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test2
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f4ccee2785f91efd4acceeae0713b93b7afaeccd
test2
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source
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gameengine
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Mitchell Stokes
62b254e42a
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
..
BlenderRoutines
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
Converter
BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink.
2012-03-29 01:56:08 +00:00
Expressions
style cleanup
2012-03-28 05:03:24 +00:00
GameLogic
style cleanup
2012-03-28 05:03:24 +00:00
GamePlayer
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
Ketsji
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
Network
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
Physics
style cleanup
2012-03-28 05:03:24 +00:00
Rasterizer
style cleanup
2012-03-28 05:03:24 +00:00
SceneGraph
style cleanup
2012-03-28 05:03:24 +00:00
VideoTexture
Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue.
2012-04-04 17:18:01 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00