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f56fd1c47acc0a9b9e80e504ca727beffde6dc24
test2/source/gameengine/Physics/Bullet
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Jorge Bernal 4ed8b70870 BGE: Fix T42437: Physics/Compound bug
Null check to verify that parent has a character controller. Otherwise (i.e empty) it will crash.

Reviewers: moguri, campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1115
2015-02-18 19:59:21 +01:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE Fix T39026: No collisions detected with parented rigid body object
2015-02-12 23:56:50 +01:00
CcdPhysicsController.h
BGE Fix T39026: No collisions detected with parented rigid body object
2015-02-12 23:56:50 +01:00
CcdPhysicsEnvironment.cpp
BGE: Fix T42437: Physics/Compound bug
2015-02-18 19:59:21 +01:00
CcdPhysicsEnvironment.h
BGE debug API and actuator
2014-07-11 16:00:14 -07:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
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