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f94dd65999cbe558ffbf3c0c28df305bbe8124b3
test2/source/gameengine/Network
History
Campbell Barton e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
..
LoopBackNetwork
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
2010-11-29 04:35:56 +00:00
TerraplayNetwork
Update address in license block.
2010-08-10 21:22:26 +00:00
CMakeLists.txt
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
2010-11-29 04:35:56 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
NG_NetworkDeviceInterface.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
NG_NetworkMessage.cpp
…
NG_NetworkMessage.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
NG_NetworkObject.cpp
…
NG_NetworkObject.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
NG_NetworkScene.cpp
- correct some spelling errors.
2010-07-20 10:41:08 +00:00
NG_NetworkScene.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
SConscript
rename libs internal libs for CMake + SCons (used in MSVC project files)
2010-11-18 11:42:05 +00:00
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