329 lines
10 KiB
Objective-C
329 lines
10 KiB
Objective-C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_WindowCocoa class.
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*/
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#pragma once
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#ifndef __APPLE__
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# error Apple OSX only!
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#endif // __APPLE__
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#include "GHOST_Window.h"
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@class CAMetalLayer;
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@class CocoaMetalView;
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@class CocoaOpenGLView;
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@class CocoaWindow;
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@class NSCursor;
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@class NSScreen;
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class GHOST_SystemCocoa;
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class GHOST_WindowCocoa : public GHOST_Window {
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public:
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/**
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* Constructor.
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* Creates a new window and opens it.
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* To check if the window was created properly, use the getValid() method.
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* \param systemCocoa The associated system class to forward events to
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* \param title The text shown in the title bar of the window.
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* \param left The coordinate of the left edge of the window.
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* \param bottom The coordinate of the bottom edge of the window.
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* \param width The width the window.
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* \param height The height the window.
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* \param state The state the window is initially opened with.
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* \param type The type of drawing context installed in this window.
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* \param stereoVisual Stereo visual for quad buffered stereo.
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*/
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GHOST_WindowCocoa(GHOST_SystemCocoa *systemCocoa,
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const char *title,
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GHOST_TInt32 left,
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GHOST_TInt32 bottom,
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GHOST_TUns32 width,
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GHOST_TUns32 height,
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GHOST_TWindowState state,
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GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
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const bool stereoVisual = false,
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bool is_debug = false,
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bool dialog = false,
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GHOST_WindowCocoa *parentWindow = 0);
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/**
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* Destructor.
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* Closes the window and disposes resources allocated.
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*/
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~GHOST_WindowCocoa();
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/**
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* Returns indication as to whether the window is valid.
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* \return The validity of the window.
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*/
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bool getValid() const;
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/**
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* Returns the associated NSWindow object
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* \return The associated NSWindow object
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*/
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void *getOSWindow() const;
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/**
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* Sets the title displayed in the title bar.
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* \param title The title to display in the title bar.
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*/
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void setTitle(const char *title);
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/**
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* Returns the title displayed in the title bar.
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* \param title The title displayed in the title bar.
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*/
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std::string getTitle() const;
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/**
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* Returns the window rectangle dimensions.
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* The dimensions are given in screen coordinates that are
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* relative to the upper-left corner of the screen.
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* \param bounds The bounding rectangle of the window.
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*/
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void getWindowBounds(GHOST_Rect &bounds) const;
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/**
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* Returns the client rectangle dimensions.
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* The left and top members of the rectangle are always zero.
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* \param bounds The bounding rectangle of the client area of the window.
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*/
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void getClientBounds(GHOST_Rect &bounds) const;
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/**
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* Resizes client rectangle width.
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* \param width The new width of the client area of the window.
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*/
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GHOST_TSuccess setClientWidth(GHOST_TUns32 width);
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/**
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* Resizes client rectangle height.
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* \param height The new height of the client area of the window.
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*/
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GHOST_TSuccess setClientHeight(GHOST_TUns32 height);
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/**
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* Resizes client rectangle.
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* \param width The new width of the client area of the window.
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* \param height The new height of the client area of the window.
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*/
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GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height);
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/**
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* Returns the state of the window (normal, minimized, maximized).
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* \return The state of the window.
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*/
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GHOST_TWindowState getState() const;
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/**
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* Sets the window "modified" status, indicating unsaved changes
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* \param isUnsavedChanges Unsaved changes or not
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* \return Indication of success.
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*/
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GHOST_TSuccess setModifiedState(bool isUnsavedChanges);
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* \param inX The x-coordinate on the screen.
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* \param inY The y-coordinate on the screen.
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* \param outX The x-coordinate in the client rectangle.
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* \param outY The y-coordinate in the client rectangle.
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*/
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void screenToClient(GHOST_TInt32 inX,
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GHOST_TInt32 inY,
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GHOST_TInt32 &outX,
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GHOST_TInt32 &outY) const;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* \param inX The x-coordinate in the client rectangle.
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* \param inY The y-coordinate in the client rectangle.
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* \param outX The x-coordinate on the screen.
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* \param outY The y-coordinate on the screen.
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*/
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void clientToScreen(GHOST_TInt32 inX,
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GHOST_TInt32 inY,
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GHOST_TInt32 &outX,
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GHOST_TInt32 &outY) const;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* but without the y coordinate conversion needed for ghost compatibility.
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* \param inX The x-coordinate in the client rectangle.
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* \param inY The y-coordinate in the client rectangle.
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* \param outX The x-coordinate on the screen.
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* \param outY The y-coordinate on the screen.
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*/
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void clientToScreenIntern(GHOST_TInt32 inX,
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GHOST_TInt32 inY,
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GHOST_TInt32 &outX,
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GHOST_TInt32 &outY) const;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates,
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* but without the y coordinate conversion needed for ghost compatibility.
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* \param inX The x-coordinate in the client rectangle.
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* \param inY The y-coordinate in the client rectangle.
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* \param outX The x-coordinate on the screen.
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* \param outY The y-coordinate on the screen.
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*/
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void screenToClientIntern(GHOST_TInt32 inX,
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GHOST_TInt32 inY,
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GHOST_TInt32 &outX,
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GHOST_TInt32 &outY) const;
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/**
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* Gets the screen the window is displayed in
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* \return The NSScreen object
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*/
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NSScreen *getScreen();
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/**
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* Sets the state of the window (normal, minimized, maximized).
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* \param state The state of the window.
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* \return Indication of success.
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*/
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GHOST_TSuccess setState(GHOST_TWindowState state);
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/**
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* Sets the order of the window (bottom, top).
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* \param order The order of the window.
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* \return Indication of success.
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*/
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GHOST_TSuccess setOrder(GHOST_TWindowOrder order);
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NSCursor *getStandardCursor(GHOST_TStandardCursor cursor) const;
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void loadCursor(bool visible, GHOST_TStandardCursor cursor) const;
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bool isDialog() const;
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GHOST_TabletData &GetCocoaTabletData()
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{
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return m_tablet;
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}
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/**
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* Sets the progress bar value displayed in the window/application icon
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* \param progress The progress % (0.0 to 1.0)
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*/
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GHOST_TSuccess setProgressBar(float progress);
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/**
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* Hides the progress bar icon
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*/
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GHOST_TSuccess endProgressBar();
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void setNativePixelSize(void);
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GHOST_TSuccess beginFullScreen() const
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{
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return GHOST_kFailure;
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}
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GHOST_TSuccess endFullScreen() const
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{
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return GHOST_kFailure;
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}
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/** public function to get the window containing the OpenGL view */
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CocoaWindow *getCocoaWindow() const
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{
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return m_window;
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};
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/* Internal value to ensure proper redraws during animations */
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void setImmediateDraw(bool value)
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{
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m_immediateDraw = value;
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}
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bool getImmediateDraw(void) const
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{
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return m_immediateDraw;
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}
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protected:
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/**
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* \param type The type of rendering context create.
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* \return Indication of success.
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*/
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GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type);
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/**
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* Invalidates the contents of this window.
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* \return Indication of success.
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*/
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GHOST_TSuccess invalidate();
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/**
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* Sets the cursor visibility on the window using
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* native window system calls.
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*/
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GHOST_TSuccess setWindowCursorVisibility(bool visible);
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/**
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* Sets the cursor grab on the window using
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* native window system calls.
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*/
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GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode);
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/**
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* Sets the cursor shape on the window using
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* native window system calls.
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*/
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GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape);
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GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor shape);
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/**
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* Sets the cursor shape on the window using
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* native window system calls.
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*/
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GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 *bitmap,
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GHOST_TUns8 *mask,
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int sizex,
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int sizey,
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int hotX,
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int hotY,
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bool canInvertColor);
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/** The window containing the view */
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CocoaWindow *m_window;
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/** The view, either Metal or OpenGL */
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CocoaOpenGLView *m_openGLView;
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CocoaMetalView *m_metalView;
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CAMetalLayer *m_metalLayer;
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/** The mother SystemCocoa class to send events */
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GHOST_SystemCocoa *m_systemCocoa;
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NSCursor *m_customCursor;
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GHOST_TabletData m_tablet;
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bool m_immediateDraw;
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bool m_debug_context; // for debug messages during context setup
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bool m_is_dialog;
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};
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