Add three cached topology maps to `Mesh`, to avoid computations when mesh data isn't changed. Choosing the right maps to cache is a bit arbitrary, but generally we have to start somewhere. The limiting factor is memory usage (all the new caches combined have a comparable footprint to a UV map). For now, the caches added are: - Vertex to face corner - Vertex to face - Face corner to face These caches are used in quite a few places already; - Face corner normal calculation - UV value merging - Setting sharp edges from face angles - Data transfer modifier - Voxel remesh attribute remapping - Sculpt mode painting - Sculpt mode normal calculation - Vertex paint mode - Split edges geometry node - Mesh topology geometry nodes Caching topology maps means they don't have to be rebuilt every time they're used. Meshes copied but without topology changes can share the cache, further reducing re-computations. For example, FPS with a large mesh using the "Corners of Vertex" node went from 1.8 to 2.3. Entering sculpt mode is slightly faster too. There is some obvious work for future commits: - Use caches in attribute domain interpolation - More multithreading of second phase of map building - Update/build caches eagerly in some geometry nodes Pull Request: https://projects.blender.org/blender/blender/pulls/107816
481 lines
18 KiB
C++
481 lines
18 KiB
C++
/* SPDX-FileCopyrightText: Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BLI_array.hh"
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#include "BLI_math_geom.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_deform.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_mirror.hh"
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#include "BKE_modifier.h"
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#include "bmesh.h"
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#include "bmesh_tools.h"
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#include "MEM_guardedalloc.h"
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#include "MOD_modifiertypes.hh"
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Mesh *BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(MirrorModifierData *mmd,
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const Mesh *mesh,
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int axis,
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const float plane_co[3],
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float plane_no[3])
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{
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bool do_bisect_flip_axis = ((axis == 0 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_X) ||
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(axis == 1 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Y) ||
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(axis == 2 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Z));
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const float bisect_distance = mmd->bisect_threshold;
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Mesh *result;
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BMesh *bm;
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BMIter viter;
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BMVert *v, *v_next;
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BMeshCreateParams bmesh_create_params{false};
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BMeshFromMeshParams bmesh_from_mesh_params{};
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bmesh_from_mesh_params.calc_face_normal = true;
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bmesh_from_mesh_params.calc_vert_normal = true;
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bmesh_from_mesh_params.cd_mask_extra.vmask = CD_MASK_ORIGINDEX;
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bmesh_from_mesh_params.cd_mask_extra.emask = CD_MASK_ORIGINDEX;
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bmesh_from_mesh_params.cd_mask_extra.pmask = CD_MASK_ORIGINDEX;
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bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
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/* Define bisecting plane (aka mirror plane). */
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float plane[4];
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if (!do_bisect_flip_axis) {
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/* That reversed condition is a little weird, but for some reason that's how you keep
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* the part of the mesh which is on the non-mirrored side when flip option is disabled.
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* I think this is the expected behavior. */
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negate_v3(plane_no);
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}
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plane_from_point_normal_v3(plane, plane_co, plane_no);
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BM_mesh_bisect_plane(bm, plane, true, false, 0, 0, bisect_distance);
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/* Plane definitions for vert killing. */
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float plane_offset[4];
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copy_v3_v3(plane_offset, plane);
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plane_offset[3] = plane[3] - bisect_distance;
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/* Delete verts across the mirror plane. */
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BM_ITER_MESH_MUTABLE (v, v_next, &viter, bm, BM_VERTS_OF_MESH) {
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if (plane_point_side_v3(plane_offset, v->co) > 0.0f) {
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BM_vert_kill(bm, v);
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}
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}
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result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh);
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BM_mesh_free(bm);
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return result;
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}
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void BKE_mesh_mirror_apply_mirror_on_axis(Main *bmain,
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Mesh *mesh,
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const int axis,
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const float dist)
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{
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BMeshCreateParams bmesh_create_params{};
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bmesh_create_params.use_toolflags = true;
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BMeshFromMeshParams bmesh_from_mesh_params{};
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bmesh_from_mesh_params.calc_face_normal = true;
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bmesh_from_mesh_params.calc_vert_normal = true;
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bmesh_from_mesh_params.cd_mask_extra.vmask = CD_MASK_SHAPEKEY;
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BMesh *bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
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BMO_op_callf(bm,
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(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
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"symmetrize input=%avef direction=%i dist=%f use_shapekey=%b",
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axis,
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dist,
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true);
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BMeshToMeshParams bmesh_to_mesh_params{};
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bmesh_to_mesh_params.calc_object_remap = true;
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BM_mesh_bm_to_me(bmain, bm, mesh, &bmesh_to_mesh_params);
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BM_mesh_free(bm);
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}
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Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
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Object *ob,
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const Mesh *mesh,
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const int axis,
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const bool use_correct_order_on_merge,
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int **r_vert_merge_map,
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int *r_vert_merge_map_len)
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{
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const float tolerance_sq = mmd->tolerance * mmd->tolerance;
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const bool do_vtargetmap = (mmd->flag & MOD_MIR_NO_MERGE) == 0 && r_vert_merge_map != nullptr;
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const bool do_bisect = ((axis == 0 && mmd->flag & MOD_MIR_BISECT_AXIS_X) ||
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(axis == 1 && mmd->flag & MOD_MIR_BISECT_AXIS_Y) ||
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(axis == 2 && mmd->flag & MOD_MIR_BISECT_AXIS_Z));
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float mtx[4][4];
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float plane_co[3], plane_no[3];
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int a, totshape;
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int *vtmap_a = nullptr, *vtmap_b = nullptr;
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/* mtx is the mirror transformation */
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unit_m4(mtx);
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mtx[axis][axis] = -1.0f;
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Object *mirror_ob = mmd->mirror_ob;
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if (mirror_ob != nullptr) {
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float tmp[4][4];
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float itmp[4][4];
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/* tmp is a transform from coords relative to the object's own origin,
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* to coords relative to the mirror object origin */
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invert_m4_m4(tmp, mirror_ob->object_to_world);
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mul_m4_m4m4(tmp, tmp, ob->object_to_world);
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/* itmp is the reverse transform back to origin-relative coordinates */
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invert_m4_m4(itmp, tmp);
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/* combine matrices to get a single matrix that translates coordinates into
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* mirror-object-relative space, does the mirror, and translates back to
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* origin-relative space */
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mul_m4_series(mtx, itmp, mtx, tmp);
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if (do_bisect) {
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copy_v3_v3(plane_co, itmp[3]);
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copy_v3_v3(plane_no, itmp[axis]);
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/* Account for non-uniform scale in `ob`, see: #87592. */
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float ob_scale[3] = {
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len_squared_v3(ob->object_to_world[0]),
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len_squared_v3(ob->object_to_world[1]),
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len_squared_v3(ob->object_to_world[2]),
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};
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/* Scale to avoid precision loss with extreme values. */
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const float ob_scale_max = max_fff(UNPACK3(ob_scale));
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if (LIKELY(ob_scale_max != 0.0f)) {
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mul_v3_fl(ob_scale, 1.0f / ob_scale_max);
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mul_v3_v3(plane_no, ob_scale);
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}
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}
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}
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else if (do_bisect) {
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copy_v3_v3(plane_co, mtx[3]);
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/* Need to negate here, since that axis is inverted (for mirror transform). */
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negate_v3_v3(plane_no, mtx[axis]);
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}
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Mesh *mesh_bisect = nullptr;
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if (do_bisect) {
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mesh_bisect = BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(
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mmd, mesh, axis, plane_co, plane_no);
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mesh = mesh_bisect;
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}
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const int src_verts_num = mesh->totvert;
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const int src_edges_num = mesh->totedge;
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const blender::OffsetIndices src_faces = mesh->faces();
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const int src_loops_num = mesh->totloop;
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Mesh *result = BKE_mesh_new_nomain_from_template(
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mesh, src_verts_num * 2, src_edges_num * 2, src_faces.size() * 2, src_loops_num * 2);
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/* Copy custom-data to original geometry. */
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CustomData_copy_data(&mesh->vert_data, &result->vert_data, 0, 0, src_verts_num);
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CustomData_copy_data(&mesh->edge_data, &result->edge_data, 0, 0, src_edges_num);
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CustomData_copy_data(&mesh->face_data, &result->face_data, 0, 0, src_faces.size());
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CustomData_copy_data(&mesh->loop_data, &result->loop_data, 0, 0, src_loops_num);
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/* Copy custom data to mirrored geometry. Loops are copied later. */
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CustomData_copy_data(&mesh->vert_data, &result->vert_data, 0, src_verts_num, src_verts_num);
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CustomData_copy_data(&mesh->edge_data, &result->edge_data, 0, src_edges_num, src_edges_num);
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CustomData_copy_data(
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&mesh->face_data, &result->face_data, 0, src_faces.size(), src_faces.size());
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if (do_vtargetmap) {
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/* second half is filled with -1 */
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*r_vert_merge_map = static_cast<int *>(
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MEM_malloc_arrayN(src_verts_num, sizeof(int[2]), "MOD_mirror tarmap"));
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vtmap_a = *r_vert_merge_map;
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vtmap_b = *r_vert_merge_map + src_verts_num;
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*r_vert_merge_map_len = 0;
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}
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/* mirror vertex coordinates */
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blender::MutableSpan<blender::float3> positions = result->vert_positions_for_write();
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for (int i = 0; i < src_verts_num; i++) {
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const int vert_index_prev = i;
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const int vert_index = src_verts_num + i;
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mul_m4_v3(mtx, positions[vert_index]);
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if (do_vtargetmap) {
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/* Compare location of the original and mirrored vertex,
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* to see if they should be mapped for merging.
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*
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* Always merge from the copied into the original vertices so it's possible to
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* generate a 1:1 mapping by scanning vertices from the beginning of the array
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* as is done in #BKE_editmesh_vert_coords_when_deformed. Without this,
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* the coordinates returned will sometimes point to the copied vertex locations, see:
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* #91444.
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*
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* However, such a change also affects non-versionable things like some modifiers binding, so
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* we cannot enforce that behavior on existing modifiers, in which case we keep using the
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* old, incorrect behavior of merging the source vertex into its copy.
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*/
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if (use_correct_order_on_merge) {
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if (UNLIKELY(len_squared_v3v3(positions[vert_index_prev], positions[vert_index]) <
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tolerance_sq)) {
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*vtmap_b = i;
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(*r_vert_merge_map_len)++;
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/* average location */
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mid_v3_v3v3(positions[vert_index], positions[vert_index_prev], positions[vert_index]);
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copy_v3_v3(positions[vert_index_prev], positions[vert_index]);
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}
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else {
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*vtmap_b = -1;
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}
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/* Fill here to avoid 2x loops. */
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*vtmap_a = -1;
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}
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else {
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if (UNLIKELY(len_squared_v3v3(positions[vert_index_prev], positions[vert_index]) <
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tolerance_sq)) {
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*vtmap_a = src_verts_num + i;
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(*r_vert_merge_map_len)++;
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/* average location */
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mid_v3_v3v3(positions[vert_index], positions[vert_index_prev], positions[vert_index]);
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copy_v3_v3(positions[vert_index_prev], positions[vert_index]);
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}
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else {
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*vtmap_a = -1;
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}
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/* Fill here to avoid 2x loops. */
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*vtmap_b = -1;
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}
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vtmap_a++;
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vtmap_b++;
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}
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}
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/* handle shape keys */
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totshape = CustomData_number_of_layers(&result->vert_data, CD_SHAPEKEY);
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for (a = 0; a < totshape; a++) {
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float(*cos)[3] = static_cast<float(*)[3]>(
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CustomData_get_layer_n_for_write(&result->vert_data, CD_SHAPEKEY, a, result->totvert));
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for (int i = src_verts_num; i < result->totvert; i++) {
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mul_m4_v3(mtx, cos[i]);
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}
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}
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blender::MutableSpan<blender::int2> result_edges = result->edges_for_write();
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blender::MutableSpan<int> result_face_offsets = result->face_offsets_for_write();
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blender::MutableSpan<int> result_corner_verts = result->corner_verts_for_write();
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blender::MutableSpan<int> result_corner_edges = result->corner_edges_for_write();
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/* adjust mirrored edge vertex indices */
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for (const int i : result_edges.index_range().drop_front(src_edges_num)) {
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result_edges[i] += src_verts_num;
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}
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result_face_offsets.take_front(src_faces.size()).copy_from(mesh->face_offsets().drop_back(1));
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for (const int i : src_faces.index_range()) {
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result_face_offsets[src_faces.size() + i] = src_faces[i].start() + src_loops_num;
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}
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const blender::OffsetIndices result_faces = result->faces();
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/* reverse loop order (normals) */
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for (const int i : src_faces.index_range()) {
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const blender::IndexRange src_face = src_faces[i];
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const int mirror_i = src_faces.size() + i;
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const blender::IndexRange mirror_face = result_faces[mirror_i];
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/* reverse the loop, but we keep the first vertex in the face the same,
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* to ensure that quads are split the same way as on the other side */
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CustomData_copy_data(
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&mesh->loop_data, &result->loop_data, src_face.start(), mirror_face.start(), 1);
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for (int j = 1; j < mirror_face.size(); j++) {
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CustomData_copy_data(
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&mesh->loop_data, &result->loop_data, src_face[j], mirror_face.last(j - 1), 1);
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}
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blender::MutableSpan<int> mirror_face_edges = result_corner_edges.slice(mirror_face);
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const int e = mirror_face_edges.first();
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for (int j = 0; j < mirror_face.size() - 1; j++) {
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mirror_face_edges[j] = mirror_face_edges[j + 1];
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}
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mirror_face_edges.last() = e;
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}
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/* adjust mirrored loop vertex and edge indices */
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for (const int i : result_corner_verts.index_range().drop_front(src_loops_num)) {
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result_corner_verts[i] += src_verts_num;
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}
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for (const int i : result_corner_edges.index_range().drop_front(src_loops_num)) {
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result_corner_edges[i] += src_edges_num;
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}
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if (!mesh->runtime->subsurf_optimal_display_edges.is_empty()) {
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const blender::BoundedBitSpan src = mesh->runtime->subsurf_optimal_display_edges;
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result->runtime->subsurf_optimal_display_edges.resize(result->totedge);
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blender::MutableBoundedBitSpan dst = result->runtime->subsurf_optimal_display_edges;
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dst.take_front(src.size()).copy_from(src);
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dst.take_back(src.size()).copy_from(src);
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}
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/* handle uvs,
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* let tessface recalc handle updating the MTFace data */
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if (mmd->flag & (MOD_MIR_MIRROR_U | MOD_MIR_MIRROR_V) ||
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(is_zero_v2(mmd->uv_offset_copy) == false))
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{
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const bool do_mirr_u = (mmd->flag & MOD_MIR_MIRROR_U) != 0;
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const bool do_mirr_v = (mmd->flag & MOD_MIR_MIRROR_V) != 0;
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/* If set, flip around center of each tile. */
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const bool do_mirr_udim = (mmd->flag & MOD_MIR_MIRROR_UDIM) != 0;
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const int totuv = CustomData_number_of_layers(&result->loop_data, CD_PROP_FLOAT2);
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for (a = 0; a < totuv; a++) {
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float(*dmloopuv)[2] = static_cast<float(*)[2]>(CustomData_get_layer_n_for_write(
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&result->loop_data, CD_PROP_FLOAT2, a, result->totloop));
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int j = src_loops_num;
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dmloopuv += j; /* second set of loops only */
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for (; j-- > 0; dmloopuv++) {
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if (do_mirr_u) {
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float u = (*dmloopuv)[0];
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if (do_mirr_udim) {
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(*dmloopuv)[0] = ceilf(u) - fmodf(u, 1.0f) + mmd->uv_offset[0];
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}
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else {
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(*dmloopuv)[0] = 1.0f - u + mmd->uv_offset[0];
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}
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}
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if (do_mirr_v) {
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float v = (*dmloopuv)[1];
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if (do_mirr_udim) {
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(*dmloopuv)[1] = ceilf(v) - fmodf(v, 1.0f) + mmd->uv_offset[1];
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}
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else {
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(*dmloopuv)[1] = 1.0f - v + mmd->uv_offset[1];
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}
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}
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(*dmloopuv)[0] += mmd->uv_offset_copy[0];
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(*dmloopuv)[1] += mmd->uv_offset_copy[1];
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}
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}
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}
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/* handle custom split normals */
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if (ob->type == OB_MESH && (((Mesh *)ob->data)->flag & ME_AUTOSMOOTH) &&
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CustomData_has_layer(&result->loop_data, CD_CUSTOMLOOPNORMAL) && result->faces_num > 0)
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{
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blender::Array<blender::float3> loop_normals(result_corner_verts.size());
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blender::short2 *clnors = static_cast<blender::short2 *>(
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CustomData_get_layer_for_write(&result->loop_data, CD_CUSTOMLOOPNORMAL, result->totloop));
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blender::bke::mesh::CornerNormalSpaceArray lnors_spacearr;
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/* The transform matrix of a normal must be
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* the transpose of inverse of transform matrix of the geometry... */
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float mtx_nor[4][4];
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invert_m4_m4(mtx_nor, mtx);
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transpose_m4(mtx_nor);
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/* calculate custom normals into loop_normals, then mirror first half into second half */
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const bool *sharp_edges = static_cast<const bool *>(
|
|
CustomData_get_layer_named(&result->edge_data, CD_PROP_BOOL, "sharp_edge"));
|
|
const bool *sharp_faces = static_cast<const bool *>(
|
|
CustomData_get_layer_named(&result->face_data, CD_PROP_BOOL, "sharp_face"));
|
|
blender::bke::mesh::normals_calc_loop(result->vert_positions(),
|
|
result_edges,
|
|
result_faces,
|
|
result_corner_verts,
|
|
result_corner_edges,
|
|
result->corner_to_face_map(),
|
|
result->vert_normals(),
|
|
result->face_normals(),
|
|
sharp_edges,
|
|
sharp_faces,
|
|
clnors,
|
|
true,
|
|
result->smoothresh,
|
|
&lnors_spacearr,
|
|
loop_normals);
|
|
|
|
/* mirroring has to account for loops being reversed in faces in second half */
|
|
for (const int i : src_faces.index_range()) {
|
|
const blender::IndexRange src_face = src_faces[i];
|
|
const int mirror_i = src_faces.size() + i;
|
|
|
|
for (const int j : src_face) {
|
|
int mirrorj = result_faces[mirror_i].start();
|
|
if (j > src_face.start()) {
|
|
mirrorj += result_faces[mirror_i].size() - (j - src_face.start());
|
|
}
|
|
|
|
copy_v3_v3(loop_normals[mirrorj], loop_normals[j]);
|
|
mul_m4_v3(mtx_nor, loop_normals[mirrorj]);
|
|
|
|
const int space_index = lnors_spacearr.corner_space_indices[mirrorj];
|
|
clnors[mirrorj] = blender::bke::mesh::lnor_space_custom_normal_to_data(
|
|
lnors_spacearr.spaces[space_index], loop_normals[mirrorj]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* handle vgroup stuff */
|
|
if (BKE_object_supports_vertex_groups(ob)) {
|
|
if ((mmd->flag & MOD_MIR_VGROUP) && CustomData_has_layer(&result->vert_data, CD_MDEFORMVERT)) {
|
|
MDeformVert *dvert = BKE_mesh_deform_verts_for_write(result) + src_verts_num;
|
|
int flip_map_len = 0;
|
|
int *flip_map = BKE_object_defgroup_flip_map(ob, false, &flip_map_len);
|
|
if (flip_map) {
|
|
for (int i = 0; i < src_verts_num; dvert++, i++) {
|
|
/* merged vertices get both groups, others get flipped */
|
|
if (use_correct_order_on_merge && do_vtargetmap &&
|
|
((*r_vert_merge_map)[i + src_verts_num] != -1)) {
|
|
BKE_defvert_flip_merged(dvert - src_verts_num, flip_map, flip_map_len);
|
|
}
|
|
else if (!use_correct_order_on_merge && do_vtargetmap && ((*r_vert_merge_map)[i] != -1))
|
|
{
|
|
BKE_defvert_flip_merged(dvert, flip_map, flip_map_len);
|
|
}
|
|
else {
|
|
BKE_defvert_flip(dvert, flip_map, flip_map_len);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(flip_map);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mesh_bisect != nullptr) {
|
|
BKE_id_free(nullptr, mesh_bisect);
|
|
}
|
|
return result;
|
|
}
|