Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
185 lines
4.3 KiB
C++
185 lines
4.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include "interface_intern.hh"
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#include "UI_abstract_view.hh"
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using namespace blender;
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namespace blender::ui {
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void AbstractView::register_item(AbstractViewItem &item)
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{
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/* Actually modifies the item, not the view. But for the public API it "feels" a bit nicer to
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* have the view base class register the items, rather than setting the view on the item. */
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item.view_ = this;
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}
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/* ---------------------------------------------------------------------- */
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/** \name View Reconstruction
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* \{ */
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bool AbstractView::is_reconstructed() const
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{
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return is_reconstructed_;
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}
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void AbstractView::update_from_old(uiBlock &new_block)
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{
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uiBlock *old_block = new_block.oldblock;
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if (!old_block) {
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is_reconstructed_ = true;
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return;
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}
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uiViewHandle *old_view_handle = ui_block_view_find_matching_in_old_block(
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&new_block, reinterpret_cast<uiViewHandle *>(this));
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if (old_view_handle == nullptr) {
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/* Initial construction, nothing to update. */
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is_reconstructed_ = true;
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return;
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}
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AbstractView &old_view = reinterpret_cast<AbstractView &>(*old_view_handle);
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/* Update own persistent data. */
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/* Keep the rename buffer persistent while renaming! The rename button uses the buffer's
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* pointer to identify itself over redraws. */
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rename_buffer_ = std::move(old_view.rename_buffer_);
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old_view.rename_buffer_ = nullptr;
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update_children_from_old(old_view);
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/* Finished (re-)constructing the tree. */
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is_reconstructed_ = true;
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name State Management
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* \{ */
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void AbstractView::change_state_delayed()
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{
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BLI_assert_msg(
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is_reconstructed(),
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"These state changes are supposed to be delayed until reconstruction is completed");
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/* Debug-only sanity check: Ensure only one item requests to be active. */
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#ifndef NDEBUG
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bool has_active = false;
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foreach_view_item([&has_active](AbstractViewItem &item) {
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if (item.should_be_active().value_or(false)) {
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BLI_assert_msg(
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!has_active,
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"Only one view item should ever return true for its `should_be_active()` method");
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has_active = true;
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}
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});
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#endif
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foreach_view_item([](AbstractViewItem &item) { item.change_state_delayed(); });
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Default implementations of virtual functions
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* \{ */
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std::unique_ptr<DropTargetInterface> AbstractView::create_drop_target()
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{
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/* There's no drop target (and hence no drop support) by default. */
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return nullptr;
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}
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bool AbstractView::listen(const wmNotifier & /*notifier*/) const
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{
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/* Nothing by default. */
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return false;
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}
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bool AbstractView::begin_filtering(const bContext & /*C*/) const
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{
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return false;
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}
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void AbstractView::draw_overlays(const ARegion & /*region*/) const
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{
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/* Nothing by default. */
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Renaming
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* \{ */
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bool AbstractView::is_renaming() const
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{
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return rename_buffer_ != nullptr;
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}
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bool AbstractView::begin_renaming()
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{
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if (is_renaming()) {
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return false;
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}
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rename_buffer_ = std::make_unique<decltype(rename_buffer_)::element_type>();
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return true;
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}
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void AbstractView::end_renaming()
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{
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BLI_assert(is_renaming());
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rename_buffer_ = nullptr;
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}
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Span<char> AbstractView::get_rename_buffer() const
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{
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return *rename_buffer_;
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}
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MutableSpan<char> AbstractView::get_rename_buffer()
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{
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return *rename_buffer_;
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}
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std::optional<rcti> AbstractView::get_bounds() const
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{
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return bounds_;
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}
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/** \} */
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} // namespace blender::ui
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/* ---------------------------------------------------------------------- */
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/** \name General API functions
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* \{ */
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namespace blender::ui {
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std::unique_ptr<DropTargetInterface> view_drop_target(uiViewHandle *view_handle)
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{
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AbstractView &view = reinterpret_cast<AbstractView &>(*view_handle);
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return view.create_drop_target();
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}
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} // namespace blender::ui
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bool UI_view_begin_filtering(const bContext *C, const uiViewHandle *view_handle)
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{
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const ui::AbstractView &view = reinterpret_cast<const ui::AbstractView &>(*view_handle);
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return view.begin_filtering(*C);
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}
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/** \} */
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