This makes `ED_view3d_viewcontext_init` return the `ViewContext` by value instead of writing to a pointer. No functional changes expected. Pull Request: https://projects.blender.org/blender/blender/pulls/113761
1252 lines
39 KiB
C++
1252 lines
39 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_atomic_disjoint_set.hh"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector.hh"
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#include "BLI_task.hh"
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#include "BLI_vector_set.hh"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_mapping.hh"
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#include "BKE_object.hh"
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#include "ED_mesh.hh"
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#include "ED_screen.hh"
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#include "ED_select_utils.hh"
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#include "ED_view3d.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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/* own include */
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void paintface_flush_flags(bContext *C,
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Object *ob,
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const bool flush_selection,
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const bool flush_hidden)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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const int *index_array = nullptr;
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BLI_assert(flush_selection || flush_hidden);
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if (me == nullptr) {
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return;
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}
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/* NOTE: call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags. */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flush_selection) {
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BKE_mesh_flush_select_from_faces(me);
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}
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (ob_eval == nullptr) {
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return;
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}
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bke::AttributeAccessor attributes_me = me->attributes();
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Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
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bke::MutableAttributeAccessor attributes_orig = me_orig->attributes_for_write();
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Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
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bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
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bool updated = false;
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if (me_orig != nullptr && me_eval != nullptr && me_orig->faces_num == me->faces_num) {
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/* Update the COW copy of the mesh. */
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if (flush_hidden) {
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const VArray<bool> hide_poly_me = *attributes_me.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
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hide_poly_me.materialize(hide_poly_orig.span);
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hide_poly_orig.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_me = *attributes_me.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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select_poly_me.materialize(select_poly_orig.span);
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select_poly_orig.finish();
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}
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/* Mesh faces => Final derived faces */
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if ((index_array = (const int *)CustomData_get_layer(&me_eval->face_data, CD_ORIGINDEX))) {
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if (flush_hidden) {
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const VArray<bool> hide_poly_orig = *attributes_orig.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->faces_num)) {
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const int orig_face_index = index_array[i];
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if (orig_face_index != ORIGINDEX_NONE) {
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hide_poly_eval.span[i] = hide_poly_orig[orig_face_index];
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}
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}
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hide_poly_eval.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_orig = *attributes_orig.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->faces_num)) {
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const int orig_face_index = index_array[i];
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if (orig_face_index != ORIGINDEX_NONE) {
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select_poly_eval.span[i] = select_poly_orig[orig_face_index];
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}
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}
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select_poly_eval.finish();
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}
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updated = true;
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}
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}
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if (updated) {
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if (flush_hidden) {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
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}
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else {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
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}
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_SELECT);
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}
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else {
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
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}
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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}
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void paintface_hide(bContext *C, Object *ob, const bool unselected)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->faces_num == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
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".hide_poly", ATTR_DOMAIN_FACE);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (int i = 0; i < me->faces_num; i++) {
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if (!hide_poly.span[i]) {
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if (!select_poly.span[i] == unselected) {
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hide_poly.span[i] = true;
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}
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}
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if (hide_poly.span[i]) {
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select_poly.span[i] = false;
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}
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}
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hide_poly.finish();
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select_poly.finish();
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BKE_mesh_flush_hidden_from_faces(me);
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paintface_flush_flags(C, ob, true, true);
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}
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void paintface_reveal(bContext *C, Object *ob, const bool select)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->faces_num == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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if (select) {
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const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (const int i : hide_poly.index_range()) {
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if (hide_poly[i]) {
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select_poly.span[i] = true;
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}
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}
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select_poly.finish();
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}
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attributes.remove(".hide_poly");
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BKE_mesh_flush_hidden_from_faces(me);
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paintface_flush_flags(C, ob, true, true);
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}
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/**
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* Join all edges of each face in the #AtomicDisjointSet. This can be used to find out which faces
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* are connected to each other.
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* \param islands: Is expected to be of length `mesh->totedge`.
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* \param skip_seams: Faces separated by a seam will be treated as not connected.
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*/
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static void build_poly_connections(blender::AtomicDisjointSet &islands,
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Mesh &mesh,
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const bool skip_seams = true)
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{
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using namespace blender;
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const OffsetIndices faces = mesh.faces();
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const Span<int> corner_edges = mesh.corner_edges();
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const bke::AttributeAccessor attributes = mesh.attributes();
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const VArray<bool> uv_seams = *attributes.lookup_or_default<bool>(
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".uv_seam", ATTR_DOMAIN_EDGE, false);
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const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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/* Faces are connected if they share edges. By connecting all edges of a loop (as long as they
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* are not a seam) we can find connected faces. */
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threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
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for (const int face_index : range) {
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if (hide_poly[face_index]) {
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continue;
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}
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const Span<int> face_edges = corner_edges.slice(faces[face_index]);
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for (const int poly_loop_index : face_edges.index_range()) {
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const int outer_edge = face_edges[poly_loop_index];
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if (skip_seams && uv_seams[outer_edge]) {
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continue;
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}
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for (const int inner_edge :
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face_edges.slice(poly_loop_index, face_edges.size() - poly_loop_index)) {
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if (outer_edge == inner_edge) {
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continue;
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}
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if (skip_seams && uv_seams[inner_edge]) {
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continue;
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}
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islands.join(inner_edge, outer_edge);
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}
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}
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}
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});
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}
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/* Select faces connected to the given face_indices. Seams are treated as separation. */
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static void paintface_select_linked_faces(Mesh &mesh,
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const blender::Span<int> face_indices,
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const bool select)
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{
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using namespace blender;
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AtomicDisjointSet islands(mesh.totedge);
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build_poly_connections(islands, mesh);
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const OffsetIndices faces = mesh.faces();
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const Span<int> corner_edges = mesh.corner_edges();
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bke::MutableAttributeAccessor attributes = mesh.attributes_for_write();
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const VArray<bool> uv_seams = *attributes.lookup_or_default<bool>(
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".uv_seam", ATTR_DOMAIN_EDGE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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Set<int> selected_roots;
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for (const int i : face_indices) {
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for (const int edge : corner_edges.slice(faces[i])) {
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if (uv_seams[edge]) {
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continue;
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}
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const int root = islands.find_root(edge);
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selected_roots.add(root);
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}
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}
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threading::parallel_for(select_poly.span.index_range(), 1024, [&](const IndexRange range) {
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for (const int face_index : range) {
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for (const int edge : corner_edges.slice(faces[face_index])) {
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const int root = islands.find_root(edge);
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if (selected_roots.contains(root)) {
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select_poly.span[face_index] = select;
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break;
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}
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}
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}
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});
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select_poly.finish();
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->faces_num == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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Vector<int> indices;
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if (mval) {
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uint index = uint(-1);
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if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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select_poly.finish();
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return;
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}
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/* Since paintface_select_linked_faces might not select the face under the cursor, select it
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* here. */
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select_poly.span[index] = true;
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indices.append(index);
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}
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else {
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for (const int i : select_poly.span.index_range()) {
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if (!select_poly.span[i]) {
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continue;
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}
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indices.append(i);
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}
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}
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select_poly.finish();
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paintface_select_linked_faces(*me, indices, select);
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paintface_flush_flags(C, ob, true, false);
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}
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static int find_closest_edge_in_poly(ARegion *region,
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blender::Span<blender::int2> edges,
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blender::Span<int> face_edges,
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blender::Span<blender::float3> vert_positions,
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const int mval[2])
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{
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using namespace blender;
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int closest_edge_index;
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const float2 mval_f = {float(mval[0]), float(mval[1])};
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float min_distance = FLT_MAX;
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for (const int i : face_edges) {
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float2 screen_coordinate;
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const int2 edge = edges[i];
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const float3 edge_vert_average = math::midpoint(vert_positions[edge[0]],
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vert_positions[edge[1]]);
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eV3DProjStatus status = ED_view3d_project_float_object(
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region, edge_vert_average, screen_coordinate, V3D_PROJ_TEST_CLIP_DEFAULT);
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if (status != V3D_PROJ_RET_OK) {
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continue;
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}
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const float distance = math::distance_squared(mval_f, screen_coordinate);
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if (distance < min_distance) {
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min_distance = distance;
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closest_edge_index = i;
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}
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}
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return closest_edge_index;
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}
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static int get_opposing_edge_index(const blender::IndexRange face,
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const blender::Span<int> corner_edges,
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const int current_edge_index)
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{
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const int index_in_poly = corner_edges.slice(face).first_index(current_edge_index);
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/* Assumes that edge index of opposing face edge is always off by 2 on quads. */
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if (index_in_poly >= 2) {
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return corner_edges[face[index_in_poly - 2]];
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}
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/* Cannot be out of bounds because of the preceding if statement: if i < 2 then i+2 < 4. */
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return corner_edges[face[index_in_poly + 2]];
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}
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/**
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* Follow quads around the mesh by finding opposing edges.
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* \return True if the search has looped back on itself, finding the same index twice.
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*/
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static bool follow_face_loop(const int face_start_index,
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const int edge_start_index,
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const blender::OffsetIndices<int> faces,
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const blender::VArray<bool> &hide_poly,
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const blender::Span<int> corner_edges,
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const blender::GroupedSpan<int> edge_to_face_map,
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blender::VectorSet<int> &r_loop_faces)
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{
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using namespace blender;
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int current_face_index = face_start_index;
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int current_edge_index = edge_start_index;
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while (current_edge_index > 0) {
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int next_face_index = -1;
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for (const int face_index : edge_to_face_map[current_edge_index]) {
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if (face_index != current_face_index) {
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next_face_index = face_index;
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break;
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}
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}
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/* Edge might only have 1 face connected. */
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if (next_face_index == -1) {
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return false;
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}
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/* Only works on quads. */
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if (faces[next_face_index].size() != 4) {
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return false;
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}
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/* Happens if we looped around the mesh. */
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if (r_loop_faces.contains(next_face_index)) {
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return true;
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}
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/* Hidden faces stop selection. */
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if (hide_poly[next_face_index]) {
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return false;
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}
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r_loop_faces.add(next_face_index);
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const IndexRange next_face = faces[next_face_index];
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current_edge_index = get_opposing_edge_index(next_face, corner_edges, current_edge_index);
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current_face_index = next_face_index;
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}
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return false;
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}
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void paintface_select_loop(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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using namespace blender;
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
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ED_view3d_select_id_validate(&vc);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (!ob_eval) {
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return;
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}
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uint poly_pick_index = uint(-1);
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if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &poly_pick_index)) {
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return;
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}
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ARegion *region = CTX_wm_region(C);
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RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
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ED_view3d_init_mats_rv3d(ob_eval, rv3d);
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Mesh *mesh = BKE_mesh_from_object(ob);
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const Span<int> corner_edges = mesh->corner_edges();
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const Span<float3> verts = mesh->vert_positions();
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const OffsetIndices faces = mesh->faces();
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const Span<int2> edges = mesh->edges();
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|
const IndexRange face = faces[poly_pick_index];
|
|
const int closest_edge_index = find_closest_edge_in_poly(
|
|
region, edges, corner_edges.slice(face), verts, mval);
|
|
|
|
Array<int> edge_to_face_offsets;
|
|
Array<int> edge_to_face_indices;
|
|
const GroupedSpan<int> edge_to_face_map = bke::mesh::build_edge_to_face_map(
|
|
faces, corner_edges, mesh->totedge, edge_to_face_offsets, edge_to_face_indices);
|
|
|
|
VectorSet<int> faces_to_select;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
const Span<int> faces_to_closest_edge = edge_to_face_map[closest_edge_index];
|
|
const bool traced_full_loop = follow_face_loop(faces_to_closest_edge[0],
|
|
closest_edge_index,
|
|
faces,
|
|
hide_poly,
|
|
corner_edges,
|
|
edge_to_face_map,
|
|
faces_to_select);
|
|
|
|
if (!traced_full_loop && faces_to_closest_edge.size() > 1) {
|
|
/* Trace the other way. */
|
|
follow_face_loop(faces_to_closest_edge[1],
|
|
closest_edge_index,
|
|
faces,
|
|
hide_poly,
|
|
corner_edges,
|
|
edge_to_face_map,
|
|
faces_to_select);
|
|
}
|
|
|
|
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
|
|
/* Toggling behavior. When one of the faces of the picked edge is already selected,
|
|
* it deselects the loop instead. */
|
|
bool any_adjacent_poly_selected = false;
|
|
for (const int i : faces_to_closest_edge) {
|
|
any_adjacent_poly_selected |= select_poly.span[i];
|
|
}
|
|
const bool select_toggle = select && !any_adjacent_poly_selected;
|
|
select_poly.span.fill_indices(faces_to_select.as_span(), select_toggle);
|
|
|
|
select_poly.finish();
|
|
paintface_flush_flags(C, ob, true, false);
|
|
}
|
|
|
|
static bool poly_has_selected_neighbor(blender::Span<int> face_edges,
|
|
blender::Span<blender::int2> edges,
|
|
blender::Span<bool> select_vert,
|
|
const bool face_step)
|
|
{
|
|
for (const int edge_index : face_edges) {
|
|
const blender::int2 &edge = edges[edge_index];
|
|
/* If a face is selected, all of its verts are selected too, meaning that neighboring faces
|
|
* will have some vertices selected. */
|
|
if (face_step) {
|
|
if (select_vert[edge[0]] || select_vert[edge[1]]) {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
if (select_vert[edge[0]] && select_vert[edge[1]]) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void paintface_select_more(Mesh *mesh, const bool face_step)
|
|
{
|
|
using namespace blender;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
const OffsetIndices faces = mesh->faces();
|
|
const Span<int> corner_edges = mesh->corner_edges();
|
|
const Span<int2> edges = mesh->edges();
|
|
|
|
threading::parallel_for(select_poly.span.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
if (select_poly.span[i] || hide_poly[i]) {
|
|
continue;
|
|
}
|
|
const IndexRange face = faces[i];
|
|
if (poly_has_selected_neighbor(corner_edges.slice(face), edges, select_vert.span, face_step))
|
|
{
|
|
select_poly.span[i] = true;
|
|
}
|
|
}
|
|
});
|
|
|
|
select_poly.finish();
|
|
select_vert.finish();
|
|
}
|
|
|
|
static bool poly_has_unselected_neighbor(blender::Span<int> face_edges,
|
|
blender::Span<blender::int2> edges,
|
|
blender::BitSpan verts_of_unselected_faces,
|
|
const bool face_step)
|
|
{
|
|
for (const int edge_index : face_edges) {
|
|
const blender::int2 &edge = edges[edge_index];
|
|
if (face_step) {
|
|
if (verts_of_unselected_faces[edge[0]] || verts_of_unselected_faces[edge[1]]) {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
if (verts_of_unselected_faces[edge[0]] && verts_of_unselected_faces[edge[1]]) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void paintface_select_less(Mesh *mesh, const bool face_step)
|
|
{
|
|
using namespace blender;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
const OffsetIndices faces = mesh->faces();
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
const Span<int> corner_edges = mesh->corner_edges();
|
|
const Span<int2> edges = mesh->edges();
|
|
|
|
BitVector<> verts_of_unselected_faces(mesh->totvert);
|
|
|
|
/* Find all vertices of unselected faces to help find neighboring faces after. */
|
|
for (const int i : faces.index_range()) {
|
|
if (select_poly.span[i]) {
|
|
continue;
|
|
}
|
|
const IndexRange face = faces[i];
|
|
for (const int vert : corner_verts.slice(face)) {
|
|
verts_of_unselected_faces[vert].set(true);
|
|
}
|
|
}
|
|
|
|
threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
if (!select_poly.span[i] || hide_poly[i]) {
|
|
continue;
|
|
}
|
|
const IndexRange face = faces[i];
|
|
if (poly_has_unselected_neighbor(
|
|
corner_edges.slice(face), edges, verts_of_unselected_faces, face_step))
|
|
{
|
|
select_poly.span[i] = false;
|
|
}
|
|
}
|
|
});
|
|
|
|
select_poly.finish();
|
|
}
|
|
|
|
bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
for (int i = 0; i < me->faces_num; i++) {
|
|
if (!hide_poly[i] && select_poly.span[i]) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
|
|
for (int i = 0; i < me->faces_num; i++) {
|
|
if (hide_poly[i]) {
|
|
continue;
|
|
}
|
|
const bool old_selection = select_poly.span[i];
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
select_poly.span[i] = true;
|
|
break;
|
|
case SEL_DESELECT:
|
|
select_poly.span[i] = false;
|
|
break;
|
|
case SEL_INVERT:
|
|
select_poly.span[i] = !select_poly.span[i];
|
|
changed = true;
|
|
break;
|
|
}
|
|
if (old_selection != select_poly.span[i]) {
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
select_poly.finish();
|
|
|
|
if (changed) {
|
|
if (flush_flags) {
|
|
paintface_flush_flags(C, ob, true, false);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
|
|
{
|
|
using namespace blender;
|
|
bool ok = false;
|
|
float vec[3], bmat[3][3];
|
|
|
|
const Mesh *me = BKE_mesh_from_object(ob);
|
|
if (!me || !CustomData_has_layer(&me->loop_data, CD_PROP_FLOAT2)) {
|
|
return ok;
|
|
}
|
|
|
|
copy_m3_m4(bmat, ob->object_to_world);
|
|
|
|
const Span<float3> positions = me->vert_positions();
|
|
const OffsetIndices faces = me->faces();
|
|
const Span<int> corner_verts = me->corner_verts();
|
|
bke::AttributeAccessor attributes = me->attributes();
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
const VArray<bool> select_poly = *attributes.lookup_or_default<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
for (int i = 0; i < me->faces_num; i++) {
|
|
if (hide_poly[i] || !select_poly[i]) {
|
|
continue;
|
|
}
|
|
|
|
for (const int vert : corner_verts.slice(faces[i])) {
|
|
mul_v3_m3v3(vec, bmat, positions[vert]);
|
|
add_v3_v3v3(vec, vec, ob->object_to_world[3]);
|
|
minmax_v3v3_v3(r_min, r_max, vec);
|
|
}
|
|
|
|
ok = true;
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool paintface_mouse_select(bContext *C,
|
|
const int mval[2],
|
|
const SelectPick_Params *params,
|
|
Object *ob)
|
|
{
|
|
using namespace blender;
|
|
uint index;
|
|
bool changed = false;
|
|
bool found = false;
|
|
|
|
/* Get the face under the cursor */
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
bke::AttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
|
|
if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
|
|
if (index < me->faces_num) {
|
|
if (!hide_poly[index]) {
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (params->sel_op == SEL_OP_SET) {
|
|
if ((found && params->select_passthrough) && select_poly.varray[index]) {
|
|
found = false;
|
|
}
|
|
else if (found || params->deselect_all) {
|
|
/* Deselect everything. */
|
|
changed |= paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
me->act_face = int(index);
|
|
|
|
switch (params->sel_op) {
|
|
case SEL_OP_SET:
|
|
case SEL_OP_ADD:
|
|
select_poly.varray.set(index, true);
|
|
break;
|
|
case SEL_OP_SUB:
|
|
select_poly.varray.set(index, false);
|
|
break;
|
|
case SEL_OP_XOR:
|
|
select_poly.varray.set(index, !select_poly.varray[index]);
|
|
break;
|
|
case SEL_OP_AND:
|
|
BLI_assert_unreachable(); /* Doesn't make sense for picking. */
|
|
break;
|
|
}
|
|
|
|
/* image window redraw */
|
|
|
|
paintface_flush_flags(C, ob, true, false);
|
|
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
|
|
changed = true;
|
|
}
|
|
select_poly.finish();
|
|
return changed || found;
|
|
}
|
|
|
|
void paintvert_flush_flags(Object *ob)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
|
|
/* we could call this directly in all areas that change selection,
|
|
* since this could become slow for realtime updates (circle-select for eg) */
|
|
BKE_mesh_flush_select_from_verts(me);
|
|
|
|
if (me_eval == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const bke::AttributeAccessor attributes_orig = me->attributes();
|
|
bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
|
|
|
|
const int *orig_indices = (const int *)CustomData_get_layer(&me_eval->vert_data, CD_ORIGINDEX);
|
|
|
|
const VArray<bool> hide_vert_orig = *attributes_orig.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> hide_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : hide_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
hide_vert_eval.span[i] = hide_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
hide_vert_orig.materialize(hide_vert_eval.span);
|
|
}
|
|
hide_vert_eval.finish();
|
|
|
|
const VArray<bool> select_vert_orig = *attributes_orig.lookup_or_default<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : select_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
select_vert_eval.span[i] = select_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
select_vert_orig.materialize(select_vert_eval.span);
|
|
}
|
|
select_vert_eval.finish();
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
|
|
static void paintvert_select_linked_vertices(bContext *C,
|
|
Object *ob,
|
|
const blender::Span<int> vertex_indices,
|
|
const bool select)
|
|
{
|
|
using namespace blender;
|
|
|
|
Mesh *mesh = BKE_mesh_from_object(ob);
|
|
if (mesh == nullptr || mesh->faces_num == 0) {
|
|
return;
|
|
}
|
|
|
|
/* AtomicDisjointSet is used to store connection information in vertex indices. */
|
|
AtomicDisjointSet islands(mesh->totvert);
|
|
const Span<int2> edges = mesh->edges();
|
|
|
|
/* By calling join() on the vertices of all edges, the AtomicDisjointSet contains information on
|
|
* which parts of the mesh are connected. */
|
|
threading::parallel_for(edges.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int2 &edge : edges.slice(range)) {
|
|
islands.join(edge[0], edge[1]);
|
|
}
|
|
});
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
Set<int> selected_roots;
|
|
|
|
for (const int i : vertex_indices) {
|
|
const int root = islands.find_root(i);
|
|
selected_roots.add(root);
|
|
}
|
|
|
|
threading::parallel_for(select_vert.span.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
const int root = islands.find_root(i);
|
|
if (selected_roots.contains(root)) {
|
|
select_vert.span[i] = select;
|
|
}
|
|
}
|
|
});
|
|
|
|
select_vert.finish();
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_select_linked_pick(bContext *C,
|
|
Object *ob,
|
|
const int region_coordinates[2],
|
|
const bool select)
|
|
{
|
|
uint index = uint(-1);
|
|
if (!ED_mesh_pick_vert(C, ob, region_coordinates, ED_MESH_PICK_DEFAULT_VERT_DIST, true, &index))
|
|
{
|
|
return;
|
|
}
|
|
|
|
paintvert_select_linked_vertices(C, ob, {int(index)}, select);
|
|
}
|
|
|
|
void paintvert_select_linked(bContext *C, Object *ob)
|
|
{
|
|
Mesh *mesh = BKE_mesh_from_object(ob);
|
|
if (mesh == nullptr || mesh->faces_num == 0) {
|
|
return;
|
|
}
|
|
|
|
blender::bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
blender::bke::SpanAttributeWriter<bool> select_vert =
|
|
attributes.lookup_or_add_for_write_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
blender::Vector<int> indices;
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (!select_vert.span[i]) {
|
|
continue;
|
|
}
|
|
indices.append(i);
|
|
}
|
|
select_vert.finish();
|
|
paintvert_select_linked_vertices(C, ob, indices, true);
|
|
}
|
|
|
|
void paintvert_select_more(Mesh *mesh, const bool face_step)
|
|
{
|
|
using namespace blender;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
const VArray<bool> hide_edge = *attributes.lookup_or_default<bool>(
|
|
".hide_edge", ATTR_DOMAIN_EDGE, false);
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
const OffsetIndices faces = mesh->faces();
|
|
const Span<int> corner_edges = mesh->corner_edges();
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
const Span<int2> edges = mesh->edges();
|
|
|
|
Array<int> edge_to_face_offsets;
|
|
Array<int> edge_to_face_indices;
|
|
GroupedSpan<int> edge_to_face_map;
|
|
if (face_step) {
|
|
edge_to_face_map = bke::mesh::build_edge_to_face_map(
|
|
faces, corner_edges, mesh->totedge, edge_to_face_offsets, edge_to_face_indices);
|
|
}
|
|
|
|
/* Need a copy of the selected verts that we can read from and is not modified. */
|
|
BitVector<> select_vert_original(mesh->totvert, false);
|
|
for (int i = 0; i < mesh->totvert; i++) {
|
|
select_vert_original[i].set(select_vert.span[i]);
|
|
}
|
|
|
|
/* If we iterated over faces we wouldn't extend the selection through edges that have no face
|
|
* attached to them. */
|
|
for (const int i : edges.index_range()) {
|
|
const int2 &edge = edges[i];
|
|
if ((!select_vert_original[edge[0]] && !select_vert_original[edge[1]]) || hide_edge[i]) {
|
|
continue;
|
|
}
|
|
select_vert.span[edge[0]] = true;
|
|
select_vert.span[edge[1]] = true;
|
|
if (!face_step) {
|
|
continue;
|
|
}
|
|
const Span<int> neighbor_polys = edge_to_face_map[i];
|
|
for (const int face_i : neighbor_polys) {
|
|
if (hide_poly[face_i]) {
|
|
continue;
|
|
}
|
|
const IndexRange face = faces[face_i];
|
|
for (const int vert : corner_verts.slice(face)) {
|
|
select_vert.span[vert] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
}
|
|
|
|
void paintvert_select_less(Mesh *mesh, const bool face_step)
|
|
{
|
|
using namespace blender;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
const VArray<bool> hide_edge = *attributes.lookup_or_default<bool>(
|
|
".hide_edge", ATTR_DOMAIN_EDGE, false);
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
|
|
const OffsetIndices faces = mesh->faces();
|
|
const Span<int> corner_edges = mesh->corner_edges();
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
const Span<int2> edges = mesh->edges();
|
|
|
|
GroupedSpan<int> edge_to_face_map;
|
|
Array<int> edge_to_face_offsets;
|
|
Array<int> edge_to_face_indices;
|
|
if (face_step) {
|
|
edge_to_face_map = bke::mesh::build_edge_to_face_map(
|
|
faces, corner_edges, edges.size(), edge_to_face_offsets, edge_to_face_indices);
|
|
}
|
|
|
|
/* Need a copy of the selected verts that we can read from and is not modified. */
|
|
BitVector<> select_vert_original(mesh->totvert);
|
|
for (int i = 0; i < mesh->totvert; i++) {
|
|
select_vert_original[i].set(select_vert.span[i]);
|
|
}
|
|
|
|
for (const int i : edges.index_range()) {
|
|
const int2 &edge = edges[i];
|
|
if ((select_vert_original[edge[0]] && select_vert_original[edge[1]]) && !hide_edge[i]) {
|
|
continue;
|
|
}
|
|
select_vert.span[edge[0]] = false;
|
|
select_vert.span[edge[1]] = false;
|
|
|
|
if (!face_step) {
|
|
continue;
|
|
}
|
|
for (const int face_i : edge_to_face_map[i]) {
|
|
if (hide_poly[face_i]) {
|
|
continue;
|
|
}
|
|
const IndexRange face = faces[face_i];
|
|
for (const int vert : corner_verts.slice(face)) {
|
|
select_vert.span[vert] = false;
|
|
}
|
|
}
|
|
}
|
|
select_vert.finish();
|
|
}
|
|
|
|
void paintvert_tag_select_update(bContext *C, Object *ob)
|
|
{
|
|
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
}
|
|
|
|
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (!hide_vert[i] && select_vert.span[i]) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (hide_vert[i]) {
|
|
continue;
|
|
}
|
|
const bool old_selection = select_vert.span[i];
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
select_vert.span[i] = true;
|
|
break;
|
|
case SEL_DESELECT:
|
|
select_vert.span[i] = false;
|
|
break;
|
|
case SEL_INVERT:
|
|
select_vert.span[i] = !select_vert.span[i];
|
|
break;
|
|
}
|
|
if (old_selection != select_vert.span[i]) {
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (changed) {
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
const Span<MDeformVert> dverts = me->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (!hide_vert[i]) {
|
|
if (dverts[i].dw == nullptr) {
|
|
/* if null weight then not grouped */
|
|
select_vert.span[i] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : hide_vert.span.index_range()) {
|
|
if (!hide_vert.span[i]) {
|
|
if (!select_vert.span[i] == unselected) {
|
|
hide_vert.span[i] = true;
|
|
}
|
|
}
|
|
|
|
if (hide_vert.span[i]) {
|
|
select_vert.span[i] = false;
|
|
}
|
|
}
|
|
hide_vert.finish();
|
|
select_vert.finish();
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_reveal(bContext *C, Object *ob, const bool select)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (hide_vert[i]) {
|
|
select_vert.span[i] = select;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
/* Remove the hide attribute to reveal all vertices. */
|
|
attributes.remove(".hide_vert");
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|