Files
test2/source/blender/gpu
Jeroen Bakker f4632e1da0 Fix: EEVEE: Potential Read From Unallocated Memory
Generated copies of GLSL sources are kept in a std::string and
it was always accessed by a long living StringRefNull which lead
to potential read from unallocated memory as std::strings are
not null terminated.

Pull Request: https://projects.blender.org/blender/blender/pulls/117120
2024-01-15 08:27:17 +01:00
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