A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#include "vk_index_buffer.hh"
|
|
#include "vk_shader.hh"
|
|
#include "vk_shader_interface.hh"
|
|
|
|
namespace blender::gpu {
|
|
|
|
void VKIndexBuffer::ensure_updated()
|
|
{
|
|
if (is_subrange_) {
|
|
src_->upload_data();
|
|
return;
|
|
}
|
|
|
|
if (!buffer_.is_allocated()) {
|
|
allocate();
|
|
}
|
|
|
|
if (data_ != nullptr) {
|
|
buffer_.update(data_);
|
|
MEM_SAFE_FREE(data_);
|
|
}
|
|
}
|
|
|
|
void VKIndexBuffer::upload_data()
|
|
{
|
|
ensure_updated();
|
|
}
|
|
|
|
void VKIndexBuffer::bind(VKContext &context)
|
|
{
|
|
context.command_buffer_get().bind(buffer_with_offset(), to_vk_index_type(index_type_));
|
|
}
|
|
|
|
void VKIndexBuffer::bind_as_ssbo(uint binding)
|
|
{
|
|
ensure_updated();
|
|
|
|
VKContext &context = *VKContext::get();
|
|
VKShader *shader = static_cast<VKShader *>(context.shader);
|
|
const VKShaderInterface &shader_interface = shader->interface_get();
|
|
const std::optional<VKDescriptorSet::Location> location =
|
|
shader_interface.descriptor_set_location(
|
|
shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER, binding);
|
|
BLI_assert_msg(location, "Locations to SSBOs should always exist.");
|
|
shader->pipeline_get().descriptor_set_get().bind_as_ssbo(*this, *location);
|
|
}
|
|
|
|
void VKIndexBuffer::read(uint32_t *data) const
|
|
{
|
|
VKContext &context = *VKContext::get();
|
|
VKCommandBuffer &command_buffer = context.command_buffer_get();
|
|
command_buffer.submit();
|
|
|
|
buffer_.read(data);
|
|
}
|
|
|
|
void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
|
|
{
|
|
NOT_YET_IMPLEMENTED
|
|
}
|
|
|
|
void VKIndexBuffer::strip_restart_indices()
|
|
{
|
|
NOT_YET_IMPLEMENTED
|
|
}
|
|
|
|
void VKIndexBuffer::allocate()
|
|
{
|
|
GPUUsageType usage = data_ == nullptr ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_STATIC;
|
|
buffer_.create(size_get(),
|
|
usage,
|
|
static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT));
|
|
debug::object_label(buffer_.vk_handle(), "IndexBuffer");
|
|
}
|
|
|
|
VKBufferWithOffset VKIndexBuffer::buffer_with_offset()
|
|
{
|
|
VKIndexBuffer *src = unwrap(src_);
|
|
VKBufferWithOffset result{is_subrange_ ? src->buffer_ : buffer_, index_start_};
|
|
|
|
BLI_assert_msg(is_subrange_ || result.offset == 0,
|
|
"According to design index_start should always be zero when index buffer isn't "
|
|
"a subrange");
|
|
|
|
return result;
|
|
}
|
|
|
|
} // namespace blender::gpu
|