Files
test2/source/blender/io/usd/hydra/mesh.cc
Campbell Barton 5fbcb4c27e Cleanup: remove spaces from commented arguments
Also use local enums for `MA_BM_*` in versioning code.
2023-09-22 12:21:18 +10:00

316 lines
8.6 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <pxr/base/gf/vec2f.h>
#include <pxr/base/tf/staticTokens.h>
#include <pxr/imaging/hd/tokens.h>
#include "BLI_string.h"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "hydra_scene_delegate.h"
#include "mesh.h"
PXR_NAMESPACE_OPEN_SCOPE
TF_DEFINE_PRIVATE_TOKENS(tokens_, (st));
PXR_NAMESPACE_CLOSE_SCOPE
namespace blender::io::hydra {
MeshData::MeshData(HydraSceneDelegate *scene_delegate,
const Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
{
}
void MeshData::init()
{
ID_LOGN(1, "");
Object *object = (Object *)id;
Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
if (mesh) {
write_submeshes(mesh);
}
BKE_object_to_mesh_clear(object);
write_transform();
write_materials();
}
void MeshData::insert()
{
ID_LOGN(1, "");
update_prims();
}
void MeshData::remove()
{
ID_LOG(1, "");
submeshes_.clear();
update_prims();
}
void MeshData::update()
{
Object *object = (Object *)id;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
init();
update_prims();
return;
}
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if (id->recalc & ID_RECALC_SHADING) {
write_materials();
bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
}
if (id->recalc & ID_RECALC_TRANSFORM) {
write_transform();
bits |= pxr::HdChangeTracker::DirtyTransform;
}
if (bits == pxr::HdChangeTracker::Clean) {
return;
}
for (int i = 0; i < submeshes_.size(); ++i) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(submesh_prim_id(i), bits);
ID_LOGN(1, "%d", i);
}
}
pxr::VtValue MeshData::get_data(pxr::TfToken const & /*key*/) const
{
return pxr::VtValue();
}
pxr::VtValue MeshData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
{
if (key == pxr::HdTokens->normals) {
return pxr::VtValue(submesh(id).normals);
}
if (key == pxr::tokens_->st) {
return pxr::VtValue(submesh(id).uvs);
}
if (key == pxr::HdTokens->points) {
return pxr::VtValue(submesh(id).vertices);
}
return get_data(key);
}
pxr::SdfPath MeshData::material_id(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
if (!sm.mat_data) {
return pxr::SdfPath();
}
return sm.mat_data->prim_id;
}
void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
{
for (auto &sm : submeshes_) {
if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
paths.add(sm.mat_data->prim_id);
}
}
}
pxr::HdMeshTopology MeshData::topology(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->none,
pxr::HdTokens->rightHanded,
sm.face_vertex_counts,
sm.face_vertex_indices);
}
pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
pxr::HdInterpolation interpolation) const
{
pxr::HdPrimvarDescriptorVector primvars;
if (interpolation == pxr::HdInterpolationVertex) {
primvars.emplace_back(pxr::HdTokens->points, interpolation, pxr::HdPrimvarRoleTokens->point);
}
else if (interpolation == pxr::HdInterpolationFaceVarying) {
if (!submeshes_[0].normals.empty()) {
primvars.emplace_back(
pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
}
if (!submeshes_[0].uvs.empty()) {
primvars.emplace_back(
pxr::tokens_->st, interpolation, pxr::HdPrimvarRoleTokens->textureCoordinate);
}
}
return primvars;
}
pxr::HdCullStyle MeshData::cull_style(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
if (sm.mat_data) {
return sm.mat_data->cull_style();
}
return pxr::HdCullStyle::HdCullStyleNothing;
}
bool MeshData::double_sided(pxr::SdfPath const &id) const
{
const SubMesh &sm = submesh(id);
if (sm.mat_data) {
return sm.mat_data->double_sided;
}
return true;
}
void MeshData::update_double_sided(MaterialData *mat_data)
{
for (int i = 0; i < submeshes_.size(); ++i) {
if (submeshes_[i].mat_data == mat_data) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
submesh_prim_id(i),
pxr::HdChangeTracker::DirtyDoubleSided | pxr::HdChangeTracker::DirtyCullStyle);
ID_LOGN(1, "%d", i);
}
}
}
pxr::SdfPathVector MeshData::submesh_paths() const
{
pxr::SdfPathVector ret;
for (int i = 0; i < submeshes_.size(); ++i) {
ret.push_back(submesh_prim_id(i));
}
return ret;
}
void MeshData::write_materials()
{
const Object *object = (const Object *)id;
for (int i = 0; i < submeshes_.size(); ++i) {
SubMesh &m = submeshes_[i];
const Material *mat = BKE_object_material_get_eval(const_cast<Object *>(object),
m.mat_index + 1);
m.mat_data = get_or_create_material(mat);
}
}
pxr::SdfPath MeshData::submesh_prim_id(int index) const
{
char name[16];
SNPRINTF(name, "SM_%04d", index);
return prim_id.AppendElementString(name);
}
const MeshData::SubMesh &MeshData::submesh(pxr::SdfPath const &id) const
{
int index;
sscanf(id.GetName().c_str(), "SM_%d", &index);
return submeshes_[index];
}
void MeshData::write_submeshes(const Mesh *mesh)
{
const int mat_count = BKE_object_material_count_eval(reinterpret_cast<const Object *>(id));
submeshes_.reinitialize(mat_count > 0 ? mat_count : 1);
for (const int i : submeshes_.index_range()) {
submeshes_[i].mat_index = i;
}
/* Fill submeshes data */
const int *material_indices = BKE_mesh_material_indices(mesh);
const Span<int> looptri_faces = mesh->looptri_faces();
const Span<int> corner_verts = mesh->corner_verts();
const Span<MLoopTri> looptris = mesh->looptris();
Array<float3> corner_normals(mesh->totloop);
BKE_mesh_calc_normals_split_ex(
mesh, nullptr, reinterpret_cast<float(*)[3]>(corner_normals.data()));
const float2 *uv_map = static_cast<const float2 *>(
CustomData_get_layer(&mesh->loop_data, CD_PROP_FLOAT2));
for (const int i : looptris.index_range()) {
int mat_ind = material_indices ? material_indices[looptri_faces[i]] : 0;
const MLoopTri &lt = looptris[i];
SubMesh &sm = submeshes_[mat_ind];
sm.face_vertex_counts.push_back(3);
sm.face_vertex_indices.push_back(corner_verts[lt.tri[0]]);
sm.face_vertex_indices.push_back(corner_verts[lt.tri[1]]);
sm.face_vertex_indices.push_back(corner_verts[lt.tri[2]]);
if (!corner_normals.is_empty()) {
sm.normals.push_back(pxr::GfVec3f(&corner_normals[lt.tri[0]].x));
sm.normals.push_back(pxr::GfVec3f(&corner_normals[lt.tri[1]].x));
sm.normals.push_back(pxr::GfVec3f(&corner_normals[lt.tri[2]].x));
}
if (uv_map) {
sm.uvs.push_back(pxr::GfVec2f(&uv_map[lt.tri[0]].x));
sm.uvs.push_back(pxr::GfVec2f(&uv_map[lt.tri[1]].x));
sm.uvs.push_back(pxr::GfVec2f(&uv_map[lt.tri[2]].x));
}
}
/* Remove submeshes without faces */
submeshes_.remove_if([](const SubMesh &submesh) { return submesh.face_vertex_counts.empty(); });
if (submeshes_.is_empty()) {
return;
}
pxr::VtVec3fArray vertices(mesh->totvert);
const Span<float3> positions = mesh->vert_positions();
MutableSpan(vertices.data(), vertices.size()).copy_from(positions.cast<pxr::GfVec3f>());
if (submeshes_.size() == 1) {
submeshes_[0].vertices = std::move(vertices);
}
else {
/* Optimizing submeshes: getting only used vertices, rearranged indices */
for (SubMesh &sm : submeshes_) {
Vector<int> index_map(vertices.size(), 0);
for (int &face_vertex_index : sm.face_vertex_indices) {
const int v = face_vertex_index;
if (index_map[v] == 0) {
sm.vertices.push_back(vertices[v]);
index_map[v] = sm.vertices.size();
}
face_vertex_index = index_map[v] - 1;
}
}
}
}
void MeshData::update_prims()
{
auto &render_index = scene_delegate_->GetRenderIndex();
int i;
for (i = 0; i < submeshes_.size(); ++i) {
pxr::SdfPath p = submesh_prim_id(i);
if (i < submeshes_count_) {
render_index.GetChangeTracker().MarkRprimDirty(p, pxr::HdChangeTracker::AllDirty);
ID_LOGN(1, "Update %d", i);
}
else {
render_index.InsertRprim(pxr::HdPrimTypeTokens->mesh, scene_delegate_, p);
ID_LOGN(1, "Insert %d", i);
}
}
for (; i < submeshes_count_; ++i) {
render_index.RemoveRprim(submesh_prim_id(i));
ID_LOG(1, "Remove %d", i);
}
submeshes_count_ = submeshes_.size();
}
} // namespace blender::io::hydra