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test2
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fb591ea9131548bdb9b29c4e353eba8ea5deb1bb
test2
/
source
/
blender
/
gpu
/
shaders
History
Andrea Weikert
cdc2cf4fd3
FIX: [
#27536
] GLSL object space normal maps have wrong shading
...
Added object and world space for normal map in GLSL view.
2013-09-20 11:55:43 +00:00
..
gpu_shader_material.glsl
FIX: [
#27536
] GLSL object space normal maps have wrong shading
2013-09-20 11:55:43 +00:00
gpu_shader_sep_gaussian_blur_frag.glsl
style cleanup
2012-08-11 22:12:32 +00:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_simple_frag.glsl
style cleanup
2013-03-31 03:28:46 +00:00
gpu_shader_simple_vert.glsl
Fix
#34492
: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
gpu_shader_vertex.glsl
Fix
#34492
: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00