Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
66 lines
993 B
C++
66 lines
993 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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*/
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#include "IndexedFaceSet.h"
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#include "NodeCamera.h"
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#include "NodeViewLayer.h"
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#include "SceneVisitor.h"
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#include "BLI_sys_types.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class SceneHash : public SceneVisitor {
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public:
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inline SceneHash() : SceneVisitor()
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{
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_sum = 1;
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}
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virtual ~SceneHash() {}
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VISIT_DECL(NodeCamera);
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VISIT_DECL(NodeViewLayer);
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VISIT_DECL(IndexedFaceSet);
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string toString();
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inline bool match()
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{
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return _sum == _prevSum;
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}
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inline void store()
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{
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_prevSum = _sum;
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}
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inline void reset()
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{
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_sum = 1;
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}
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private:
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void adler32(const uchar *data, int size);
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uint32_t _sum;
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uint32_t _prevSum;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneHash")
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#endif
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};
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} /* namespace Freestyle */
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