Files
test2/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
Clément Foucault bb52754652 GPU: Use f suffix for float literals
They are actually already some literals with the `f` suffix
that are in our shader codebase and we never had problem in
the past 5 years (or even 8 years).

So I think it is safe to do and improves convergence of codestyles.

Pull Request: https://projects.blender.org/blender/blender/pulls/137352
2025-04-11 18:28:45 +02:00

17 lines
433 B
GLSL

/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
void node_bsdf_translucent(vec4 color, vec3 N, float weight, out Closure result)
{
color = max(color, vec4(0.0f));
N = safe_normalize(N);
ClosureTranslucent translucent_data;
translucent_data.weight = weight;
translucent_data.color = color.rgb;
translucent_data.N = N;
result = closure_eval(translucent_data);
}