They are actually already some literals with the `f` suffix that are in our shader codebase and we never had problem in the past 5 years (or even 8 years). So I think it is safe to do and improves convergence of codestyles. Pull Request: https://projects.blender.org/blender/blender/pulls/137352
19 lines
420 B
GLSL
19 lines
420 B
GLSL
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "infos/gpu_shader_2D_image_overlays_merge_info.hh"
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VERTEX_SHADER_CREATE_INFO(gpu_shader_cycles_display_fallback)
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vec2 normalize_coordinates()
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{
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return (vec2(2.0f) * (pos / fullscreen)) - vec2(1.0f);
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}
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void main()
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{
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gl_Position = vec4(normalize_coordinates(), 0.0f, 1.0f);
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texCoord_interp = texCoord;
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}
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