Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
72 lines
2.4 KiB
C
72 lines
2.4 KiB
C
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*
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* Texture pool
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* A pool that gives temporary render targets that can be reused through other parts of the
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* render pipeline.
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* Expect texture data is garbage when acquiring it.
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*/
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#pragma once
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#include "GPU_texture.h"
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typedef struct DRWTexturePool DRWTexturePool;
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#ifdef __cplusplus
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extern "C" {
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#endif
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DRWTexturePool *DRW_texture_pool_create(void);
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void DRW_texture_pool_free(DRWTexturePool *pool);
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/**
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* Try to find a texture corresponding to params into the texture pool.
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* If no texture was found, create one and add it to the pool.
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* DEPRECATED: Use DRW_texture_pool_texture_acquire instead and do it just before rendering.
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*/
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GPUTexture *DRW_texture_pool_query(DRWTexturePool *pool,
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int width,
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int height,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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void *user);
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/**
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* Returns a temporary texture that needs to be released after use. Texture content is undefined.
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*/
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GPUTexture *DRW_texture_pool_texture_acquire(
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DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, eGPUTextureUsage usage);
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/**
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* Releases a previously acquired texture.
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*/
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void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex);
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/**
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* This effectively remove a texture from the texture pool, giving full ownership to the caller.
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* The given texture needs to be been acquired through DRW_texture_pool_texture_acquire().
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* IMPORTANT: This removes the need for a DRW_texture_pool_texture_release() call on this texture.
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*/
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void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
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/**
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* This Inserts a texture into the texture pool, giving full ownership to the texture pool.
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* The texture needs not to be in the pool already.
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* The texture may be reused in a latter call to DRW_texture_pool_texture_acquire();
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* IMPORTANT: DRW_texture_pool_texture_release() still needs to be called on this texture
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* after usage.
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*/
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void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
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/**
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* Resets the user bits for each texture in the pool and delete unused ones.
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*/
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void DRW_texture_pool_reset(DRWTexturePool *pool);
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#ifdef __cplusplus
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}
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#endif
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