Files
test2/source/blender/blenkernel/BKE_subdiv.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

309 lines
12 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_compiler_compat.h"
#include "BLI_sys_types.h"
struct Mesh;
struct MultiresModifierData;
struct OpenSubdiv_Converter;
struct OpenSubdiv_Evaluator;
struct OpenSubdiv_TopologyRefiner;
struct Subdiv;
enum eSubdivVtxBoundaryInterpolation {
/* Do not interpolate boundaries. */
SUBDIV_VTX_BOUNDARY_NONE,
/* Sharpen edges. */
SUBDIV_VTX_BOUNDARY_EDGE_ONLY,
/* sharpen edges and corners, */
SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER,
};
enum eSubdivFVarLinearInterpolation {
SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
};
struct SubdivSettings {
/* Simple subdivision corresponds to "Simple" option in the interface. When it's enabled the
* subdivided mesh is not "smoothed": new vertices are added uniformly on the existing surface.
*
* On an OpenSubdiv implementation level this translates to a subdivision scheme:
* when is_simple is true OSD_SCHEME_BILINEAR is used, otherwise OSD_SCHEME_CATMARK. */
bool is_simple;
/* This refers to an adaptive isolation when creating patches for the subdivided surface.
*
* When is set to false (aka uniform subdivision) fixed depth of isolation is used, which
* allows to iteratively add more subdivisions (uniform subdivision level 2 = uniform subdivision
* level 1 + uniform subdivision level 1). Uniform subdivisions will progressively go to a limit
* surface.
*
* Adaptive isolation generates patches at a limit surface (aka as if infinite number of uniform
* subdivisions have been applied). This setting allows to have matches normal and tangent space
* the same independent of number of subdivisions set in modifier settings. */
bool is_adaptive;
/* Corresponds to Quality option in modifier settings: higher values means the final surface
* will be more accurately represented by patches.
*
* On an OpenSubdiv implementation level this is an isolation level. */
int level;
bool use_creases;
eSubdivVtxBoundaryInterpolation vtx_boundary_interpolation;
eSubdivFVarLinearInterpolation fvar_linear_interpolation;
};
/* NOTE: Order of enumerators MUST match order of values in SubdivStats. */
enum eSubdivStatsValue {
SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
SUBDIV_STATS_SUBDIV_TO_MESH,
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
SUBDIV_STATS_EVALUATOR_CREATE,
SUBDIV_STATS_EVALUATOR_REFINE,
SUBDIV_STATS_SUBDIV_TO_CCG,
SUBDIV_STATS_SUBDIV_TO_CCG_ELEMENTS,
SUBDIV_STATS_TOPOLOGY_COMPARE,
NUM_SUBDIV_STATS_VALUES,
};
struct SubdivStats {
union {
struct {
/* Time spent on creating topology refiner, which includes time
* spend on conversion from Blender data to OpenSubdiv data, and
* time spent on topology orientation on OpenSubdiv C-API side. */
double topology_refiner_creation_time;
/* Total time spent in BKE_subdiv_to_mesh(). */
double subdiv_to_mesh_time;
/* Geometry (mesh vertices) creation time during SUBDIV_TYO_MESH. */
double subdiv_to_mesh_geometry_time;
/* Time spent on evaluator creation from topology refiner. */
double evaluator_creation_time;
/* Time spent on evaluator->refine(). */
double evaluator_refine_time;
/* Total time spent on whole CCG creation. */
double subdiv_to_ccg_time;
/* Time spent on CCG elements evaluation/initialization. */
double subdiv_to_ccg_elements_time;
/* Time spent on CCG elements evaluation/initialization. */
double topology_compare_time;
};
double values_[NUM_SUBDIV_STATS_VALUES];
};
/* Per-value timestamp on when corresponding BKE_subdiv_stats_begin() was
* called. */
double begin_timestamp_[NUM_SUBDIV_STATS_VALUES];
};
/* Functor which evaluates displacement at a given (u, v) of given ptex face. */
struct SubdivDisplacement {
/* Initialize displacement evaluator.
*
* Is called right before evaluation is actually needed. This allows to do
* some lazy initialization, like allocate evaluator from a main thread but
* then do actual evaluation from background job. */
void (*initialize)(SubdivDisplacement *displacement);
/* Return displacement which is to be added to the original coordinate.
*
* NOTE: This function is supposed to return "continuous" displacement for
* each pf PTex faces created for special (non-quad) face. This means,
* if displacement is stored on per-corner manner (like MDisps for multires)
* this is up the displacement implementation to average boundaries of the
* displacement grids if needed.
*
* Averaging of displacement for vertices created for over coarse vertices
* and edges is done by subdiv code. */
void (*eval_displacement)(SubdivDisplacement *displacement,
int ptex_face_index,
float u,
float v,
const float dPdu[3],
const float dPdv[3],
float r_D[3]);
/* Free the data, not the evaluator itself. */
void (*free)(SubdivDisplacement *displacement);
void *user_data;
};
/* This structure contains everything needed to construct subdivided surface.
* It does not specify storage, memory layout or anything else.
* It is possible to create different storage's (like, grid based CPU side
* buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same
* Subdiv structure. */
struct Subdiv {
/* Settings this subdivision surface is created for.
*
* It is read-only after assignment in BKE_subdiv_new_from_FOO(). */
SubdivSettings settings;
/* Topology refiner includes all the glue logic to feed Blender side
* topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
* drawer. */
OpenSubdiv_TopologyRefiner *topology_refiner;
/* CPU side evaluator. */
OpenSubdiv_Evaluator *evaluator;
/* Optional displacement evaluator. */
SubdivDisplacement *displacement_evaluator;
/* Statistics for debugging. */
SubdivStats stats;
/* Cached values, are not supposed to be accessed directly. */
struct {
/* Indexed by base face index, element indicates total number of ptex
* faces created for preceding base faces. This also stores the final
* ptex offset (the total number of PTex faces) at the end of the array
* so that algorithms can compute the number of ptex faces for a given
* face by computing the delta with the offset for the next face without
* using a separate data structure, e.g.:
*
* const int num_face_ptex_faces = face_ptex_offset[i + 1] - face_ptex_offset[i];
*
* In total this array has a size of `num base faces + 1`.
*/
int *face_ptex_offset;
} cache_;
};
/* --------------------------------------------------------------------
* Module.
*/
/* (De)initialize the entire subdivision surface module. */
void BKE_subdiv_init();
void BKE_subdiv_exit();
/* --------------------------------------------------------------------
* Conversion helpers.
*/
/* NOTE: uv_smooth is eSubsurfUVSmooth. */
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth);
eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
int boundary_smooth);
/* --------------------------------------------------------------------
* Statistics.
*/
void BKE_subdiv_stats_init(SubdivStats *stats);
void BKE_subdiv_stats_begin(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_end(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_reset(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_print(const SubdivStats *stats);
/* --------------------------------------------------------------------
* Settings.
*/
bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b);
/* --------------------------------------------------------------------
* Construction.
*/
/* Construct new subdivision surface descriptor, from scratch, using given
* settings and topology. */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const Mesh *mesh);
/* Similar to above, but will not re-create descriptor if it was created for the
* same settings and topology.
* If settings or topology did change, the existing descriptor is freed and a
* new one is created from scratch.
*
* NOTE: It is allowed to pass NULL as an existing subdivision surface
* descriptor. This will create a new descriptor without any extra checks.
*/
Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv,
const SubdivSettings *settings,
OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv,
const SubdivSettings *settings,
const Mesh *mesh);
void BKE_subdiv_free(Subdiv *subdiv);
/* --------------------------------------------------------------------
* Displacement API.
*/
void BKE_subdiv_displacement_attach_from_multires(Subdiv *subdiv,
Mesh *mesh,
const MultiresModifierData *mmd);
void BKE_subdiv_displacement_detach(Subdiv *subdiv);
/* --------------------------------------------------------------------
* Topology helpers.
*/
/* For each element in the array, this stores the total number of ptex faces up to that element,
* with the total number of ptex faces being the last element in the array. The array is of length
* `base face count + 1`. */
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv);
/* --------------------------------------------------------------------
* PTex faces and grids.
*/
/* For a given (ptex_u, ptex_v) within a ptex face get corresponding
* (grid_u, grid_v) within a grid. */
BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv(float ptex_u,
float ptex_v,
float *r_grid_u,
float *r_grid_v);
/* Inverse of above. */
BLI_INLINE void BKE_subdiv_grid_uv_to_ptex_face_uv(float grid_u,
float grid_v,
float *r_ptex_u,
float *r_ptex_v);
/* For a given subdivision level (which is NOT refinement level) get size of
* CCG grid (number of grid points on a side).
*/
BLI_INLINE int BKE_subdiv_grid_size_from_level(int level);
/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
* works in normalized coordinates.
*
* NOTE: Output coordinates are in ptex coordinates. */
BLI_INLINE int BKE_subdiv_rotate_quad_to_corner(float quad_u,
float quad_v,
float *r_corner_u,
float *r_corner_v);
/* Converts (u, v) coordinate from within a grid to a quad coordinate in
* normalized ptex coordinates. */
BLI_INLINE void BKE_subdiv_rotate_grid_to_quad(
int corner, float grid_u, float grid_v, float *r_quad_u, float *r_quad_v);
/* Convert Blender edge crease value to OpenSubdiv sharpness. */
BLI_INLINE float BKE_subdiv_crease_to_sharpness_f(float edge_crease);
#include "intern/subdiv_inline.hh"