Files
test2/intern/cycles/kernel/svm/voxel.h

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1.8 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/geom/volume.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
/* TODO(sergey): Think of making it more generic volume-type attribute
* sampler.
*/
template<uint node_feature_mask>
ccl_device_noinline int svm_node_tex_voxel(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node,
int offset)
{
uint co_offset;
uint density_out_offset;
uint color_out_offset;
uint space;
svm_unpack_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
float4 r = zero_float4();
#ifdef __VOLUME__
IF_KERNEL_NODES_FEATURE(VOLUME)
{
const int id = node.y;
float3 co = stack_load_float3(stack, co_offset);
if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
co = volume_normalized_position(kg, sd, co);
}
else {
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
Transform tfm;
tfm.x = read_node_float(kg, &offset);
tfm.y = read_node_float(kg, &offset);
tfm.z = read_node_float(kg, &offset);
co = transform_point(&tfm, co);
}
r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
}
else
#endif /* __VOLUME__ */
if (space != NODE_TEX_VOXEL_SPACE_OBJECT)
{
read_node_float(kg, &offset);
read_node_float(kg, &offset);
read_node_float(kg, &offset);
}
if (stack_valid(density_out_offset)) {
stack_store_float(stack, density_out_offset, r.w);
}
if (stack_valid(color_out_offset)) {
stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
}
return offset;
}
CCL_NAMESPACE_END