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fa2ba5fbf5848e4d61b697c624af9b9e9456eb20
test2/source/blender/gpu/intern
History
Campbell Barton fa2ba5fbf5 - use static vars and functions where possible.
- use NULL rather than 0 when used as pointers.
2011-08-28 05:06:30 +00:00
..
gpu_buffers.c
== GPU Buffers ==
2011-07-08 19:58:02 +00:00
gpu_codegen.c
- use static vars and functions where possible.
2011-08-28 05:06:30 +00:00
gpu_codegen.h
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
gpu_draw.c
- use static vars and functions where possible.
2011-08-28 05:06:30 +00:00
gpu_extensions.c
- use static vars and functions where possible.
2011-08-28 05:06:30 +00:00
gpu_material.c
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
2011-08-27 03:20:32 +00:00
gpu_shader_material.glsl
Fix #28343: glsl error after derivative maps commit.
2011-08-23 13:15:18 +00:00
gpu_shader_material.glsl.c
Fix #28343: glsl error after derivative maps commit.
2011-08-23 13:15:18 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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