Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
21 lines
488 B
C++
21 lines
488 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#define WB_RESOLVE_GROUP_SIZE 8
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/* Resources bind slots. */
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/* Textures. */
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/* Slot 0 is reserved by draw_hair_new. */
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#define WB_MATCAP_SLOT 1
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#define WB_TEXTURE_SLOT 2
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#define WB_TILE_ARRAY_SLOT 3
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#define WB_TILE_DATA_SLOT 4
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#define WB_CURVES_UV_SLOT 5
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#define WB_CURVES_COLOR_SLOT 6
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/* UBOs (Storage buffers in Workbench Next). */
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#define WB_MATERIAL_SLOT 0
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#define WB_WORLD_SLOT 1
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