A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct DerivedMesh;
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struct ImBuf;
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struct Mesh;
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/**
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* Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
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*
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* \param ibuf: the texture image.
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* \param mask: pixels with a mask value of 1 are not written to.
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* \param margin: the size of the margin in pixels.
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* \param me: the mesh to use the polygons of.
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* \param uv_layer: The UV layer to use.
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*/
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void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf,
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char *mask,
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int margin,
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struct Mesh const *me,
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char const *uv_layer,
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const float uv_offset[2]);
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void RE_generate_texturemargin_adjacentfaces_dm(
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struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2]);
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#ifdef __cplusplus
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}
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#endif
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