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test2/source/blender/blenkernel/BKE_workspace.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

175 lines
6.9 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct bScreen;
struct bToolRef;
/* -------------------------------------------------------------------- */
/** \name Create, Delete, Initialize
* \{ */
struct WorkSpace *BKE_workspace_add(struct Main *bmain, const char *name);
/**
* Remove \a workspace by freeing itself and its data. This is a higher-level wrapper that
* calls #workspace_free_data (through #BKE_id_free) to free the workspace data, and frees
* other data-blocks owned by \a workspace and its layouts (currently that is screens only).
*
* Always use this to remove (and free) workspaces. Don't free non-ID workspace members here.
*/
void BKE_workspace_remove(struct Main *bmain, struct WorkSpace *workspace);
struct WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const struct Main *bmain,
int winid);
void BKE_workspace_instance_hook_free(const struct Main *bmain,
struct WorkSpaceInstanceHook *hook);
/**
* Add a new layout to \a workspace for \a screen.
*/
struct WorkSpaceLayout *BKE_workspace_layout_add(struct Main *bmain,
struct WorkSpace *workspace,
struct bScreen *screen,
const char *name) ATTR_NONNULL();
void BKE_workspace_layout_remove(struct Main *bmain,
struct WorkSpace *workspace,
struct WorkSpaceLayout *layout) ATTR_NONNULL();
void BKE_workspace_relations_free(ListBase *relation_list);
/** \} */
/* -------------------------------------------------------------------- */
/** \name General Utilities
* \{ */
struct WorkSpaceLayout *BKE_workspace_layout_find(const struct WorkSpace *workspace,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
/**
* Find the layout for \a screen without knowing which workspace to look in.
* Can also be used to find the workspace that contains \a screen.
*
* \param r_workspace: Optionally return the workspace that contains the
* looked up layout (if found).
*/
struct WorkSpaceLayout *BKE_workspace_layout_find_global(const struct Main *bmain,
const struct bScreen *screen,
struct WorkSpace **r_workspace)
ATTR_NONNULL(1, 2);
/**
* Circular workspace layout iterator.
*
* \param callback: Custom function which gets executed for each layout.
* Can return false to stop iterating.
* \param arg: Custom data passed to each \a callback call.
*
* \return the layout at which \a callback returned false.
*/
struct WorkSpaceLayout *BKE_workspace_layout_iter_circular(
const struct WorkSpace *workspace,
struct WorkSpaceLayout *start,
bool (*callback)(const struct WorkSpaceLayout *layout, void *arg),
void *arg,
bool iter_backward);
void BKE_workspace_tool_remove(struct WorkSpace *workspace, struct bToolRef *tref)
ATTR_NONNULL(1, 2);
/**
* Replace tools ID's, intended for use in versioning code.
* \param space_type: The space-type to match #bToolRef::space_type.
* \param mode: The space-type to match #bToolRef::mode.
* \param idname_prefix_skip: Ignore when NULL, otherwise only operate
* on tools that have this text as the #bToolRef::idname prefix, which is skipped before
* the replacement runs. This avoids having to duplicate a common prefix in the replacement text.
* \param replace_table: An array of (source, destination) pairs.
* \param replace_table_num: The number of items in `replace_table`.
*/
void BKE_workspace_tool_id_replace_table(struct WorkSpace *workspace,
const int space_type,
const int mode,
const char *idname_prefix_skip,
const char *replace_table[][2],
int replace_table_num) ATTR_NONNULL(1, 5);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Getters/Setters
* \{ */
#define GETTER_ATTRS ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT
#define SETTER_ATTRS ATTR_NONNULL(1)
struct WorkSpace *BKE_workspace_active_get(struct WorkSpaceInstanceHook *hook) GETTER_ATTRS;
void BKE_workspace_active_set(struct WorkSpaceInstanceHook *hook,
struct WorkSpace *workspace) SETTER_ATTRS;
/**
* Get the layout that is active for \a hook (which is the visible layout for the active workspace
* in \a hook).
*/
struct WorkSpaceLayout *BKE_workspace_active_layout_get(const struct WorkSpaceInstanceHook *hook)
GETTER_ATTRS;
/**
* \brief Activate a layout
*
* Sets \a layout as active for \a workspace when activated through or already active in \a hook.
* So when the active workspace of \a hook is \a workspace, \a layout becomes the active layout of
* \a hook too. See #BKE_workspace_active_set().
*
* \a workspace does not need to be active for this.
*
* #WorkSpaceInstanceHook.act_layout should only be modified directly to update the layout pointer.
*/
void BKE_workspace_active_layout_set(struct WorkSpaceInstanceHook *hook,
int winid,
struct WorkSpace *workspace,
struct WorkSpaceLayout *layout) SETTER_ATTRS;
struct bScreen *BKE_workspace_active_screen_get(const struct WorkSpaceInstanceHook *hook)
GETTER_ATTRS;
void BKE_workspace_active_screen_set(struct WorkSpaceInstanceHook *hook,
int winid,
struct WorkSpace *workspace,
struct bScreen *screen) SETTER_ATTRS;
const char *BKE_workspace_layout_name_get(const struct WorkSpaceLayout *layout) GETTER_ATTRS;
void BKE_workspace_layout_name_set(struct WorkSpace *workspace,
struct WorkSpaceLayout *layout,
const char *new_name) ATTR_NONNULL();
struct bScreen *BKE_workspace_layout_screen_get(const struct WorkSpaceLayout *layout) GETTER_ATTRS;
/**
* Get the layout to be activated should \a workspace become or be the active workspace in \a hook.
*/
struct WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(
const struct WorkSpaceInstanceHook *hook, const struct WorkSpace *workspace) GETTER_ATTRS;
bool BKE_workspace_owner_id_check(const struct WorkSpace *workspace, const char *owner_id)
ATTR_NONNULL();
void BKE_workspace_id_tag_all_visible(struct Main *bmain, int tag) ATTR_NONNULL();
#undef GETTER_ATTRS
#undef SETTER_ATTRS
/** \} */
#ifdef __cplusplus
}
#endif