Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <pxr/pxr.h>
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#include <pxr/usd/usd/prim.h>
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#include <pxr/usd/usd/stage.h>
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#include <pxr/usd/usdShade/material.h>
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#include <string>
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struct Material;
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namespace blender::io::usd {
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struct USDExporterContext;
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/* Create USDMaterial from Blender material.
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*
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* \param default_uv: used as the default UV set name sampled by the `primvar`
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* reader shaders generated for image texture nodes that don't have an attached UVMap node.
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*/
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pxr::UsdShadeMaterial create_usd_material(const USDExporterContext &usd_export_context,
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pxr::SdfPath usd_path,
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Material *material,
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const std::string &active_uv);
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/* Returns a USDPreviewSurface token name for a given Blender shader Socket name,
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* or an empty TfToken if the input name is not found in the map. */
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const pxr::TfToken token_for_input(const char *input_name);
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} // namespace blender::io::usd
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