Files
test2/source/blender/editors/transform/transform_snap.hh
Christoph Lendenfeld 11fe57cab8 Animation: Move Snapping to Scene
Part of #91973

Moving the snapping code for the
* Graph Editor
* Action Editor
* and NLA editor

into the common system that lives on the scene.
This includes the Magnet icon for turning
snapping on and off.

The old settings translate to the new in the following way:
* `Frame Step` -> `Frame`
* `Second Step` -> `Second`
* `Nearest Frame` -> `Frame` + `Absolute Time Snap`
* `Nearest Second` -> `Second` + `Absolute Time Snap`
* `Nearest Marker` -> `Nearest Marker`

Since this moves the location of the snapping settings
from the editor to the scene, it changes the behavior.
Previously each editor could have different snapping
settings, where now they are all synced.

Pull Request: https://projects.blender.org/blender/blender/pulls/109015
2023-09-05 10:06:55 +02:00

88 lines
3.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#define SNAP_MIN_DISTANCE 30
/* For enum. */
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
bool peelObjectsTransform(TransInfo *t,
const float mval[2],
bool use_peel_object,
/* return args */
float r_loc[3],
float r_no[3],
float *r_thickness);
eSnapMode snapObjectsTransform(TransInfo *t,
const float mval[2],
float *dist_px,
/* return args */
float r_loc[3],
float r_no[3]);
bool snapNodesTransform(TransInfo *t,
const blender::float2 &mval,
/* return args */
float r_loc[2],
float *r_dist_px,
char *r_node_border);
bool transformModeUseSnap(const TransInfo *t);
void tranform_snap_target_median_calc(const TransInfo *t, float r_median[3]);
bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val);
bool transform_snap_increment(const TransInfo *t, float *val);
float transform_snap_increment_get(const TransInfo *t);
void tranform_snap_source_restore_context(TransInfo *t);
void transform_snap_flag_from_modifiers_set(TransInfo *t);
bool transform_snap_is_active(const TransInfo *t);
bool validSnap(const TransInfo *t);
void initSnapping(TransInfo *t, wmOperator *op);
void freeSnapping(TransInfo *t);
bool transform_snap_project_individual_is_active(const TransInfo *t);
void transform_snap_project_individual_apply(TransInfo *t);
void transform_snap_mixed_apply(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event);
void drawSnapping(TransInfo *t);
bool usingSnappingNormal(const TransInfo *t);
bool validSnappingNormal(const TransInfo *t);
void getSnapPoint(const TransInfo *t, float vec[3]);
void addSnapPoint(TransInfo *t);
eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
void removeSnapPoint(TransInfo *t);
float transform_snap_distance_len_squared_fn(TransInfo *t, const float p1[3], const float p2[3]);
/* `transform_snap_sequencer.cc` */
TransSeqSnapData *transform_snap_sequencer_data_alloc(const TransInfo *t);
void transform_snap_sequencer_data_free(TransSeqSnapData *data);
bool transform_snap_sequencer_calc(TransInfo *t);
void transform_snap_sequencer_apply_translate(TransInfo *t, float *vec);
/* transform_snap_animation.cc */
void snapFrameTransform(
TransInfo *t, eSnapMode autosnap, float val_initial, float val_final, float *r_val_final);
/**
* This function is used by Animation Editor specific transform functions to do
* the Snap Keyframe to Nearest Frame/Marker
*/
void transform_snap_anim_flush_data(TransInfo *t,
TransData *td,
eSnapMode autosnap,
float *r_val_final);