316 lines
8.6 KiB
C++
316 lines
8.6 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include <pxr/base/gf/vec2f.h>
|
|
#include <pxr/base/tf/staticTokens.h>
|
|
#include <pxr/imaging/hd/tokens.h>
|
|
|
|
#include "BLI_string.h"
|
|
|
|
#include "BKE_material.h"
|
|
#include "BKE_mesh.hh"
|
|
#include "BKE_mesh_runtime.hh"
|
|
|
|
#include "hydra_scene_delegate.h"
|
|
#include "mesh.h"
|
|
|
|
PXR_NAMESPACE_OPEN_SCOPE
|
|
TF_DEFINE_PRIVATE_TOKENS(tokens_, (st));
|
|
PXR_NAMESPACE_CLOSE_SCOPE
|
|
|
|
namespace blender::io::hydra {
|
|
|
|
MeshData::MeshData(HydraSceneDelegate *scene_delegate,
|
|
const Object *object,
|
|
pxr::SdfPath const &prim_id)
|
|
: ObjectData(scene_delegate, object, prim_id)
|
|
{
|
|
}
|
|
|
|
void MeshData::init()
|
|
{
|
|
ID_LOGN(1, "");
|
|
|
|
Object *object = (Object *)id;
|
|
Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
|
|
if (mesh) {
|
|
write_submeshes(mesh);
|
|
}
|
|
BKE_object_to_mesh_clear(object);
|
|
|
|
write_transform();
|
|
write_materials();
|
|
}
|
|
|
|
void MeshData::insert()
|
|
{
|
|
ID_LOGN(1, "");
|
|
update_prims();
|
|
}
|
|
|
|
void MeshData::remove()
|
|
{
|
|
ID_LOG(1, "");
|
|
submeshes_.clear();
|
|
update_prims();
|
|
}
|
|
|
|
void MeshData::update()
|
|
{
|
|
Object *object = (Object *)id;
|
|
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
|
init();
|
|
update_prims();
|
|
return;
|
|
}
|
|
|
|
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
|
if (id->recalc & ID_RECALC_SHADING) {
|
|
write_materials();
|
|
bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
|
|
}
|
|
if (id->recalc & ID_RECALC_TRANSFORM) {
|
|
write_transform();
|
|
bits |= pxr::HdChangeTracker::DirtyTransform;
|
|
}
|
|
|
|
if (bits == pxr::HdChangeTracker::Clean) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < submeshes_.size(); ++i) {
|
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(submesh_prim_id(i), bits);
|
|
ID_LOGN(1, "%d", i);
|
|
}
|
|
}
|
|
|
|
pxr::VtValue MeshData::get_data(pxr::TfToken const & /*key*/) const
|
|
{
|
|
return pxr::VtValue();
|
|
}
|
|
|
|
pxr::VtValue MeshData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
|
{
|
|
if (key == pxr::HdTokens->normals) {
|
|
return pxr::VtValue(submesh(id).normals);
|
|
}
|
|
if (key == pxr::tokens_->st) {
|
|
return pxr::VtValue(submesh(id).uvs);
|
|
}
|
|
if (key == pxr::HdTokens->points) {
|
|
return pxr::VtValue(submesh(id).vertices);
|
|
}
|
|
|
|
return get_data(key);
|
|
}
|
|
|
|
pxr::SdfPath MeshData::material_id(pxr::SdfPath const &id) const
|
|
{
|
|
const SubMesh &sm = submesh(id);
|
|
if (!sm.mat_data) {
|
|
return pxr::SdfPath();
|
|
}
|
|
return sm.mat_data->prim_id;
|
|
}
|
|
|
|
void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
|
|
{
|
|
for (auto &sm : submeshes_) {
|
|
if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
|
|
paths.add(sm.mat_data->prim_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
pxr::HdMeshTopology MeshData::topology(pxr::SdfPath const &id) const
|
|
{
|
|
const SubMesh &sm = submesh(id);
|
|
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->none,
|
|
pxr::HdTokens->rightHanded,
|
|
sm.face_vertex_counts,
|
|
sm.face_vertex_indices);
|
|
}
|
|
|
|
pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
|
|
pxr::HdInterpolation interpolation) const
|
|
{
|
|
pxr::HdPrimvarDescriptorVector primvars;
|
|
if (interpolation == pxr::HdInterpolationVertex) {
|
|
primvars.emplace_back(pxr::HdTokens->points, interpolation, pxr::HdPrimvarRoleTokens->point);
|
|
}
|
|
else if (interpolation == pxr::HdInterpolationFaceVarying) {
|
|
if (!submeshes_[0].normals.empty()) {
|
|
primvars.emplace_back(
|
|
pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
|
|
}
|
|
if (!submeshes_[0].uvs.empty()) {
|
|
primvars.emplace_back(
|
|
pxr::tokens_->st, interpolation, pxr::HdPrimvarRoleTokens->textureCoordinate);
|
|
}
|
|
}
|
|
return primvars;
|
|
}
|
|
|
|
pxr::HdCullStyle MeshData::cull_style(pxr::SdfPath const &id) const
|
|
{
|
|
const SubMesh &sm = submesh(id);
|
|
if (sm.mat_data) {
|
|
return sm.mat_data->cull_style();
|
|
}
|
|
return pxr::HdCullStyle::HdCullStyleNothing;
|
|
}
|
|
|
|
bool MeshData::double_sided(pxr::SdfPath const &id) const
|
|
{
|
|
const SubMesh &sm = submesh(id);
|
|
if (sm.mat_data) {
|
|
return sm.mat_data->double_sided;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void MeshData::update_double_sided(MaterialData *mat_data)
|
|
{
|
|
for (int i = 0; i < submeshes_.size(); ++i) {
|
|
if (submeshes_[i].mat_data == mat_data) {
|
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
|
submesh_prim_id(i),
|
|
pxr::HdChangeTracker::DirtyDoubleSided | pxr::HdChangeTracker::DirtyCullStyle);
|
|
ID_LOGN(1, "%d", i);
|
|
}
|
|
}
|
|
}
|
|
|
|
pxr::SdfPathVector MeshData::submesh_paths() const
|
|
{
|
|
pxr::SdfPathVector ret;
|
|
for (int i = 0; i < submeshes_.size(); ++i) {
|
|
ret.push_back(submesh_prim_id(i));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void MeshData::write_materials()
|
|
{
|
|
const Object *object = (const Object *)id;
|
|
for (int i = 0; i < submeshes_.size(); ++i) {
|
|
SubMesh &m = submeshes_[i];
|
|
const Material *mat = BKE_object_material_get_eval(const_cast<Object *>(object),
|
|
m.mat_index + 1);
|
|
m.mat_data = get_or_create_material(mat);
|
|
}
|
|
}
|
|
|
|
pxr::SdfPath MeshData::submesh_prim_id(int index) const
|
|
{
|
|
char name[16];
|
|
SNPRINTF(name, "SM_%04d", index);
|
|
return prim_id.AppendElementString(name);
|
|
}
|
|
|
|
const MeshData::SubMesh &MeshData::submesh(pxr::SdfPath const &id) const
|
|
{
|
|
int index;
|
|
sscanf(id.GetName().c_str(), "SM_%d", &index);
|
|
return submeshes_[index];
|
|
}
|
|
|
|
void MeshData::write_submeshes(const Mesh *mesh)
|
|
{
|
|
const int mat_count = BKE_object_material_count_eval(reinterpret_cast<const Object *>(id));
|
|
submeshes_.reinitialize(mat_count > 0 ? mat_count : 1);
|
|
for (const int i : submeshes_.index_range()) {
|
|
submeshes_[i].mat_index = i;
|
|
}
|
|
|
|
/* Fill submeshes data */
|
|
const int *material_indices = BKE_mesh_material_indices(mesh);
|
|
|
|
const Span<int> looptri_faces = mesh->looptri_faces();
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
const Span<MLoopTri> looptris = mesh->looptris();
|
|
|
|
Array<float3> corner_normals(mesh->totloop);
|
|
BKE_mesh_calc_normals_split_ex(
|
|
mesh, nullptr, reinterpret_cast<float(*)[3]>(corner_normals.data()));
|
|
|
|
const float2 *uv_map = static_cast<const float2 *>(
|
|
CustomData_get_layer(&mesh->loop_data, CD_PROP_FLOAT2));
|
|
|
|
for (const int i : looptris.index_range()) {
|
|
int mat_ind = material_indices ? material_indices[looptri_faces[i]] : 0;
|
|
const MLoopTri < = looptris[i];
|
|
SubMesh &sm = submeshes_[mat_ind];
|
|
|
|
sm.face_vertex_counts.push_back(3);
|
|
sm.face_vertex_indices.push_back(corner_verts[lt.tri[0]]);
|
|
sm.face_vertex_indices.push_back(corner_verts[lt.tri[1]]);
|
|
sm.face_vertex_indices.push_back(corner_verts[lt.tri[2]]);
|
|
|
|
if (!corner_normals.is_empty()) {
|
|
sm.normals.push_back(pxr::GfVec3f(&corner_normals[lt.tri[0]].x));
|
|
sm.normals.push_back(pxr::GfVec3f(&corner_normals[lt.tri[1]].x));
|
|
sm.normals.push_back(pxr::GfVec3f(&corner_normals[lt.tri[2]].x));
|
|
}
|
|
|
|
if (uv_map) {
|
|
sm.uvs.push_back(pxr::GfVec2f(&uv_map[lt.tri[0]].x));
|
|
sm.uvs.push_back(pxr::GfVec2f(&uv_map[lt.tri[1]].x));
|
|
sm.uvs.push_back(pxr::GfVec2f(&uv_map[lt.tri[2]].x));
|
|
}
|
|
}
|
|
|
|
/* Remove submeshes without faces */
|
|
submeshes_.remove_if([](const SubMesh &submesh) { return submesh.face_vertex_counts.empty(); });
|
|
if (submeshes_.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
pxr::VtVec3fArray vertices(mesh->totvert);
|
|
const Span<float3> positions = mesh->vert_positions();
|
|
MutableSpan(vertices.data(), vertices.size()).copy_from(positions.cast<pxr::GfVec3f>());
|
|
|
|
if (submeshes_.size() == 1) {
|
|
submeshes_[0].vertices = std::move(vertices);
|
|
}
|
|
else {
|
|
/* Optimizing submeshes: getting only used vertices, rearranged indices */
|
|
for (SubMesh &sm : submeshes_) {
|
|
Vector<int> index_map(vertices.size(), 0);
|
|
for (int &face_vertex_index : sm.face_vertex_indices) {
|
|
const int v = face_vertex_index;
|
|
if (index_map[v] == 0) {
|
|
sm.vertices.push_back(vertices[v]);
|
|
index_map[v] = sm.vertices.size();
|
|
}
|
|
face_vertex_index = index_map[v] - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MeshData::update_prims()
|
|
{
|
|
auto &render_index = scene_delegate_->GetRenderIndex();
|
|
int i;
|
|
for (i = 0; i < submeshes_.size(); ++i) {
|
|
pxr::SdfPath p = submesh_prim_id(i);
|
|
if (i < submeshes_count_) {
|
|
render_index.GetChangeTracker().MarkRprimDirty(p, pxr::HdChangeTracker::AllDirty);
|
|
ID_LOGN(1, "Update %d", i);
|
|
}
|
|
else {
|
|
render_index.InsertRprim(pxr::HdPrimTypeTokens->mesh, scene_delegate_, p);
|
|
ID_LOGN(1, "Insert %d", i);
|
|
}
|
|
}
|
|
for (; i < submeshes_count_; ++i) {
|
|
render_index.RemoveRprim(submesh_prim_id(i));
|
|
ID_LOG(1, "Remove %d", i);
|
|
}
|
|
submeshes_count_ = submeshes_.size();
|
|
}
|
|
|
|
} // namespace blender::io::hydra
|