Previously, it was only possible to inspect the data from the first iteration. That applied to both, the viewer node as well as socket inspection. Now, there is a new `Inspection Index` setting in the zone properties. It specifies which iteration should be used by the inspection features. In theory we could support features like counting the index from the end, but that can be done separately as well, as it likely requires more UI. Pull Request: https://projects.blender.org/blender/blender/pulls/112818
69 lines
2.7 KiB
C
69 lines
2.7 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/**
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* A #ViewerPath is a path to data that is viewed/debugged by the user. It is a list of
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* #ViewerPathElem.
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*
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* This is only used for geometry nodes currently. When the user activates a viewer node the
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* corresponding path contains the following elements:
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* - Object the viewer is activated on.
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* - Modifier that contains the corresponding geometry node group.
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* - Node tree path in case the viewer node is in a nested node group.
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* - Viewer node name.
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*
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* The entire path is necessary (instead of just the combination of node group and viewer name),
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* because the same node group may be used in many different places.
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*
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* This file contains basic functions for creating/deleting a #ViewerPath. For more use-case
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* specific functions look in `ED_viewer_path.hh`.
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*/
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#include "DNA_viewer_path_types.h"
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struct BlendWriter;
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struct BlendDataReader;
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struct BlendLibReader;
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struct LibraryForeachIDData;
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struct Library;
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struct IDRemapper;
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum ViewerPathEqualFlag {
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VIEWER_PATH_EQUAL_FLAG_IGNORE_REPEAT_ITERATION = (1 << 0),
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};
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void BKE_viewer_path_init(ViewerPath *viewer_path);
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void BKE_viewer_path_clear(ViewerPath *viewer_path);
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void BKE_viewer_path_copy(ViewerPath *dst, const ViewerPath *src);
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bool BKE_viewer_path_equal(const ViewerPath *a,
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const ViewerPath *b,
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ViewerPathEqualFlag flag = ViewerPathEqualFlag(0));
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void BKE_viewer_path_blend_write(struct BlendWriter *writer, const ViewerPath *viewer_path);
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void BKE_viewer_path_blend_read_data(struct BlendDataReader *reader, ViewerPath *viewer_path);
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void BKE_viewer_path_foreach_id(struct LibraryForeachIDData *data, ViewerPath *viewer_path);
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void BKE_viewer_path_id_remap(ViewerPath *viewer_path, const struct IDRemapper *mappings);
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ViewerPathElem *BKE_viewer_path_elem_new(ViewerPathElemType type);
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IDViewerPathElem *BKE_viewer_path_elem_new_id(void);
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ModifierViewerPathElem *BKE_viewer_path_elem_new_modifier(void);
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GroupNodeViewerPathElem *BKE_viewer_path_elem_new_group_node(void);
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SimulationZoneViewerPathElem *BKE_viewer_path_elem_new_simulation_zone(void);
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ViewerNodeViewerPathElem *BKE_viewer_path_elem_new_viewer_node(void);
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RepeatZoneViewerPathElem *BKE_viewer_path_elem_new_repeat_zone(void);
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ViewerPathElem *BKE_viewer_path_elem_copy(const ViewerPathElem *src);
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bool BKE_viewer_path_elem_equal(const ViewerPathElem *a,
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const ViewerPathElem *b,
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ViewerPathEqualFlag flag = ViewerPathEqualFlag(0));
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void BKE_viewer_path_elem_free(ViewerPathElem *elem);
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#ifdef __cplusplus
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}
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#endif
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