Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_descriptor_pools.hh"
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#include "vk_memory.hh"
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namespace blender::gpu {
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VKDescriptorPools::VKDescriptorPools() {}
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VKDescriptorPools::~VKDescriptorPools()
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{
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VK_ALLOCATION_CALLBACKS
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for (const VkDescriptorPool vk_descriptor_pool : pools_) {
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BLI_assert(vk_device_ != VK_NULL_HANDLE);
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vkDestroyDescriptorPool(vk_device_, vk_descriptor_pool, vk_allocation_callbacks);
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}
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vk_device_ = VK_NULL_HANDLE;
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}
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void VKDescriptorPools::init(const VkDevice vk_device)
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{
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BLI_assert(vk_device_ == VK_NULL_HANDLE);
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vk_device_ = vk_device;
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add_new_pool();
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}
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void VKDescriptorPools::reset()
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{
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active_pool_index_ = 0;
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}
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void VKDescriptorPools::add_new_pool()
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{
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VK_ALLOCATION_CALLBACKS
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Vector<VkDescriptorPoolSize> pool_sizes = {
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{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, POOL_SIZE_STORAGE_BUFFER},
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{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, POOL_SIZE_STORAGE_IMAGE},
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, POOL_SIZE_COMBINED_IMAGE_SAMPLER},
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{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, POOL_SIZE_UNIFORM_BUFFER},
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{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, POOL_SIZE_UNIFORM_TEXEL_BUFFER},
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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pool_info.maxSets = POOL_SIZE_DESCRIPTOR_SETS;
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pool_info.poolSizeCount = pool_sizes.size();
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pool_info.pPoolSizes = pool_sizes.data();
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VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
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VkResult result = vkCreateDescriptorPool(
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vk_device_, &pool_info, vk_allocation_callbacks, &descriptor_pool);
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UNUSED_VARS(result);
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pools_.append(descriptor_pool);
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}
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VkDescriptorPool VKDescriptorPools::active_pool_get()
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{
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BLI_assert(!pools_.is_empty());
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return pools_[active_pool_index_];
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}
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void VKDescriptorPools::activate_next_pool()
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{
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BLI_assert(!is_last_pool_active());
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active_pool_index_ += 1;
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}
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void VKDescriptorPools::activate_last_pool()
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{
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active_pool_index_ = pools_.size() - 1;
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}
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bool VKDescriptorPools::is_last_pool_active()
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{
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return active_pool_index_ == pools_.size() - 1;
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}
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std::unique_ptr<VKDescriptorSet> VKDescriptorPools::allocate(
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const VkDescriptorSetLayout &descriptor_set_layout)
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{
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BLI_assert(descriptor_set_layout != VK_NULL_HANDLE);
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VkDescriptorSetAllocateInfo allocate_info = {};
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VkDescriptorPool pool = active_pool_get();
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allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocate_info.descriptorPool = pool;
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allocate_info.descriptorSetCount = 1;
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allocate_info.pSetLayouts = &descriptor_set_layout;
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VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
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VkResult result = vkAllocateDescriptorSets(vk_device_, &allocate_info, &vk_descriptor_set);
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if (ELEM(result, VK_ERROR_OUT_OF_POOL_MEMORY, VK_ERROR_FRAGMENTED_POOL)) {
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if (is_last_pool_active()) {
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add_new_pool();
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activate_last_pool();
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}
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else {
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activate_next_pool();
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}
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return allocate(descriptor_set_layout);
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}
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return std::make_unique<VKDescriptorSet>(pool, vk_descriptor_set);
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}
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void VKDescriptorPools::free(VKDescriptorSet &descriptor_set)
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{
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VkDescriptorSet vk_descriptor_set = descriptor_set.vk_handle();
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VkDescriptorPool vk_descriptor_pool = descriptor_set.vk_pool_handle();
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BLI_assert(pools_.contains(vk_descriptor_pool));
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vkFreeDescriptorSets(vk_device_, vk_descriptor_pool, 1, &vk_descriptor_set);
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descriptor_set.mark_freed();
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}
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} // namespace blender::gpu
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