Files
test2/source/blender/gpu/metal
Jeroen Bakker 3b5c3e70b1 SubDiv: Use shader create info for stretch overlays
This PR migrates subdiv_vbo_edituv_strech_*_comp.glsl to use
shader create info.

Pull Request: https://projects.blender.org/blender/blender/pulls/135038
2025-02-24 13:32:53 +01:00
..
2024-10-04 19:04:40 +02:00
2024-12-05 22:58:52 +01:00
2024-12-05 22:58:52 +01:00
2024-12-05 22:58:52 +01:00