Files
test2/source/blender/gpu/shaders/gpu_shader_display_fallback_vert.glsl
Clément Foucault bb52754652 GPU: Use f suffix for float literals
They are actually already some literals with the `f` suffix
that are in our shader codebase and we never had problem in
the past 5 years (or even 8 years).

So I think it is safe to do and improves convergence of codestyles.

Pull Request: https://projects.blender.org/blender/blender/pulls/137352
2025-04-11 18:28:45 +02:00

19 lines
420 B
GLSL

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "infos/gpu_shader_2D_image_overlays_merge_info.hh"
VERTEX_SHADER_CREATE_INFO(gpu_shader_cycles_display_fallback)
vec2 normalize_coordinates()
{
return (vec2(2.0f) * (pos / fullscreen)) - vec2(1.0f);
}
void main()
{
gl_Position = vec4(normalize_coordinates(), 0.0f, 1.0f);
texCoord_interp = texCoord;
}