_NONE, nullptr, ICON_NONE);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "export_animation", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "export_hair", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "export_uvmaps", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "export_normals", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "export_materials", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "root_prim_path", UI_ITEM_NONE, nullptr, ICON_NONE);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "evaluation_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
box = uiLayoutBox(layout);
col = uiLayoutColumnWithHeading(box, true, IFACE_("Materials"));
uiItemR(col, ptr, "generate_preview_surface", UI_ITEM_NONE, nullptr, ICON_NONE);
const bool export_mtl = RNA_boolean_get(ptr, "export_materials");
uiLayoutSetActive(col, export_mtl);
uiLayout *row = uiLayoutRow(col, true);
uiItemR(row, ptr, "export_textures", UI_ITEM_NONE, nullptr, ICON_NONE);
const bool preview = RNA_boolean_get(ptr, "generate_preview_surface");
uiLayoutSetActive(row, export_mtl && preview);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "overwrite_textures", UI_ITEM_NONE, nullptr, ICON_NONE);
const bool export_tex = RNA_boolean_get(ptr, "export_textures");
uiLayoutSetActive(row, export_mtl && preview && export_tex);
box = uiLayoutBox(layout);
col = uiLayoutColumnWithHeading(box, true, IFACE_("File References"));
uiItemR(col, ptr, "relative_paths", UI_ITEM_NONE, nullptr, ICON_NONE);
box = uiLayoutBox(layout);
uiItemL(box, IFACE_("Experimental"), ICON_NONE);
uiItemR(box, ptr, "use_instancing", UI_ITEM_NONE, nullptr, ICON_NONE);
}
static void free_operator_customdata(wmOperator *op)
{
if (op->customdata) {
MEM_freeN(op->customdata);
op->customdata = nullptr;
}
}
static void wm_usd_export_cancel(bContext * /*C*/, wmOperator *op)
{
free_operator_customdata(op);
}
static bool wm_usd_export_check(bContext * /*C*/, wmOperator *op)
{
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
if (!BLI_path_extension_check_n(filepath, ".usd", ".usda", ".usdc", ".usdz", nullptr)) {
BLI_path_extension_ensure(filepath, FILE_MAX, ".usdc");
RNA_string_set(op->ptr, "filepath", filepath);
return true;
}
return false;
}
void WM_OT_usd_export(wmOperatorType *ot)
{
ot->name = "Export USD";
ot->description = "Export current scene in a USD archive";
ot->idname = "WM_OT_usd_export";
ot->invoke = wm_usd_export_invoke;
ot->exec = wm_usd_export_exec;
ot->poll = WM_operator_winactive;
ot->ui = wm_usd_export_draw;
ot->cancel = wm_usd_export_cancel;
ot->check = wm_usd_export_check;
ot->flag = OPTYPE_REGISTER | OPTYPE_PRESET; /* No UNDO possible. */
WM_operator_properties_filesel(ot,
FILE_TYPE_FOLDER | FILE_TYPE_USD,
FILE_BLENDER,
FILE_SAVE,
WM_FILESEL_FILEPATH | WM_FILESEL_SHOW_PROPS,
FILE_DEFAULTDISPLAY,
FILE_SORT_DEFAULT);
PropertyRNA *prop = RNA_def_string(ot->srna, "filter_glob", "*.usd", 0, "", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
RNA_def_boolean(ot->srna,
"selected_objects_only",
false,
"Selection Only",
"Only export selected objects. Unselected parents of selected objects are "
"exported as empty transform");
RNA_def_boolean(ot->srna,
"visible_objects_only",
true,
"Visible Only",
"Only export visible objects. Invisible parents of exported objects are "
"exported as empty transforms");
RNA_def_boolean(
ot->srna,
"export_animation",
false,
"Animation",
"Export all frames in the render frame range, rather than only the current frame");
RNA_def_boolean(
ot->srna, "export_hair", false, "Hair", "Export hair particle systems as USD curves");
RNA_def_boolean(
ot->srna, "export_uvmaps", true, "UV Maps", "Include all mesh UV maps in the export");
RNA_def_boolean(ot->srna,
"export_mesh_colors",
true,
"Color Attributes",
"Include mesh color attributes in the export");
RNA_def_boolean(ot->srna,
"export_normals",
true,
"Normals",
"Include normals of exported meshes in the export");
RNA_def_boolean(ot->srna,
"export_materials",
true,
"Materials",
"Export viewport settings of materials as USD preview materials, and export "
"material assignments as geometry subsets");
RNA_def_boolean(ot->srna,
"use_instancing",
false,
"Instancing",
"Export instanced objects as references in USD rather than real objects");
RNA_def_enum(ot->srna,
"evaluation_mode",
rna_enum_usd_export_evaluation_mode_items,
DAG_EVAL_RENDER,
"Use Settings for",
"Determines visibility of objects, modifier settings, and other areas where there "
"are different settings for viewport and rendering");
RNA_def_boolean(ot->srna,
"generate_preview_surface",
true,
"To USD Preview Surface",
"Generate an approximate USD Preview Surface shader "
"representation of a Principled BSDF node network");
RNA_def_boolean(ot->srna,
"export_textures",
true,
"Export Textures",
"If exporting materials, export textures referenced by material nodes "
"to a 'textures' directory in the same directory as the USD file");
RNA_def_boolean(ot->srna,
"overwrite_textures",
false,
"Overwrite Textures",
"Overwrite existing files when exporting textures");
RNA_def_boolean(ot->srna,
"relative_paths",
true,
"Relative Paths",
"Use relative paths to reference external files (i.e. textures, volumes) in "
"USD, otherwise use absolute paths");
RNA_def_string(ot->srna,
"root_prim_path",
nullptr,
FILE_MAX,
"Root Prim",
"If set, add a transform primitive with the given path to the stage "
"as the parent of all exported data");
}
/* ====== USD Import ====== */
static int wm_usd_import_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
eUSDOperatorOptions *options = MEM_cnew<eUSDOperatorOptions>("eUSDOperatorOptions");
options->as_background_job = true;
op->customdata = options;
return WM_operator_filesel(C, op, event);
}
static int wm_usd_import_exec(bContext *C, wmOperator *op)
{
if (!RNA_struct_property_is_set_ex(op->ptr, "filepath", false)) {
BKE_report(op->reports, RPT_ERROR, "No filepath given");
return OPERATOR_CANCELLED;
}
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
eUSDOperatorOptions *options = static_cast<eUSDOperatorOptions *>(op->customdata);
const bool as_background_job = (options != nullptr && options->as_background_job);
MEM_SAFE_FREE(op->customdata);
const float scale = RNA_float_get(op->ptr, "scale");
const bool set_frame_range = RNA_boolean_get(op->ptr, "set_frame_range");
const bool read_mesh_uvs = RNA_boolean_get(op->ptr, "read_mesh_uvs");
const bool read_mesh_colors = RNA_boolean_get(op->ptr, "read_mesh_colors");
const bool read_mesh_attributes = RNA_boolean_get(op->ptr, "read_mesh_attributes");
char mesh_read_flag = MOD_MESHSEQ_READ_VERT | MOD_MESHSEQ_READ_POLY;
if (read_mesh_uvs) {
mesh_read_flag |= MOD_MESHSEQ_READ_UV;
}
if (read_mesh_colors) {
mesh_read_flag |= MOD_MESHSEQ_READ_COLOR;
}
if (read_mesh_attributes) {
mesh_read_flag |= MOD_MESHSEQ_READ_ATTRIBUTES;
}
const bool import_cameras = RNA_boolean_get(op->ptr, "import_cameras");
const bool import_curves = RNA_boolean_get(op->ptr, "import_curves");
const bool import_lights = RNA_boolean_get(op->ptr, "import_lights");
const bool import_materials = RNA_boolean_get(op->ptr, "import_materials");
const bool import_meshes = RNA_boolean_get(op->ptr, "import_meshes");
const bool import_volumes = RNA_boolean_get(op->ptr, "import_volumes");
const bool import_shapes = RNA_boolean_get(op->ptr, "import_shapes");
const bool import_skeletons = RNA_boolean_get(op->ptr, "import_skeletons");
const bool import_blendshapes = RNA_boolean_get(op->ptr, "import_blendshapes");
const bool import_subdiv = RNA_boolean_get(op->ptr, "import_subdiv");
const bool import_instance_proxies = RNA_boolean_get(op->ptr, "import_instance_proxies");
const bool import_visible_only = RNA_boolean_get(op->ptr, "import_visible_only");
const bool create_collection = RNA_boolean_get(op->ptr, "create_collection");
char *prim_path_mask = RNA_string_get_alloc(op->ptr, "prim_path_mask", nullptr, 0, nullptr);
const bool import_guide = RNA_boolean_get(op->ptr, "import_guide");
const bool import_proxy = RNA_boolean_get(op->ptr, "import_proxy");
const bool import_render = RNA_boolean_get(op->ptr, "import_render");
const bool import_all_materials = RNA_boolean_get(op->ptr, "import_all_materials");
const bool import_usd_preview = RNA_boolean_get(op->ptr, "import_usd_preview");
const bool set_material_blend = RNA_boolean_get(op->ptr, "set_material_blend");
const float light_intensity_scale = RNA_float_get(op->ptr, "light_intensity_scale");
const eUSDMtlNameCollisionMode mtl_name_collision_mode = eUSDMtlNameCollisionMode(
RNA_enum_get(op->ptr, "mtl_name_collision_mode"));
/* TODO(makowalski): Add support for sequences. */
const bool is_sequence = false;
int offset = 0;
int sequence_len = 1;
/* Switch out of edit mode to avoid being stuck in it (#54326). */
Object *obedit = CTX_data_edit_object(C);
if (obedit) {
ED_object_mode_set(C, OB_MODE_EDIT);
}
const bool validate_meshes = false;
const bool use_instancing = false;
const eUSDTexImportMode import_textures_mode = eUSDTexImportMode(
RNA_enum_get(op->ptr, "import_textures_mode"));
char import_textures_dir[FILE_MAXDIR];
RNA_string_get(op->ptr, "import_textures_dir", import_textures_dir);
const eUSDTexNameCollisionMode tex_name_collision_mode = eUSDTexNameCollisionMode(
RNA_enum_get(op->ptr, "tex_name_collision_mode"));
USDImportParams params{};
params.scale = scale;
params.is_sequence = is_sequence;
params.set_frame_range = set_frame_range;
params.sequence_len = sequence_len;
params.offset = offset;
params.validate_meshes = validate_meshes;
params.mesh_read_flag = mesh_read_flag;
params.import_cameras = import_cameras;
params.import_curves = import_curves;
params.import_lights = import_lights;
params.import_materials = import_materials;
params.import_meshes = import_meshes;
params.import_volumes = import_volumes;
params.import_shapes = import_shapes;
params.import_skeletons = import_skeletons;
params.import_blendshapes = import_blendshapes;
params.prim_path_mask = prim_path_mask;
params.import_subdiv = import_subdiv;
params.import_instance_proxies = import_instance_proxies;
params.create_collection = create_collection;
params.import_guide = import_guide;
params.import_proxy = import_proxy;
params.import_render = import_render;
params.import_visible_only = import_visible_only;
params.use_instancing = use_instancing;
params.import_usd_preview = import_usd_preview;
params.set_material_blend = set_material_blend;
params.light_intensity_scale = light_intensity_scale;
params.mtl_name_collision_mode = mtl_name_collision_mode;
params.import_textures_mode = import_textures_mode;
params.tex_name_collision_mode = tex_name_collision_mode;
params.import_all_materials = import_all_materials;
STRNCPY(params.import_textures_dir, import_textures_dir);
const bool ok = USD_import(C, filepath, &params, as_background_job);
return as_background_job || ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void wm_usd_import_cancel(bContext * /*C*/, wmOperator *op)
{
free_operator_customdata(op);
}
static void wm_usd_import_draw(bContext * /*C*/, wmOperator *op)
{
uiLayout *layout = op->layout;
PointerRNA *ptr = op->ptr;
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiLayout *box = uiLayoutBox(layout);
uiLayout *col = uiLayoutColumnWithHeading(box, true, IFACE_("Data Types"));
uiItemR(col, ptr, "import_cameras", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_curves", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_lights", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_materials", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_meshes", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_volumes", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_shapes", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_skeletons", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_blendshapes", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(box, ptr, "prim_path_mask", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(box, ptr, "scale", UI_ITEM_NONE, nullptr, ICON_NONE);
box = uiLayoutBox(layout);
col = uiLayoutColumnWithHeading(box, true, IFACE_("Mesh Data"));
uiItemR(col, ptr, "read_mesh_uvs", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "read_mesh_colors", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "read_mesh_attributes", UI_ITEM_NONE, nullptr, ICON_NONE);
col = uiLayoutColumnWithHeading(box, true, IFACE_("Include"));
uiItemR(col, ptr, "import_subdiv", UI_ITEM_NONE, IFACE_("Subdivision"), ICON_NONE);
uiItemR(col, ptr, "import_instance_proxies", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_visible_only", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_guide", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_proxy", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_render", UI_ITEM_NONE, nullptr, ICON_NONE);
col = uiLayoutColumnWithHeading(box, true, IFACE_("Options"));
uiItemR(col, ptr, "set_frame_range", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "relative_path", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "create_collection", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(box, ptr, "light_intensity_scale", UI_ITEM_NONE, nullptr, ICON_NONE);
box = uiLayoutBox(layout);
col = uiLayoutColumnWithHeading(box, true, IFACE_("Materials"));
uiItemR(col, ptr, "import_all_materials", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "import_usd_preview", UI_ITEM_NONE, nullptr, ICON_NONE);
uiLayoutSetEnabled(col, RNA_boolean_get(ptr, "import_materials"));
uiLayout *row = uiLayoutRow(col, true);
uiItemR(row, ptr, "set_material_blend", UI_ITEM_NONE, nullptr, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(ptr, "import_usd_preview"));
uiItemR(col, ptr, "mtl_name_collision_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
box = uiLayoutBox(layout);
col = uiLayoutColumn(box, true);
uiItemR(col, ptr, "import_textures_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
bool copy_textures = RNA_enum_get(op->ptr, "import_textures_mode") == USD_TEX_IMPORT_COPY;
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "import_textures_dir", UI_ITEM_NONE, nullptr, ICON_NONE);
uiLayoutSetEnabled(row, copy_textures);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "tex_name_collision_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
uiLayoutSetEnabled(row, copy_textures);
uiLayoutSetEnabled(col, RNA_boolean_get(ptr, "import_materials"));
}
void WM_OT_usd_import(wmOperatorType *ot)
{
ot->name = "Import USD";
ot->description = "Import USD stage into current scene";
ot->idname = "WM_OT_usd_import";
ot->invoke = wm_usd_import_invoke;
ot->exec = wm_usd_import_exec;
ot->cancel = wm_usd_import_cancel;
ot->poll = WM_operator_winactive;
ot->ui = wm_usd_import_draw;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_PRESET;
WM_operator_properties_filesel(ot,
FILE_TYPE_FOLDER | FILE_TYPE_USD,
FILE_BLENDER,
FILE_OPENFILE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH | WM_FILESEL_SHOW_PROPS,
FILE_DEFAULTDISPLAY,
FILE_SORT_DEFAULT);
PropertyRNA *prop = RNA_def_string(ot->srna, "filter_glob", "*.usd", 0, "", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
RNA_def_float(
ot->srna,
"scale",
1.0f,
0.0001f,
1000.0f,
"Scale",
"Value by which to enlarge or shrink the objects with respect to the world's origin",
0.0001f,
1000.0f);
RNA_def_boolean(ot->srna,
"set_frame_range",
true,
"Set Frame Range",
"Update the scene's start and end frame to match those of the USD archive");
RNA_def_boolean(ot->srna, "import_cameras", true, "Cameras", "");
RNA_def_boolean(ot->srna, "import_curves", true, "Curves", "");
RNA_def_boolean(ot->srna, "import_lights", true, "Lights", "");
RNA_def_boolean(ot->srna, "import_materials", true, "Materials", "");
RNA_def_boolean(ot->srna, "import_meshes", true, "Meshes", "");
RNA_def_boolean(ot->srna, "import_volumes", true, "Volumes", "");
RNA_def_boolean(ot->srna, "import_shapes", true, "Shapes", "");
RNA_def_boolean(ot->srna, "import_skeletons", true, "Skeletons", "");
RNA_def_boolean(ot->srna, "import_blendshapes", true, "Blend Shapes", "");
RNA_def_boolean(ot->srna,
"import_subdiv",
false,
"Import Subdivision Scheme",
"Create subdivision surface modifiers based on the USD "
"SubdivisionScheme attribute");
RNA_def_boolean(ot->srna,
"import_instance_proxies",
true,
"Import Instance Proxies",
"Create unique Blender objects for USD instances");
RNA_def_boolean(ot->srna,
"import_visible_only",
true,
"Visible Primitives Only",
"Do not import invisible USD primitives. "
"Only applies to primitives with a non-animated visibility attribute. "
"Primitives with animated visibility will always be imported");
RNA_def_boolean(ot->srna,
"create_collection",
false,
"Create Collection",
"Add all imported objects to a new collection");
RNA_def_boolean(ot->srna, "read_mesh_uvs", true, "UV Coordinates", "Read mesh UV coordinates");
RNA_def_boolean(
ot->srna, "read_mesh_colors", true, "Color Attributes", "Read mesh color attributes");
RNA_def_boolean(ot->srna,
"read_mesh_attributes",
true,
"Mesh Attributes",
"Read USD Primvars as mesh attributes");
RNA_def_string(ot->srna,
"prim_path_mask",
nullptr,
0,
"Path Mask",
"Import only the primitive at the given path and its descendants. "
"Multiple paths may be specified in a list delimited by commas or semicolons");
RNA_def_boolean(ot->srna, "import_guide", false, "Guide", "Import guide geometry");
RNA_def_boolean(ot->srna, "import_proxy", true, "Proxy", "Import proxy geometry");
RNA_def_boolean(ot->srna, "import_render", true, "Render", "Import final render geometry");
RNA_def_boolean(ot->srna,
"import_all_materials",
false,
"Import All Materials",
"Also import materials that are not used by any geometry. "
"Note that when this option is false, materials referenced "
"by geometry will still be imported");
RNA_def_boolean(ot->srna,
"import_usd_preview",
true,
"Import USD Preview",
"Convert UsdPreviewSurface shaders to Principled BSDF shader networks");
RNA_def_boolean(ot->srna,
"set_material_blend",
true,
"Set Material Blend",
"If the Import USD Preview option is enabled, "
"the material blend method will automatically be set based on the "
"shader's opacity and opacityThreshold inputs");
RNA_def_float(ot->srna,
"light_intensity_scale",
1.0f,
0.0001f,
10000.0f,
"Light Intensity Scale",
"Scale for the intensity of imported lights",
0.0001f,
1000.0f);
RNA_def_enum(
ot->srna,
"mtl_name_collision_mode",
rna_enum_usd_mtl_name_collision_mode_items,
USD_MTL_NAME_COLLISION_MAKE_UNIQUE,
"Material Name Collision",
"Behavior when the name of an imported material conflicts with an existing material");
RNA_def_enum(ot->srna,
"import_textures_mode",
rna_enum_usd_tex_import_mode_items,
USD_TEX_IMPORT_PACK,
"Import Textures",
"Behavior when importing textures from a USDZ archive");
RNA_def_string(ot->srna,
"import_textures_dir",
"//textures/",
FILE_MAXDIR,
"Textures Directory",
"Path to the directory where imported textures will be copied");
RNA_def_enum(
ot->srna,
"tex_name_collision_mode",
rna_enum_usd_tex_name_collision_mode_items,
USD_TEX_NAME_COLLISION_USE_EXISTING,
"File Name Collision",
"Behavior when the name of an imported texture file conflicts with an existing file");
}
#endif /* WITH_USD */