A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
101 lines
3.6 KiB
C++
101 lines
3.6 KiB
C++
/* SPDX-FileCopyrightText: 2011 by Bastien Montagne. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#pragma once
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struct CurveMapping;
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struct MDeformVert;
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struct MDeformWeight;
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struct Mesh;
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struct ModifierEvalContext;
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struct Object;
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struct PointerRNA;
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struct RNG;
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struct Scene;
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struct Tex;
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struct uiLayout;
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/*
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* XXX I'd like to make modified weights visible in WeightPaint mode,
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* but couldn't figure a way to do this...
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* Maybe this will need changes in mesh_calc_modifiers?
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* Or the WeightPaint mode code itself?
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*/
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/**************************************
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* Util functions. *
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**************************************/
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/**
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* We cannot divide by zero (what a surprise...).
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* So if `-MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR`,
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* we clamp weightf to this value (or its negative version).
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* Also used to avoid null power factor.
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*/
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#define MOD_WVG_ZEROFLOOR 1.0e-32f
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/**
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* Maps new_w weights in place, using either one of the predefined functions, or a custom curve.
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* Return values are in new_w.
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* If indices is not NULL, it must be a table of same length as org_w and new_w,
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* mapping to the real vertex index (in case the weight tables do not cover the whole vertices...).
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* cmap might be NULL, in which case curve mapping mode will return unmodified data.
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*/
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void weightvg_do_map(
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int num, float *new_w, short falloff_type, bool do_invert, CurveMapping *cmap, RNG *rng);
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/**
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* Applies new_w weights to org_w ones, using either a texture, vgroup or constant value as factor.
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* Return values are in org_w.
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* If indices is not NULL, it must be a table of same length as org_w and new_w,
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* mapping to the real vertex index (in case the weight tables do not cover the whole vertices...).
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* XXX The standard "factor" value is assumed in [0.0, 1.0] range.
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* Else, weird results might appear.
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*/
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void weightvg_do_mask(const ModifierEvalContext *ctx,
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int num,
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const int *indices,
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float *org_w,
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const float *new_w,
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Object *ob,
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Mesh *mesh,
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float fact,
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const char defgrp_name[MAX_VGROUP_NAME],
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Scene *scene,
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Tex *texture,
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int tex_use_channel,
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int tex_mapping,
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Object *tex_map_object,
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const char *text_map_bone,
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const char *tex_uvlayer_name,
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bool invert_vgroup_mask);
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/**
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* Applies weights to given vgroup (defgroup), and optionally add/remove vertices from the group.
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* If dws is not NULL, it must be an array of #MDeformWeight pointers of same length as weights
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* (and defgrp_idx can then have any value).
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* If indices is not NULL, it must be an array of same length as weights, mapping to the real
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* vertex index (in case the weight array does not cover the whole vertices...).
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*/
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void weightvg_update_vg(MDeformVert *dvert,
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int defgrp_idx,
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MDeformWeight **dws,
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int num,
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const int *indices,
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const float *weights,
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bool do_add,
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float add_thresh,
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bool do_rem,
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float rem_thresh,
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bool do_normalize);
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/**
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* Common vertex weight mask interface elements for the modifier panels.
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*/
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void weightvg_ui_common(const bContext *C, PointerRNA *ob_ptr, PointerRNA *ptr, uiLayout *layout);
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