Files
test2/source/blender/blenkernel/intern/icons_rasterize.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

142 lines
4.2 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_math_geom.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_icons.h"
#include "BLI_strict_flags.h"
struct UserRasterInfo {
int pt[3][2];
const uint *color;
/* only for smooth shading */
struct {
float pt_fl[3][2];
uint color_u[3][4];
} smooth;
int rect_size[2];
uint *rect;
};
static void tri_fill_flat(int x, int x_end, int y, void *user_data)
{
struct UserRasterInfo *data = user_data;
uint *p = &data->rect[(y * data->rect_size[1]) + x];
uint col = data->color[0];
while (x++ != x_end) {
*p++ = col;
}
}
static void tri_fill_smooth(int x, int x_end, int y, void *user_data)
{
struct UserRasterInfo *data = user_data;
uint *p = &data->rect[(y * data->rect_size[1]) + x];
float pt_step_fl[2] = {(float)x, (float)y};
while (x++ != x_end) {
float w[3];
barycentric_weights_v2_clamped(UNPACK3(data->smooth.pt_fl), pt_step_fl, w);
uint col_u[4] = {0, 0, 0, 0};
for (uint corner = 0; corner < 3; corner++) {
for (uint chan = 0; chan < 4; chan++) {
col_u[chan] += data->smooth.color_u[corner][chan] * (uint)(w[corner] * 255.0f);
}
}
union {
uint as_u32;
uchar as_bytes[4];
} col;
col.as_bytes[0] = (uchar)(col_u[0] / 255);
col.as_bytes[1] = (uchar)(col_u[1] / 255);
col.as_bytes[2] = (uchar)(col_u[2] / 255);
col.as_bytes[3] = (uchar)(col_u[3] / 255);
*p++ = col.as_u32;
pt_step_fl[0] += 1.0f;
}
}
ImBuf *BKE_icon_geom_rasterize(const struct Icon_Geom *geom, const uint size_x, const uint size_y)
{
const int coords_len = geom->coords_len;
const uchar(*pos)[2] = geom->coords;
const uint *col = (void *)geom->colors;
/* TODO(@ideasman42): Currently rasterizes to fixed size, then scales.
* Should rasterize to double size for eg instead. */
const int rect_size[2] = {max_ii(256, (int)size_x * 2), max_ii(256, (int)size_y * 2)};
ImBuf *ibuf = IMB_allocImBuf((uint)rect_size[0], (uint)rect_size[1], 32, IB_rect);
struct UserRasterInfo data;
data.rect_size[0] = rect_size[0];
data.rect_size[1] = rect_size[1];
data.rect = (uint *)ibuf->byte_buffer.data;
float scale[2];
const bool use_scale = (rect_size[0] != 256) || (rect_size[1] != 256);
if (use_scale) {
scale[0] = ((float)rect_size[0] / 256.0f);
scale[1] = ((float)rect_size[1] / 256.0f);
}
for (int t = 0; t < coords_len; t += 1, pos += 3, col += 3) {
if (use_scale) {
ARRAY_SET_ITEMS(data.pt[0], (int)(pos[0][0] * scale[0]), (int)(pos[0][1] * scale[1]));
ARRAY_SET_ITEMS(data.pt[1], (int)(pos[1][0] * scale[0]), (int)(pos[1][1] * scale[1]));
ARRAY_SET_ITEMS(data.pt[2], (int)(pos[2][0] * scale[0]), (int)(pos[2][1] * scale[1]));
}
else {
ARRAY_SET_ITEMS(data.pt[0], UNPACK2(pos[0]));
ARRAY_SET_ITEMS(data.pt[1], UNPACK2(pos[1]));
ARRAY_SET_ITEMS(data.pt[2], UNPACK2(pos[2]));
}
data.color = col;
if ((col[0] == col[1]) && (col[0] == col[2])) {
BLI_bitmap_draw_2d_tri_v2i(UNPACK3(data.pt), tri_fill_flat, &data);
}
else {
ARRAY_SET_ITEMS(data.smooth.pt_fl[0], UNPACK2_EX((float), data.pt[0], ));
ARRAY_SET_ITEMS(data.smooth.pt_fl[1], UNPACK2_EX((float), data.pt[1], ));
ARRAY_SET_ITEMS(data.smooth.pt_fl[2], UNPACK2_EX((float), data.pt[2], ));
ARRAY_SET_ITEMS(data.smooth.color_u[0], UNPACK4_EX((uint), ((uchar *)(col + 0)), ));
ARRAY_SET_ITEMS(data.smooth.color_u[1], UNPACK4_EX((uint), ((uchar *)(col + 1)), ));
ARRAY_SET_ITEMS(data.smooth.color_u[2], UNPACK4_EX((uint), ((uchar *)(col + 2)), ));
BLI_bitmap_draw_2d_tri_v2i(UNPACK3(data.pt), tri_fill_smooth, &data);
}
}
IMB_scaleImBuf(ibuf, size_x, size_y);
return ibuf;
}
void BKE_icon_geom_invert_lightness(struct Icon_Geom *geom)
{
const int length = 3 * geom->coords_len;
for (int i = 0; i < length; i++) {
float rgb[3], hsl[3];
rgb_uchar_to_float(rgb, geom->colors[i]);
rgb_to_hsl_v(rgb, hsl);
hsl_to_rgb(hsl[0], hsl[1], 1.0f - hsl[2], &rgb[0], &rgb[1], &rgb[2]);
rgb_float_to_uchar(geom->colors[i], rgb);
}
}