Files
test2/source/blender/freestyle/intern/scene_graph/SceneHash.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

66 lines
993 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
*/
#include "IndexedFaceSet.h"
#include "NodeCamera.h"
#include "NodeViewLayer.h"
#include "SceneVisitor.h"
#include "BLI_sys_types.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class SceneHash : public SceneVisitor {
public:
inline SceneHash() : SceneVisitor()
{
_sum = 1;
}
virtual ~SceneHash() {}
VISIT_DECL(NodeCamera);
VISIT_DECL(NodeViewLayer);
VISIT_DECL(IndexedFaceSet);
string toString();
inline bool match()
{
return _sum == _prevSum;
}
inline void store()
{
_prevSum = _sum;
}
inline void reset()
{
_sum = 1;
}
private:
void adler32(const uchar *data, int size);
uint32_t _sum;
uint32_t _prevSum;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneHash")
#endif
};
} /* namespace Freestyle */