A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
154 lines
4.6 KiB
C
154 lines
4.6 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include <Windows.h>
|
|
#include <strsafe.h>
|
|
|
|
#include <PathCch.h>
|
|
#include <tlhelp32.h>
|
|
|
|
BOOL LaunchedFromSteam()
|
|
{
|
|
HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
|
|
BOOL isSteam = FALSE;
|
|
if (!hSnapShot)
|
|
return (FALSE);
|
|
|
|
PROCESSENTRY32 process_entry;
|
|
process_entry.dwSize = sizeof(PROCESSENTRY32);
|
|
|
|
if (!Process32First(hSnapShot, &process_entry)) {
|
|
CloseHandle(hSnapShot);
|
|
return (FALSE);
|
|
}
|
|
|
|
/* First find our parent process ID. */
|
|
DWORD our_pid = GetCurrentProcessId();
|
|
DWORD parent_pid = -1;
|
|
|
|
do {
|
|
if (process_entry.th32ProcessID == our_pid) {
|
|
parent_pid = process_entry.th32ParentProcessID;
|
|
break;
|
|
}
|
|
} while (Process32Next(hSnapShot, &process_entry));
|
|
|
|
if (parent_pid == -1 || !Process32First(hSnapShot, &process_entry)) {
|
|
CloseHandle(hSnapShot);
|
|
return (FALSE);
|
|
}
|
|
/* Then do another loop to find the process name of the parent.
|
|
* this is done in 2 loops, since the order of the processes is
|
|
* unknown and we may already have passed the parent process by
|
|
* the time we figure out its pid in the first loop. */
|
|
do {
|
|
if (process_entry.th32ProcessID == parent_pid) {
|
|
if (_wcsicmp(process_entry.szExeFile, L"steam.exe") == 0) {
|
|
isSteam = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
} while (Process32Next(hSnapShot, &process_entry));
|
|
|
|
CloseHandle(hSnapShot);
|
|
return isSteam;
|
|
}
|
|
|
|
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
|
|
{
|
|
/* Silence unreferenced formal parameter warning. */
|
|
(void)hInstance;
|
|
(void)hPrevInstance;
|
|
(void)nCmdShow;
|
|
|
|
STARTUPINFO siStartInfo = {0};
|
|
PROCESS_INFORMATION procInfo;
|
|
wchar_t path[MAX_PATH];
|
|
|
|
siStartInfo.wShowWindow = SW_HIDE;
|
|
siStartInfo.dwFlags = STARTF_USESHOWWINDOW;
|
|
|
|
/* Get the path to the currently running executable (blender-launcher.exe) */
|
|
|
|
DWORD nSize = GetModuleFileName(NULL, path, MAX_PATH);
|
|
if (!nSize) {
|
|
return -1;
|
|
}
|
|
|
|
/* GetModuleFileName returns the number of characters written, but GetLastError needs to be
|
|
* called to see if it ran out of space or not. However where would we be without exceptions
|
|
* to the rule: "If the buffer is too small to hold the module name, the function returns nSize.
|
|
* The last error code remains ERROR_SUCCESS." - source: MSDN. */
|
|
|
|
if (GetLastError() == ERROR_SUCCESS && nSize == MAX_PATH) {
|
|
return -1;
|
|
}
|
|
|
|
/* Remove the filename (blender-launcher.exe) from path. */
|
|
if (PathCchRemoveFileSpec(path, MAX_PATH) != S_OK) {
|
|
return -1;
|
|
}
|
|
|
|
/* Add blender.exe to path, resulting in the full path to the blender executable. */
|
|
if (PathCchCombine(path, MAX_PATH, path, L"blender.exe") != S_OK) {
|
|
return -1;
|
|
}
|
|
|
|
int required_size_chars = lstrlenW(path) + /* Module name */
|
|
3 + /* 2 quotes + Space */
|
|
lstrlenW(pCmdLine) + /* Original command line */
|
|
1; /* Zero terminator */
|
|
size_t required_size_bytes = required_size_chars * sizeof(wchar_t);
|
|
wchar_t *buffer = (wchar_t *)malloc(required_size_bytes);
|
|
if (!buffer) {
|
|
return -1;
|
|
}
|
|
|
|
if (StringCbPrintfEx(buffer,
|
|
required_size_bytes,
|
|
NULL,
|
|
NULL,
|
|
STRSAFE_NULL_ON_FAILURE,
|
|
L"\"%s\" %s",
|
|
path,
|
|
pCmdLine) != S_OK)
|
|
{
|
|
free(buffer);
|
|
return -1;
|
|
}
|
|
|
|
BOOL success = CreateProcess(
|
|
path, buffer, NULL, NULL, TRUE, CREATE_NEW_CONSOLE, NULL, NULL, &siStartInfo, &procInfo);
|
|
|
|
DWORD returnValue = success ? 0 : -1;
|
|
|
|
if (success) {
|
|
/* If blender-launcher is called with background command line flag or launched from steam,
|
|
* wait for the blender process to exit and return its return value. */
|
|
BOOL background = LaunchedFromSteam();
|
|
int argc = 0;
|
|
LPWSTR *argv = CommandLineToArgvW(pCmdLine, &argc);
|
|
for (int i = 0; i < argc; i++) {
|
|
if ((wcscmp(argv[i], L"-b") == 0) || (wcscmp(argv[i], L"--background") == 0)) {
|
|
background = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (background) {
|
|
WaitForSingleObject(procInfo.hProcess, INFINITE);
|
|
GetExitCodeProcess(procInfo.hProcess, &returnValue);
|
|
}
|
|
|
|
/* Handles in PROCESS_INFORMATION must be closed with CloseHandle when they are no longer
|
|
* needed - MSDN. Closing the handles will NOT terminate the thread/process that we just
|
|
* started. */
|
|
CloseHandle(procInfo.hThread);
|
|
CloseHandle(procInfo.hProcess);
|
|
}
|
|
|
|
free(buffer);
|
|
return returnValue;
|
|
}
|