Files
test2/source/blender/editors/include/ED_util.hh
Julian Eisel 32cae542da Assets: Batch create/remove previews for all selected assets
Part of #134755 / #134766.

Previously operators to create or remove previews would only work on the
active asset/data-block. From feedback this can be quite an
inconvenience, e.g. when curating asset libraries for sharing or
production environments.

This change makes it so the following operators (all available in the
asset browser side-bar) create or remove the preview on the whole
selection:
- Generate Preview (refresh icon)
- Generate Preview from Object
- Remove Preview

Loading preview images from disk doesn't support this yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/135267
2025-03-03 14:49:53 +01:00

153 lines
5.1 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "WM_types.hh"
struct Main;
struct bContext;
class WorkspaceStatus;
namespace blender::bke::id {
class IDRemapper;
}
/* `ed_util.cc` */
void ED_editors_init_for_undo(Main *bmain);
void ED_editors_init(bContext *C);
/**
* Frees all edit-mode stuff.
*/
void ED_editors_exit(Main *bmain, bool do_undo_system);
bool ED_editors_flush_edits_for_object_ex(Main *bmain,
Object *ob,
bool for_render,
bool check_needs_flush);
bool ED_editors_flush_edits_for_object(Main *bmain, Object *ob);
/**
* Flush any temp data from object editing to DNA before writing files, rendering, copying, etc.
*/
bool ED_editors_flush_edits_ex(Main *bmain, bool for_render, bool check_needs_flush);
bool ED_editors_flush_edits(Main *bmain);
/**
* Use to free ID references within runtime data (stored outside of DNA)
*
* \param new_id: may be NULL to unlink \a old_id.
*/
void ED_spacedata_id_remap_single(ScrArea *area, SpaceLink *sl, ID *old_id, ID *new_id);
void ED_spacedata_id_remap(ScrArea *area,
SpaceLink *sl,
const blender::bke::id::IDRemapper &mappings);
/**
* Helper for context sensitive operations: Returns the "id" context member wrapped in a
* #PointerRNA vector. Useful when the API uses vectors to also support acting on multiple IDs,
* e.g. as returned by #ED_operator_get_ids_from_context_as_vec().
*/
blender::Vector<PointerRNA> ED_operator_single_id_from_context_as_vec(const bContext *C);
/**
* Helper for context sensitive operations: Returns the "selected_ids" context member or, if none,
* the "id" context member as a #PointerRNA vector. Batch operations can use this to get all IDs to
* act on, including a fallback to the active ID if there's no selection.
*/
blender::Vector<PointerRNA> ED_operator_get_ids_from_context_as_vec(const bContext *C);
void ED_operatortypes_edutils();
/* Drawing */
/**
* Callback that draws a line between the mouse and a position given as the initial argument.
*/
void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *region, void *arg_info);
/**
* \note Keep in sync with #BKE_image_stamp_buf.
*/
void ED_region_image_metadata_draw(
int x, int y, ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
/* Slider */
struct tSlider;
enum SliderMode { SLIDER_MODE_PERCENT = 0, SLIDER_MODE_FLOAT = 1 };
tSlider *ED_slider_create(bContext *C);
/**
* For modal operations so the percentage doesn't pop on the first mouse movement.
*/
void ED_slider_init(tSlider *slider, const wmEvent *event);
/**
* Calculate slider factor based on mouse position.
*/
bool ED_slider_modal(tSlider *slider, const wmEvent *event);
void ED_slider_destroy(bContext *C, tSlider *slider);
/**
* Return string based on the current state of the slider.
*/
void ED_slider_status_string_get(const tSlider *slider,
char *status_string,
size_t size_of_status_string);
void ED_slider_status_get(const tSlider *slider, WorkspaceStatus &status);
float ED_slider_factor_get(const tSlider *slider);
void ED_slider_factor_set(tSlider *slider, float factor);
/**
* By default the increment step is 0.1, which depending on the factor bounds might not be desired.
* Only has an effect if increment is allowed and enabled.
* See `ED_slider_allow_increments_set`.
* \param increment_step: cannot be 0.
*/
void ED_slider_increment_step_set(tSlider *slider, float increment_step);
/** One bool value for each side of the slider. Allows to enable overshoot only on one side. */
void ED_slider_allow_overshoot_set(tSlider *slider, bool lower, bool upper);
/**
* Set the soft limits for the slider, which are applied until the user enables overshooting.
*/
void ED_slider_factor_bounds_set(tSlider *slider,
float factor_bound_lower,
float factor_bound_upper);
bool ED_slider_allow_increments_get(const tSlider *slider);
void ED_slider_allow_increments_set(tSlider *slider, bool value);
void ED_slider_mode_set(tSlider *slider, SliderMode mode);
SliderMode ED_slider_mode_get(const tSlider *slider);
void ED_slider_unit_set(tSlider *slider, const char *unit);
/* Set a name that will show next to the slider to indicate which property is modified currently.
* To clear, set to an empty string. */
void ED_slider_property_label_set(tSlider *slider, const char *property_label);
/* ************** XXX OLD CRUFT WARNING ************* */
/**
* Now only used in 2D spaces, like time, f-curve, NLA, image, etc.
*
* \note Shift/Control are not configurable key-bindings.
*/
void apply_keyb_grid(
bool shift, bool ctrl, float *val, float fac1, float fac2, float fac3, int invert);
/* where else to go ? */
void unpack_menu(bContext *C,
const char *opname,
const char *id_name,
const char *abs_name,
const char *folder,
PackedFile *pf);