A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
143 lines
4.3 KiB
C
143 lines
4.3 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct ID;
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struct Main;
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struct PointerRNA;
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/**
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* Callbacks for One Off Actions
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* =============================
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*
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* - `{ACTION}` use in cases where only a single callback is required,
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* `VERSION_UPDATE` and `RENDER_STATS` for example.
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*
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* \note avoid single callbacks if there is a chance `PRE/POST` are useful to differentiate
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* since renaming callbacks may break Python scripts.
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*
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* Callbacks for Common Actions
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* ============================
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*
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* - `{ACTION}_PRE` run before the action.
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* - `{ACTION}_POST` run after the action.
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*
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* Optional Additional Callbacks
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* -----------------------------
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*
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* - `{ACTION}_INIT` when the handler may manipulate the context used to run the action.
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*
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* Examples where `INIT` functions may be useful are:
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*
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* - When rendering, an `INIT` function may change the camera or render settings,
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* things which a `PRE` function can't support as this information has already been used.
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* - When saving an `INIT` function could temporarily change the preferences.
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*
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* - `{ACTION}_POST_FAIL` should be included if the action may fail.
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*
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* Use this so a call to the `PRE` callback always has a matching call to `POST` or `POST_FAIL`.
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*
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* \note in most cases only `PRE/POST` are required.
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*
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* Callbacks for Background/Modal Tasks
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* ====================================
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*
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* - `{ACTION}_INIT`
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* - `{ACTION}_COMPLETE` when a background job has finished.
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* - `{ACTION}_CANCEL` When a background job is canceled partway through.
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*
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* While cancellation may be caused by any number of reasons, common causes may include:
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*
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* - Explicit user cancellation.
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* - Exiting Blender.
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* - Failure to acquire resources (such as disk-full, out of memory ... etc).
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*
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* \note `PRE/POST` handlers may be used along side modal task handlers
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* as is the case for rendering, where rendering an animation uses modal task handlers,
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* rendering a single frame has `PRE/POST` handlers.
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*
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* Python Access
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* =============
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*
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* All callbacks here must be exposed via the Python module `bpy.app.handlers`,
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* see `bpy_app_handlers.c`.
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*/
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typedef enum {
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BKE_CB_EVT_FRAME_CHANGE_PRE,
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BKE_CB_EVT_FRAME_CHANGE_POST,
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BKE_CB_EVT_RENDER_PRE,
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BKE_CB_EVT_RENDER_POST,
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BKE_CB_EVT_RENDER_WRITE,
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BKE_CB_EVT_RENDER_STATS,
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BKE_CB_EVT_RENDER_INIT,
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BKE_CB_EVT_RENDER_COMPLETE,
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BKE_CB_EVT_RENDER_CANCEL,
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BKE_CB_EVT_LOAD_PRE,
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BKE_CB_EVT_LOAD_POST,
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BKE_CB_EVT_LOAD_POST_FAIL,
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BKE_CB_EVT_SAVE_PRE,
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BKE_CB_EVT_SAVE_POST,
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BKE_CB_EVT_SAVE_POST_FAIL,
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BKE_CB_EVT_UNDO_PRE,
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BKE_CB_EVT_UNDO_POST,
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BKE_CB_EVT_REDO_PRE,
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BKE_CB_EVT_REDO_POST,
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BKE_CB_EVT_DEPSGRAPH_UPDATE_PRE,
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BKE_CB_EVT_DEPSGRAPH_UPDATE_POST,
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BKE_CB_EVT_VERSION_UPDATE,
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BKE_CB_EVT_LOAD_FACTORY_USERDEF_POST,
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BKE_CB_EVT_LOAD_FACTORY_STARTUP_POST,
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BKE_CB_EVT_XR_SESSION_START_PRE,
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BKE_CB_EVT_ANNOTATION_PRE,
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BKE_CB_EVT_ANNOTATION_POST,
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BKE_CB_EVT_OBJECT_BAKE_PRE,
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BKE_CB_EVT_OBJECT_BAKE_COMPLETE,
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BKE_CB_EVT_OBJECT_BAKE_CANCEL,
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BKE_CB_EVT_COMPOSITE_PRE,
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BKE_CB_EVT_COMPOSITE_POST,
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BKE_CB_EVT_COMPOSITE_CANCEL,
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BKE_CB_EVT_TOT,
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} eCbEvent;
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typedef struct bCallbackFuncStore {
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struct bCallbackFuncStore *next, *prev;
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void (*func)(struct Main *, struct PointerRNA **, int num_pointers, void *arg);
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void *arg;
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short alloc;
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} bCallbackFuncStore;
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void BKE_callback_exec(struct Main *bmain,
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struct PointerRNA **pointers,
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int num_pointers,
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eCbEvent evt);
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void BKE_callback_exec_null(struct Main *bmain, eCbEvent evt);
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void BKE_callback_exec_id(struct Main *bmain, struct ID *id, eCbEvent evt);
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void BKE_callback_exec_id_depsgraph(struct Main *bmain,
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struct ID *id,
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struct Depsgraph *depsgraph,
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eCbEvent evt);
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void BKE_callback_exec_string(struct Main *bmain, eCbEvent evt, const char *str);
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void BKE_callback_add(bCallbackFuncStore *funcstore, eCbEvent evt);
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void BKE_callback_remove(bCallbackFuncStore *funcstore, eCbEvent evt);
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void BKE_callback_global_init(void);
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/**
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* Call on application exit.
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*/
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void BKE_callback_global_finalize(void);
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#ifdef __cplusplus
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}
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#endif
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