Files
test2/source/blender/blenlib/BLI_easing.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

56 lines
3.1 KiB
C

/* SPDX-FileCopyrightText: 2001 Robert Penner. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause */
#pragma once
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
float BLI_easing_back_ease_in(
float time, float begin, float change, float duration, float overshoot);
float BLI_easing_back_ease_out(
float time, float begin, float change, float duration, float overshoot);
float BLI_easing_back_ease_in_out(
float time, float begin, float change, float duration, float overshoot);
float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration);
float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration);
float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_circ_ease_in(float time, float begin, float change, float duration);
float BLI_easing_circ_ease_out(float time, float begin, float change, float duration);
float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration);
float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration);
float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_elastic_ease_in(
float time, float begin, float change, float duration, float amplitude, float period);
float BLI_easing_elastic_ease_out(
float time, float begin, float change, float duration, float amplitude, float period);
float BLI_easing_elastic_ease_in_out(
float time, float begin, float change, float duration, float amplitude, float period);
float BLI_easing_expo_ease_in(float time, float begin, float change, float duration);
float BLI_easing_expo_ease_out(float time, float begin, float change, float duration);
float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_linear_ease(float time, float begin, float change, float duration);
float BLI_easing_quad_ease_in(float time, float begin, float change, float duration);
float BLI_easing_quad_ease_out(float time, float begin, float change, float duration);
float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_quart_ease_in(float time, float begin, float change, float duration);
float BLI_easing_quart_ease_out(float time, float begin, float change, float duration);
float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_quint_ease_in(float time, float begin, float change, float duration);
float BLI_easing_quint_ease_out(float time, float begin, float change, float duration);
float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration);
float BLI_easing_sine_ease_in(float time, float begin, float change, float duration);
float BLI_easing_sine_ease_out(float time, float begin, float change, float duration);
float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration);
#ifdef __cplusplus
}
#endif