Files
test2/source/blender/freestyle/intern/stroke/StrokeRenderer.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

125 lines
3.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Classes to render a stroke with OpenGL
*/
#include <algorithm>
#include <map>
#include <string.h>
#include <utility>
#include <vector>
#include "Stroke.h"
#include "StrokeRep.h"
#include "../system/FreestyleConfig.h"
#include "MEM_guardedalloc.h"
namespace Freestyle {
/**********************************/
/* */
/* */
/* TextureManager */
/* */
/* */
/**********************************/
/** Class to load textures */
class TextureManager {
public:
TextureManager();
virtual ~TextureManager();
static TextureManager *getInstance()
{
return _pInstance;
}
void load();
uint getBrushTextureIndex(string name, Stroke::MediumType iType = Stroke::OPAQUE_MEDIUM);
inline bool hasLoaded() const
{
return _hasLoadedTextures;
}
inline uint getDefaultTextureId() const
{
return _defaultTextureId;
}
struct Options {
static void setPatternsPath(const string &path);
static string getPatternsPath();
static void setBrushesPath(const string &path);
static string getBrushesPath();
};
protected:
virtual void loadStandardBrushes() = 0;
virtual uint loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM) = 0;
typedef std::pair<string, Stroke::MediumType> BrushTexture;
struct cmpBrushTexture {
bool operator()(const BrushTexture &bt1, const BrushTexture &bt2) const
{
int r = strcmp(bt1.first.c_str(), bt2.first.c_str());
if (r != 0) {
return (r < 0);
}
else {
return (bt1.second < bt2.second);
}
}
};
typedef std::map<BrushTexture, uint, cmpBrushTexture> brushesMap;
static TextureManager *_pInstance;
bool _hasLoadedTextures;
brushesMap _brushesMap;
static string _patterns_path;
static string _brushes_path;
uint _defaultTextureId;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:TextureManager")
};
/**********************************/
/* */
/* */
/* StrokeRenderer */
/* */
/* */
/**********************************/
/** Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the
* first rendering */
class StrokeRenderer {
public:
virtual ~StrokeRenderer();
/** Renders a stroke rep */
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const = 0;
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const = 0;
// initializes the texture manager
// lazy, checks if it has already been done
static bool loadTextures();
// static uint getTextureIndex(uint index);
static TextureManager *_textureManager;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRenderer")
};
} /* namespace Freestyle */